| Full Name |
Garthok the Forged |
| Race |
Dwarf |
| Classes/Levels |
Cleric of Torag 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
151 |
| Alignment |
LG |
| Deity |
Torag |
| Location |
Five Kings Mountain |
| Languages |
Common, Dwarven |
| Strength |
10 |
| Dexterity |
8 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
16 |
About Garthok the Forged
Garthok the Forged
Male dwarf cleric of Torag 1
LG Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, -1 Dex, +1 shield, +1 trait)
hp 9 (1d8+1)
Fort +4, Ref +0, Will +6
Defensive Abilities defensive training; SR 6, magic resistant
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Offense
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Speed 20 ft.
Melee warhammer +0 (1d8/×3)
Special Attacks channel positive energy 7/day (DC 13, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +4)
At will—mending
6/day—artificer's touch (1d6 , bypasses DR and hardness 1), resistant touch (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—command[D] (DC 14), magic weapon, shield of faith
0 (at will)—guidance, light, stabilize
D Domain spell; Domains Protection, Artifice (Toil subdomain)
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Statistics
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Str 10, Dex 8, Con 12, Int 10, Wis 16, Cha 16
Base Atk +0; CMB +0; CMD 10 (14 vs. bull rush, 14 vs. trip)
Feats Extra Channel
Traits defender of the society, exalted of the society
Skills Acrobatics -7 (-11 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Heal +7, Knowledge (religion) +4, Perception +4 (+6 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Other Gear scale mail, buckler, warhammer, backpack, bedroll, belt pouch, candle (10), flint and steel, grappling hook, hemp rope (100 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Torag, 65 gp
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Special Abilities
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Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Cleric Channel Positive Energy 1d6 (7/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Toil)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Exalted of the Society You may channel energy 1 additional time per day.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Resistant Touch +1 (6/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.
Spell Resistance (6) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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