Armistril's Shield

Garruth's page

90 posts. Organized Play character for Leoian Mousekewitz.


Full Name

Garruth

Race

Catfolk

Classes/Levels

Sorcerer Djinni/1 | HP 7/8

Gender

Male

Size

Medium

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Catfolk

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 19

About Garruth

Catfolk Djinni sorcerer 1
Medium humanoid Catfolk
Init +2
Bloodline Djinni

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Defense
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AC 13, touch 13, flat-footed 10 (+0 armor, +2 Dex, +1 Dodge)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2

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Offense
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Speed 30 ft.
Melee light mace 0 (1d6)

Spells Known (CL 1;) Refilled per day
(at will) 0 -detect magic, light, Daze, prestidigitation (DC14)
(3/4) 1st -Mage Armour, Sleep (DC 15)
Spell-Like Abilities
(6/7) Electricity Ray 1d6 (+1 per 2 sorcerer levels)
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Statistics
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Base Attack +0; CMB 0; CMD 12
Feats Eschew Materials, Dodge
Skills
Acrobatics/0 + 2
Appraise*/0 + 0
Bluff*/1 + 10 (+11)
Climb/0 + 0
Craft*/0 + 0
Diplomacy*/1 + 12 (+13)
Disguise/0 + 4
Escape Artist/0 + 2
Fly*/0 + 2
Handle Animal/0 + 4
Heal/0 -1
Intimidate*/0 + 4
Knowledge*(Arcana)/0 + 0
Knowledge* (Planes)/0 + 0
Knowledge (all)/0 + 0
Perception/0 -1
Profession* ()/0 -1
Ride/0 + 2
Sense Motive/0 + 1
Spellcraft*/1 + 4
Stealth/ + 2
Survival/ -1
Swim/0 + 0
UMD*/0 + 4

Traits Missionary (Diplomacy), Charming (+1 diplomacy and bluff and DC to verbal spells to any that can find Garruth sexually attractive.)

Languages Common, Catfolk

Gear
bedroll, belt pouch, light mace, flint and steel, mwk backpack, spell
component pouch, waterskin, winter blanket, traveler's clothing
Valuables 6 gp, 4 sp

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Special Abilities
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Bloodline Dijinni Able to change energy type and descriptor of
any spell cast that causes energy damage to electicity.

Cat's Luck: 1/day roll reflex save twice take best result.
Clever Cat: (+2 to Bluff, Diplomacy, and Sense Motive
Nimble Faller: Always land on feet +1 to CMD vs. trip.
Scent: Detect by smell normal 30ft downwind 60 upwind 15 move
action to determine direction of smell identify familiar ordors
as humans do with sights.

Backstory
Garruth parents had told him from quite a young age that he had the blood of Djinni in his veins, and were quite insistent on the fact that it was a noble Djinni which they said is why he was such a handsome boy, but they really had no way to confirm the nobility. It was never clear whether it was due to the Djinn blood, or simply his own nature, but he was always a very free spirit and horrified knowing others would deny anyone their freedom. He took to the Drunken Hero Cayden Cailean almost as if he were born to follow him freedom, adventure, and the drink, he couldn't understand why anyone would not follow The Lucky Drunk. Garruth's taste for adventure soon was soon bigger than his home town could satiate, he set out to spread the merriment of Cayden Cailean and find his adventure. True to Cayden Cailean's style his followers are free to seek their own means of venerating him, so Garruth set out promoting his ideals visiting towns, taverns and inns. During one of the many merry events he took part in during his journey Garruth was asked if he would continue on to Katapesh where donations to Cayden Cailean were being used to sponsor an orphanage nearby, in hopes that with his charming nature the he would raise awareness and more funds for the orphans he could hardly refuse.