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Garzeri Ornisov's page

1 post. Alias of Bob Evil.


Full Name

Garzeri Ornisov

Race

Skinwalker

Classes/Levels

Ranger 1

Gender

Male

Size

Medium

Age

28

Special Abilities

Init +3; Senses low-light vision; Perception +6

Alignment

CN

Deity

Pharasma

Location

Lozeri, Ustalav

Languages

Common, Varisian

Occupation

Bounty hunter

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Garzeri Ornisov

Garzeri Ornisov
Male Skinwalker Ranger 1
CN Medium humanoid (shapechanger, skinwalker)
Init +3; Senses low-light vision; Perception +6

Defense:

AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +2

Offense:

Speed 20 ft.
Melee battleaxe +4 (1d8+4/×3) (Change Shape: Strength battleaxe +5 [1d8+6/×3]) and
club +4 (1d6+3) (Change Shape: Strength club +5 [1d6+4]) and
dagger +4 (1d4+3/19-20) (Change Shape: Strength dagger +5 [1d4+4/19-20])
Ranged longbow +2 (1d8/×3)
Special Attacks favored enemy (humanoids [shapechanger] +2)
Spell-Like Abilities (CL 1st; concentration +0) 1/day—speak with animals

Statistics:

Str 16 (18 Change Shape: Strength), Dex 13, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits
Skills Bluff -1 (-5 vs. non-shapechanger humanoids), Diplomacy -1 (-5 vs. non-shapechanger humanoids), Disguise -1 (-5 vs. non-shapechanger humanoids), Intimidate -1 (-5 vs. non-shapechanger humanoids), Knowledge (geography) +4, Knowledge (nature) +4, Knowledge (religion) +1, Linguistics +1, Perception +6, Stealth +1, Survival +6
Languages Common, Varisian
SQ animal-minded, change shape (+1 natural armor), change shape, change shape (attributes), change shape (claws), change shape (darkvision), track +1, unlearned, wild empathy +2
Other Gear scale mail, arrows (20), battleaxe, battleaxe, club, dagger, longbow, backpack, bedroll, belt pouch, flint and steel, wooden holy symbol (Pharasma), mess kit, pot, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 17 gp

Special Abilities:

Animal-Minded Skinwalkers have a +2 racial bonus on Handle Animal and wild empathy checks.
Change Shape (+1 Natural Armor) (Su) You chan choose to gain +1 natural armor when shifting into
bestial form.
Change Shape (3/day) (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Attributes, Strength) (Su) In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Favored Enemy (Humanoids [Shapechanger] +2) (Ex) +2 to rolls vs Favored Enemy (Humanoids [Shapechanger]).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Unlearned (Knowledge [local]) You cannot attempt untrained checks with knowledge skills other than the one selected.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background:

Appearance: