CN Medium humanoid (human)
Init +5; Senses Perception +8
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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 31 (4 HD; 3d8+1d10+7)
Fort +4, Ref +8, Will +2
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 30 ft.
Melee mwk whip +10 (1d3+5) or
spiked gauntlet +8 (1d4+1)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 13, Dex 20, Con 12, Int 12, Wis 12, Cha 8
Base Atk +3; CMB +8; CMD 19
Feats Agile Maneuvers, Combat Reflexes, Exotic Weapon Proficiency (whip), Weapon Finesse, Weapon
Focus (whip), Whip Mastery UC
Traits armor expert, brigand
Skills Acrobatics +9, Appraise +5, Climb +5, Diplomacy +3, Disable Device +13, Escape Artist +10,
Knowledge (arcana) +5, Knowledge (dungeoneering) +6, Knowledge (geography) +5, Knowledge (local) +6,
Knowledge (nature) +6, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +6,
Perception +8, Sense Motive +5, Sleight of Hand +10, Stealth +12, Survival +6, Swim +5; Racial
Modifiers brigand
Languages Common, Dwarven, Varisian
SQ rogue talent (weapon training), trapfinding +1
Other Gear darkleaf cloth lamellar (leather) armor, crossbow bolts (20), light crossbow, mwk whip, spiked
gauntlet, backpack, bedroll, belt pouch, chalk (10), flint and steel, mess kit, mirror, piton (10), soap,
sunrod (2), thieves' tools, trail rations (5), waterskin, 946 gp, 9 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Armor Expert -1 Armor check penalty.
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits,
etc.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Whip Mastery Using a whip does not provoke attacks of opportunity
I'm still working on his fluff but this is what i have so far.
Fluff:
Gaven isnt from the river kingdoms but he doesnt stand out except for the scar across his face and missing finger on his left hand. Born in Riddleport Gavens childhood is much as one would expect. He stole food to survived and fought other kids, sometimes winning sometimes not. The scar across his face happened at 14 when he got into a fight with a larger boy who drew a dagger on him. Slicing his face and knocking him unconscious. When Gaven woke he stumbled off to a place to hide. Days latter the scar on his face started to sour and burning with fever Gaven tried to find somethign to steal and sell for medicine. When he happened on a man with expensive looking books Gaven tried to steal one but the man caught him. Instead of turning him over he took him to a cleric that healed his wound but it still left a nasty scar. After that the man, Vili Vitteri, took Gaven in and taught him many things, even giving him he last name Lostlan which he said was once a great name but Gaven thinks it stands for Lost Lad which Vili used to always call him, under his breath.
Vili was a wanderer and a chronicler and he traveled far and wide with Gaven in tow. Years later in the River Kingdoms exploring and trying to make sense of the situation Vili became ill, Gaven carried him to the nearest town but Vili died before the cleric arrived. Since then Gaven has wandered the River Kingdoms at first trying to continue Vili's chronicles, more recently doing odd jobs for different interested parties. Gaven hopes to one day leave the River Kingdoms and return home but for now he is stuck, missing his friend that he feels like he let down.