Fadil Ibn-Kazar

Garus Wintersmith's page

40 posts. Alias of Cyberwolf2xs.


About Garus Wintersmith

Basic Info
Street Name:
Name: Sean Garus Wintersmith
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Dwarf male Age 20
Height 1.30 m Weight 60 kg

Composure: 8
Judge Intentions: 5
Lift/Carry: 9 (45 kg/30 kg)
Memory: 13

Nuyen: 140

Attributes
BOD: 6
AGI: 3
REA: 2
STR: 3
CHA: 3
INT: 3
LOG: 5 (7)
WIL: 6
EDG: 3
MAG: 5 (4)

Derived Attributes
Essence: 5,4
Initiative: 5
IP: 1
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 4
Matrix IP: 1
Physical Damage Track: 11
Stun Damage Track: 11

Active Skills
Assensing : 1 Pool: 6
Astral Combat : 1 Pool: 7
Automatics : 1 Pool: 4
Binding : 3 Pool: 9
Clubs : 1 Pool: 4
Counterspelling : 4 Pool: 8
Dodge : 1 Pool: 3
First Aid : 1 Pool: 8
Perception : 1 Pool: 4
Pilot Ground Craft : 1 Pool: 3
Spellcasting : 5 Pool: 11
Summoning : 2 Pool: 8

Knowledge Skills
Area Knowledge: Seattle : 1 Pool: 4
Combat Tactics : 1 [Magic] Pool: 8 (10)
Magic Traditions : 2 [Chaos Magic] Pool: 9 (11)
Magical Theory : 4 Pool: 11
Magical Threats : 1 [Blood Magic] Pool: 8 (10)
Parazoology : 1 Pool: 8
Spirits : 1 Pool 8
Combat Biking : 1 Pool : 4
Trid-Quizshows : 1 Pool : 4
Underworld : 1 [Black Magic] Pool : 4 (6)

English : N
Or'zet : 3 Pool : 6
Spanish : 1 Pool : 4
Dakota : 1 Pool : 4
Zuni : 1 Pool : 4

Contacts
Shastar Malouk (Talismerchant) (2, 2)
George St. Cloud (Barkeeper, Part-Time Fixer (1, 1) (free GM bonus)

Qualities
Day Job (20 hrs/week, -> Shastar Malouk)
In Debt (20,000¥, -> Shastar Malouk)
Pacifist (Minor)

Magician
Mentor Spirit (Dark Goddess)
Thermographic Vision (dropped & reinstalled by cybereyes)

Magic Tradition
Chaos Magic
Advantage: +2 dice for Combat and Health spells.
Disadvantage: Willpower + Charisma (3) Test to avoid escalating a conflict, no matter how small, into a major clash, wether physical, mental or social

Combat: Fire
Detection: Air
Health: Earth
Illusion: Man
Manipulation: Water
Drain: Willpower + Logic (13)

Spells and Spirits
(C) Stunball DV: (F÷2)+1
(C) Flamethrower (Limited) DV: (F÷2)+3
(H) Heal DV: (Damage Value)-2
(H) Increase Reflexes DV: (F÷2)+2
(I) Improved Invisibility DV: (F÷2)+1
(M) Deflection DV: (F÷2)+1

Bonded Spirit: Spirit of Man, Force 4, 2 Services Owed

Lifestyles
Squatter 1 months (It's basically a garage that Shastar Malouk lets him use.)

Cyberware/Bioware
Cerebral Booster Rating 2
Cybereyes Basic System Rating 3
+Eye Recording Unit
+Image Link
+Thermographic Vision
+Vision Enhancement Rating 2
+Vision Magnification
+Smartlink
+Skinlink
+Flare Compensation

Armor
Helmet (with Face Mask) 1/2
+Flashlight (IR)
Camouflage Suit 8/6
+YNT Softweave
+Fire Resistance Rating 2
Form-Fitting Full-Body Suit6/2
+Nonconductivity Rating 2
SecureTech Leg and Arm Casings 1/1
SecureTech Vitals Protector 1/1
SecureTech Forearm Guards 0/1

