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GarrinB's page
Goblin Squad Member. Organized Play Member. 32 posts (238 including aliases). No reviews. No lists. 1 wishlist. 3 aliases.
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Hi -
I've been lurking about these forums for awhile and am considering giving the PbP format a try. I've never done it before, but I enjoy the additional RP it seems to provide.
Honestly I don't really understand how it all works, or how often one usually posts. I'm in front of a computer most of the day at work anyway, so I thought maybe it might be a good option to try as I don't get around the table much.
If anybody has a shorter game, or module that needs a player, and you don't mind helping me through the first bit I'd be very interested. I'm not against a full on AP, but I just figured being very new to the system, I'd hate to make any type of commitment that won't be able to keep.
I use Hero Lab, and have a solid new player level of experience with the Pathfinder system.
Thanks!
Hi-
I'm just wondering about the relation ship between charisma and appearance. Is there any? I've heard some people say that a high charisma score reflects positively on character appearance. I'm assuming because it applies to the diplomacy skill.
Anybody have high charisma, yet ugly looking characters?
Now what about the intimidate skill? I can understand high charisma characters being intimidating. Just about any kind of mob movie would give you some examples of those characters. However what about physically intimidating? If I have a character that is say 7 foot tall and chews nails, but has no charisma, how is that not intimidating?
Thanks for your thoughts.
Hi -
Just wondering if there is literally a 4th printing of the core rulebook. If I were to order the hardcover book right now from the Paizo site, what printing of the book would I receive?
Thanks!

Hi--
So I'm preparing to run a group of friends though the three "first steps" modules. In the third one, "A Vision of Betrayal", it goes into a little detail about overland travel. I'll not give anything away because my question is somewhat generic.
When an adventure talks about traveling over dangerous mountains and other types of overland travel, it mentions how for example, movement is slowed to say 6 miles per day.
Without going super complex, I'm trying to understand how to give the players a sense that they really are traveling across mountains or something similar.
How do other make the players aware of the fact they they are traversing such a dangerous area and it is causing them to move slow? Would you suggest random encounters? the slower they move the greater the chance for an encounter? Do you bring skill checks into it?
Like I said, I'm a new GM and my players are very new, so I don't want to hit them with something overly complicated, but an tips to give them a feeling of dread, when they are presented with traveling for a couple of days through a swamp or something.
In my current state, I'd say something like "so...it took you two days to get through the swamp...". That seems lame. Thanks for the tips!
Hi --
I've still not received this order. Usually I get the order's pretty quick. This seems to be taking far longer then usual.
Can it be looked into?
Thanks

I'm not sure why i'm having such a hard time with this, but for some reason I am. Perhaps someone can provide some help that will click the lightbulb on for me.
I basically have a player that is going to be putting some points into a crafting skill, Alchemy. I'd like to allow him to find some new herbs and oils that I make up along his adventures to allow him to create some "stuff". This is not based on magic, but on natural stuff.
In my head, I'm thinking that I'd basically like to assign him an herb bag with misc stuff in it that gives it a value, say 50g of components.
Then if he wants to produce a healing salve to cure some hit points, then that salve costs Xg to make, and it is deducted from his components.
However what I'm having a hard time with is understanding if there is some basic rules or guidelines that help me determine the value of his end product (ie, the healing salve), and from that how hard his DC check is to produce the product. I could just make stuff up of course, which in part I think I'm already doing, but if there is some guiding principle already in the game, I'd like to try to follow it.
Can anybody point me in the right direction? Or if I'm thinking about this all wrong, let me know.
Hi --
I'm trying to setup some additional pregen charcters for a game, using the iconic characters. I've got the ones from Pathfinder society, but there are still a few missing.
Does anybody know if these have character sheets somewhere?
For example:
Harsk, the Ranger
Seelah, the Paladin
Sajan, the monk
Amri, the barbarian
Lini, the druid
Lem, the bard
etc.
Thanks!

