I'm playing with a group who I'm trying to get into Pathfinder, but they're displaying a lack of interest. So, I figured I could try using "rivals" (antagonistic NPCs with Player Character stats) to showcase how versatile Pathfinder's character creator is. So far, I have used Pathbuilder to create Team Rocket from the Pokemon anime (2 human summoners and a catfolk monk) up to level 20, but as I myself am new to the system, I'm worried I might make the fight with them too challenging. I'd like advice on how to translate player level into NPC challenge rating. Or, if that's not feasible, advice on what level relative to the actual players I should have these bosses be. I have 3-4 players, if that helps any. I'd also appreciate suggestions on other "rivals" I could create to help inspire my players.
I was disappointed that I couldn't play a Sunflower Leshy after reading it's entry in Bestiary 2, so I decided to make custom heritages for it and the Flytrap Leshy from the same book. Flytrap Leshy
Sunflower Leshy
FEATS Flytrap Hands Feat 1
Heliotrope (free action) Feat 1
Seed Spray (2 actions) Feat 1
Flytrap Venom Feat 5
This homebrew has a Pathbuilder custom pack by the same name if you'd like to use this in your games.
The concept for the class is that they have somehow bonded themselves to something, whether it be a parasite that's physically attached to you (eg. the Symbiotes from Spider-Man, or the Parasites from Skullgirls), a magic artifact with hidden secrets (eg. Mjölnir from Thor, the living weapons from Skullgirls), an otherworldly device with unknown potential (eg. the Omnitrix from Ben 10, the Mysterious Artifact from Baldur's Gate 3), or a second personality that shares control of your body (eg Enchantress from DC Comics, Badeline from Celeste). As you level up, your bond with the eidolon/artifact grows, unlocking new abilities as you unravel the potential of your partnership. Now, you may be thinking "this sounds a lot like Summoner!" and while there are definitely a lot of thematic similarities, in terms of mechanics there are some key differents: a Symbiotic (If you have a better name idea, please share it) can't cast spells; all their power stems from their bounded entity, and their bounded entity is always present and has no move speed due to it being attached to the player either physically or magically. So, as a physically-oriented class, your Key Ability is either Strength or Dexterity, and have 10+Con HP. Perception
Saving Throws
Skills
Attacks
Defenses
Now, for the class's key feature; the bonded entity (need an actual name for it). There are 3 types: Parasite An organic entity that latched itself onto your body. It may replace a body part (arm, hair, eye), or it has burrowed itself into your flesh, traveling through your body (eg Leviathan from Skullgirls). Starts with 3 traits and 2 attacks. Artifact A mysterious device that may take the form of a weapon, clothing item, or trinket. This is usually bound to you magically; teleporting to your location or returning to you when it gets too far, but can also be physically attached to you. Has has 3 sub-types:
Possession[b] A second consciousness that shares your body. They may be only visible by you like an imaginary friend, or speaks to you through an item (mask, puppet, toy, etc). Either way, only you can hear it, as it's in your head. gives you various abilities and/or powers, and roll twice on perception, intelligence, and wisdom checks Feat Ideas
This is still a WIP; looking for feedback and advice on feats and cementing how the different bond types function mechanically. |