Lencia Visserene

Gavinia Hornsten's page

155 posts. Alias of Rabscuttle.


Full Name

Gavinia Hornsten

Race

| HP 9/9 | AC: 20 Touch: 11 FF: 19 | CMB: 3 CMD: 14 CMD-FF: 13| Fort: +2 Ref: +1 Will: +5 | Init: +2 | Darkvision 60ft Perc: +3 Sense Motive: +3

Classes/Levels

| Speed 15ft | Blessings: 3/3 Tactician: 1/1 Magic Stone: 1/1 Crystalline Form: 1/1 | Spells 1st: 2/2 | Active Buffs: None

Gender

Female LN Oread Warpriest 1

Size

Medium

Age

86

Alignment

Lawful Neutral

Deity

Alseta

Location

Taldor

Languages

Common, Terran, Aquan, Ignan, Auran

Occupation

Guard / Bouncer / Sculptor

Strength 16
Dexterity 13
Constitution 10
Intelligence 14
Wisdom 17
Charisma 8

About Gavinia Hornsten

Statistics:
STR: 16 = Base: 14; Racial: (+2) Oread
DEX: 13 = Base: 13
CON: 10 = Base: 10
INT: 14 = Base: 14
WIS: 17 = Base: 15; Racial: (+2) Oread
CHA: 8 = Base: 10; Racial: (-2) Oread

Fort: 2 = Base: +2; CON: +0
Ref: 1 = Base: +0; DEX: +1
Will: 5 = Base: +2; WIS: +3

AC: 20 = Base: (+10); Dexterity: (+1); Armor: (+6) Breastplate; Shield: (+2) Shield, heavy wooden; Natural Armor: (+1) Granite Skin
Touch: 11
FF: 19

BAB: 0
CMB: 3 = BAB: (+0); Strength: (+3)
CMD: 14 = Base: (+10); BAB: (+0); Strength: (+3); Dexterity: (+1)

Initiative: +3 = +1 DEX, +2 trait
Speed: 15ft = 20 base, medium armor.
HP: 9 = 1d8, +0 CON, +1 FCO

Attacks:
Melee
Masterwork Dagger +5 (1d6+3, 19-20/x2)
Touch +3 (Varies, x2)
Shortspear +3 (1d6+3, x2)
Iron, Cold Axe, throwing +3 (1d6+3, x2)

Ranged
Masterwork Dagger +3 (1d6+3, 19-20/x2)
Sling +1 (1d4+3, x2)
Shortspear +1 (1d6+3, x2)
Iron, Cold Axe, throwing +1 (1d6+3, x2)

Skills:

Acrobatics: -5 = +1 DEX; Misc: (-6) ACP
Appraise: 2 = +2 INT
Bluff: -1 = -1 CHA
Climb: -3 = +3 STR; Misc: (-6) ACP
Craft (Sculpture): 6 = +1 rank; +2 INT; Misc: (+3) Class Skill
Diplomacy: 3 = +1 rank; -1 CHA; Misc: (+3) Class Skill
Disguise: -1 = -1 CHA
Escape Artist: -5 = +1 DEX; Misc: (-6) ACP
Fly: -5 = +1 DEX; Misc: (-6) ACP
Heal: 7 = +1 rank; +3 WIS; Misc: (+3) Class Skill
Intimidate: -1 = -1 CHA
Knowledge (engineering): 6 = +1 rank; +2 INT; Misc: (+3) Class Skill
Knowledge (local): 7 = +1 rank; +2 INT; Trait: (+1) Restless Wayfarer [Knowledge (local)]; Misc: (+3) Class Skill
Knowledge (religion): 6 = +1 rank; +2 INT; Misc: (+3) Class Skill
Perception: 3 = +3 WIS
Ride: -5 = +1 DEX; Misc: (-6) ACP
Sense Motive: 3 = +3 WIS
Stealth: -5 = +1 DEX; Misc: (-6) ACP
Survival: 3 = +3 WIS
Swim: -3 = +3 STR; Misc: (-6) ACP

Race Features:
Type (ARG 145): You are an outsider with the native subtype.
Darkvision (ARG 145): You have darkvision to a range of 60ft.
Spell-Like Ability (ARG 145): You can use magic stone 1/day
Crystalline Form (ARG 144): You gain a +2 racial bonus to AC against rays thanks to your reflective crystalline skin. Once per day, you can deflect a single ray attack as if you were using the Deflect Arrows feat.
Granite Skin (ARG 144): You gain a +1 racial bonus to natural armor.*

Class Features:
Armor and Shield Proficiency: You are proficient in Light, Medium and Heavy Armor. You are proficient with shields (excluding tower shields.) *
Weapon Proficiency: You are proficient with all Simple and Martial Weapons.
Aura (Ex) (ACG 60): You have a particularly powerful aura corresponding to your deity's alignment.
Blessings (Su) (ACG 60) (3 /day): 3 times per day, you can call upon one of the following blessings to aid yourself or your allies. (DC: 13)
  • Communal Aid (ACG 65): You can touch an ally and grant them the blessing of community for one minute. Whenever they use the aid another action, the bonus increases to +4. You can use this on yourself as a swift action.
  • Increased Defense (ACG 67): You can gain a +1 sacred bonus on saving throws and AC for one minute.
Focus Weapon (Ex) (ACG 60): You gain Weapon Focus as a bonus feat.*
Sacred Weapon (Su) (ACG 60): Weapons you wield are charged with the power of your faith. When you wield a Medium version of a Sacred Weapon - your deity's favored weapon or one in which you have Weapon Focus - you may deal 1d6 damage instead of the weapon's normal amount.*
Spontaneous Casting (ACG 61): You may convert the stored energy of a prepared spell into a cure spell of the same level or lower.

Traits:
Restless Wayfarer [Knowledge (local)] (APRW 6): You gain a +1 trait bonus on Knowledge (geography)* and Knowledge (local)* checks, and Knowledge (local) is a class skill* for you. You can also speak one additional language*.
Tactician (UCa 54): You gain a +1 trait bonus on initiative checks*. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Feats:
Combat Reflexes (Core 119): You can make 1 additional attack of opportunity per round. You can make attacks of opportunity while flat-footed.
Weapon Focus (Dagger) (Core 136): You gain a +1 bonus on all attack rolls you make with this weapon.*

Spells:

Warpriest
0th (DC 13): Guidance, Resistance, Detect Magic
1st (DC 14): Bless, Divine Favor
Warpriest (Favorite)
0th (DC 13): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Open/Close, Purify Food and Drink, Read Magic, Resistance, Spark, Stabilize, Virtue
1st (DC 14): Bane, Bless, Blessing Of The Watch, Command, Comprehend Languages, Cure Light Wounds, Divine Favor, Doom, Endure Elements, Hide from Undead, Inflict Light Wounds, Know the Enemy, Liberating Command, Magic Stone, Magic Weapon, Murderous Command, Shield of Faith, Stone Shield, Sun Metal