Hi-
So I GM'd my first mini session last night with a single player. It was more of a tech check to make sure MapTool and Skype were setup properly. However setup went so quickly we had time for a quick little romp through a thrown together dungeon. A couple of questions came out of it.
1. I realized after the game that I handled some of the acrobatics checks wrong. The player was a monk fighting 3 simple zombies. He was attempting to use acrobatics to avoid AoO and maintain control of the field. Where I believe I made the mistake was when he had 3 zombies side by side in front of him, and he wanted to break through the line to get behind them.
I had him roll an Acrobatics check 3 times, one for each zombie. However re-reading the rules it looks like it was only suppose to be 1 check? The zombies CMD + 5 (because of moving directly through the space) +4 (+2 for each of the other two zombies). Giving him a DC of 23? Is that right?
If he had failed it what would have been the result? Doe he pass through the square but take an AoO from all 3? Or does he not move and take an AoO from all 3?
2. He survived the zombies, but was pretty beaten up. Walking down a long hallway, he failed a perception check to notice the pit trap. He also failed the Reflex save and fell 20 feet and broke his neck. An unfortunate end to the monk.
Just so I'm sure, was their anything else he could have done to avoid falling damage? Its not like he intentionally jumped or anything, but I just wanted to be sure that after failing that reflex save (only by 1), he had no other recourse.
Thanks for the help! For my first game it was lots of fun.
I've found that for rulebooks, I love the PDF version, as I put them on my ipad. However for adventures, I like having the hardcopy for faster access, yet I also want the pdf for easy access to images for tokens and such.
So just curious, do I have to buy them separately?
Thanks
I've got a player that wants to play a monk that he envisions as somewhat of a Chinese apothecary. However it seems like brewing potions is more about magic and casters. What would be the beat way to represent the ability to make something like a healing salve, without having to be able cast cure light wounds?
Or does he actually have to multiclass to an alchemist to even consider a brew potion feat?
So I'm preparing for my first adventure and am going through the rules for possible circumstances I may encounter and a couple of things came up.
1. Grapple. When a player makes a grapple attempt, and provokes an AoO, does anything happen to the player should they be hit?
I ask because I have this SORD PF quick reference page that says that you subtract the damage they take from their grapple attempt roll. However I don't see that in the rules.
2. Stealth. Coming from 4E, stealth checks by monsters could simply be make against the players passive perception. However I'm not totally clear on this works in PF. If a player say enters a room and there is a creature hidden, must I always ask the players to make a perception check first? They may initiate one anyway, but if they don't, I wouldn't want to clue them in on the fact that something was trying to hide from them.
Thanks!
Hi --
So I'm still pretty new to this, but had a question about feats when starting a level 1 character. Is it simply that everybody gets 1 feat at level one, regardless of class, with the exception of humans, who gain an additional feat for their race?
One of the reasons I ask is because I'm still trying to break down the Pathfinder society pregen characters, and I'm coming across things that just don't make sense. Like why does Ezren the human level 1 wizard have 3 feats listed?
Thanks!
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1 person marked this as FAQ candidate.
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Just a pretty basic question for a new guy understanding monster stat blocks. For example, take this CR 1 Ghoul, and look at its melee stats:
Melee bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
So when its the ghouls turn to attack, what are his standard action options? Does he get 1 bite OR 2 claws? Does he get both a bit and 2 claws? Or does it take a full round action to get both a bite and the claws?
In addition, when it lists the dmg for 2 claws, is that 1d6+1 per claw? Or just a total of 1D6 dmg for both claws?
Thanks for any clarification!
Hi all --
I'm quite new to Pathfinder, but look to run a couple sample games for a few friends. I'm looking at the pregenerated level one characters and making sure that I understand their stats, feats, etc.
One thing so far that I can't figure out is on the level 1 Valeros sheet, his Melee stats. It says Longsword +4 (1d8+4/19-20).
I keep thinking that his longsword is actually a +6 on the attack bonus.
BAB +1
STR +4
Weapon Focus Longsword +1
= +6
Then his shortsword says its a +3. Why is it lower? I read that the dmg bonus from strength is cut in half with off-hand weapons, which makes the 1d6+2 look accurate to me. But I couldn't find a reason for the +3 on the short sword.
Could anybody help me out better understand how these stats were figured?
Thanks!
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