| Full Name |
Gedder Beastmane |
| Race |
Half Orc |
| Classes/Levels |
Inquisitor (Preacher) of Gorum 3 [Perception +8 / INIT +4] |
| Gender |
Male [HP: 27/27 | AC:19 ; T:13; FF:17 | F:+8; R:+6; W:+8] |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
15 |
| Charisma |
7 |
About Gedder Beastmane
Gedder Beastmane 163396-8
Half-orc inquisitor of Gorum 3
CG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 trait)
hp 27 (3d8+9)
Fort +8, Ref +6, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greataxe +5 (1d12+4/×3) or
morningstar +5 (1d8+3)
Special Attacks ferocious strike, judgment 1/day
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +5)
1st (4/day)—divine favor, nature's paths, shield of faith, true strike
0 (at will)—acid splash, create water, detect magic, detect poison, disrupt undead, read magic
Domain Strength (Ferocity[APG] subdomain)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 15, Cha 7
Base Atk +2; CMB +5; CMD 17
Feats Power Attack, Toughness
Traits defender of the society, fate's favored
Skills Acrobatics -2 (-6 to jump), Climb +6, Diplomacy +2, Heal +6, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +8, Sense Motive +7, Spellcraft +6, Stealth +2, Survival +6, Swim +3; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ determination, monster lore +2, orc blood, stern gaze +1, track +1
Other Gear agile breastplate[APG], greataxe, morningstar, cloak of resistance +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 1,692 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination (2/day) (Ex) Free, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack.
Ferocious Strike (+1, 5/day) (Su) +1 damage for a melee attack.
Inquisitor Domain (Ferocity)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to Survival checks made to track.
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