Full Set -> 17/13
(counts as 11/12 for encumbrance -> no penalties)

Weapons
Unarmed Attack [DV: 2S AP: -]
AZ-150 Stun Baton [DV: 7S(e) AP: -half]
Ingram Smartgun X [DV: 5P AP: - RC: 4/6]
+Flashlight, Infrared
+Stock (1 RC)
+Gas Vent 2 (2 RC)
+Smartgun System
+Sound Suppressor
+Skinlink
+Personalized Grip (1 RC)
+Underbarrel Weight, Auto-Adjusting (1 RC first shot, 2 RC second shot)
+Ammo: Regular Ammo (Submachine Guns) x64 in 2 clips
+Ammo: Stick-n-Shock (Submachine Guns) x64 in 2 clips
+Quickdraw-Holster
+Smart Pouch System, Ammunition Pouch

Commlink
Disposable Commlink (R 1, S 2, F 1, S 3)
+Disposable Commlink OS
+Trodes
+Subvocal Microphone
+Skinlink
Datasoft (What You Need to Know About Seattle) Rating 6
Mapsoft (Seattle) Rating 6

Other Gear
Medkit Rating 3
+Medkit Supplies
Sleeping Bag
Survival Kit
2 Ration-Packs
Respirator Rating 2
Clothing (2 Sets @ 75Y)

Earbuds Rating 2
+Select Sound Filter Rating 2
+Audio Enhancement Rating 3
+Skinlink

Power Focus (bonded) Rating 2
Sustaining Focus (Health) (bonded) Rating 3
Spirit Binding Materials Rating 4
Spirit Binding Materials Rating 3
Magical Lodge Materials Rating 5
Combat Fetish

Fake SIN (Sean Garus Wintersmith) Rating 4
Fake License (Weapons) Rating 4
Fake License (Magic Stuff) Rating 4
Fake License (Driver's License) Rating 4
Certified Credstick, Standard

Vehicle
Thundercloud Morgan (ATV)
+Off-Road Suspension
+Weapon Mount (Normal, External, Fixed, Manual)
+Vehicle Sensor

Background:

Garus (as he calls himself now) grew up in one of the sprawls on the southern cost of the CAS.
As his parents had no SIN and couldn't afford sending him to a good school, they were of course quick to accept, when scouts of a self-proclaimed non-profit school support program for awakened children told them they had recognized remarkable magic talent in their son and offered to let him join the program.
Of course he, as his parents did, believed in their promises of a better life, and so he was brought to a remote compound, where he and some other aspirant should to be taught in unified magical theory.

Some time later, Garus' parents died in an accident (at least he was told so), making the program the only thing Garus had left to hang on to. Had he already been soaking up everything the teachers told him, he was now almost obsessed by the arcane knowledge they gave him. And so he didn't realize for quite some time what they were really up to - not when they started shifting the focus from spellcasting to summoning, then to binding, not when they told them about obscure rituals. Only when he was made to participate in a blood sacrifice, he realized that the leaders were really experimenting with the aspirants, trying to form them into a sect, a cult, with the purpose of enslaving spirits via black blood magic.

Garus tried to talk to the others, but quickly realized they had been indoctrined too rigidly. He also couldn't just leave, as they probably had tissue samples of him, enabling the leaders to track him down anywhere.
A while later, an opportunity arose... The night after a ritual to bind a particularly strong spirit failed, partly because he secretly worked against the binding, the spirit came to him and revealed herself as a herald of the dark goddess. In a long talk, they agreed on a mutual pact.
Garus himself doesn't entirely remember the exact course of actions, but the result was that the compound had been burned to the ground with everything that could be used against him or the dark goddess in it, the cultists either dead or caught by the authorities alerted by the magical battle.

In the time after, Garus contacted a orcish-native-american talismerchant, who bought some magic reagents he had taken from the cult and even lent him some extra money so that he could make it to Seattle, in exchange for the promise of doing some jobs or favors for him to pay off his debt.

Now that most of the money is gone - even though he has only used an old workshop, basically not much more then a garage, as his apartment, and his car as his bed - he realizes it is about time that he gets on a job...