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Okay. Thanks for the reply.


The map included with Broken Moon does not have any of the encounter entries keyed to it. Is there a version of the map available for download anywhere that shows the locations for where the encounters should take place?


Maybe I should use the pic as my avatar.


Well my group has been playing the 4e Keep on the shadowfell adventure that came out as a pre-release. We're still part way through and I now have a copy of the 4e PHB in my grubby little hands.

The jury is still out on what I make of 4e. But my first impressions are that I'm not that excited by it. Its is so different from any incarnation of D&D before it. I don't even recognise it as being D&D at the moment. My group plays several rpgs and there are usually five tables running at each rotation. I'm sure I'll play a lot more 4e in the months ahead but at the moment I'm prefering 3.5 still. On the current rotation we have three tables all running the same 4e module at the same time. I think those who are impressed by 4e are in the minority, time will tell.

What does this all mean? It means I think Pathfinder RPG is going to be a winner. I ran an alpha rules test game and everyone enjoyed it. I for one will definately buy a hard copy of the Pathfinder rulebook when its published.


I am currently running my first playtest of Pathfinder Alpha 1 using Hollow's Last Hope and Crown of the Kobold King combined. I reserve judgement on most of it so far as we've only had two sessions.

But one thing of note. Fighters are very beefed up and cream all first level opponents (even though I've toughened them up). I have six players: 1 wizard, 1 rogue, 1 cleric and 3 fighters. One fighter in particular used the +2 to any ability score to gain a 19 strength. The free weapon training for proficiency in any type was used on a spiked chain (exotic weapon) and feats chosen include combat reflexes and overhand chop.

What we have here is a first level character with +6 to hit and +8 to damage using a 10ft reach with multiple attacks of opportunity to be spent on all enemies that attempt to close in for melee.

At first level this is a might too much perhaps? I think at the very least the weapons training should be removed from 1st level fighters.

edit: spelling. doh!


I really like the changes to turning. Its simple and it makes sense that its about a burst of positive energy. It also means clerics are now casting cleric spells instead of swapping them all out for healing.

As for healing goblins and such in the burst radius: the cleric shouldn't be turning in that situation unless he really has to. I don't agree that there is anything to fix here. It works just fine and as intended.