Jhofre Vascari

Garvin Tanner's page

No posts. Organized Play character for Pryllin.


Full Name

Garvin Tanner

Race

Male Human

Classes/Levels

Paladin 2

Gender

hp 44 / 44 ; AC 20 ; Init +2

Size

6'

Age

22

Special Abilities

Aura of Courage +4 (10 ft.), Detect Evil (At will) (Sp), Divine Bond (Weapon +1, 5 mins, 1/day), Immunity to Disease, Immune to Fear, Lay on Hands (2d6 hit points, 4/day), Paladin Channel Positive Energy 3d6 (2/day, DC 14) (Su), Smite Evil (2/day)

Alignment

Lawful Good

Deity

Iomedae

Location

Absalom

Languages

Common

Strength 18
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 14

About Garvin Tanner

Garvin Tanner
Male human (Varisian) paladin 5
LG Medium humanoid (human)
Init +2; Senses Perception +0
Aura courage (10 ft.)
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 44 (5d10+10)
Fort +7, Ref +5, Will +6
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk greatsword +9 (2d6+12/19-20)
Special Attacks channel positive energy 4/day (DC 14, 3d6), smite evil 2/day (+2 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +7)
. . At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +4)
. . 1st—bless weapon, lesser restoration
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Statistics
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Str 18, Dex 14, Con 13, Int 10, Wis 10, Cha 14
Base Atk +5; CMB +7; CMD 21
Feats Cleave, Extra Channel, Power Attack, Weapon Focus (greatsword)
Traits beneficent touch, bully
Skills Acrobatics -4 (-8 to jump), Diplomacy +10, Intimidate +11, Knowledge (nobility) +4, Knowledge (religion) +5, Sense Motive +4, Spellcraft +4, Survival +0 (+2 to avoid becoming lost)
Languages Common, Varisian
SQ divine bond (weapon +1, 1/day), lay on hands 4/day (2d6), mercy (fatigued)
Other Gear full plate, mwk greatsword, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (2), flint and steel, hemp rope (50 ft.), ink, inkpen, parchment (5), sack, sack, scroll case, silver holy symbol of Iomedae, soap, sunrod (2), torch (5), trail rations (4), whetstone, winter blanket, 11,823 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 3d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +5 to damage, +2 deflection bonus to AC when used.