Belkar Bitterleaf

Garrett Thatch's page

7 posts. Alias of PoisonToast.


About Garrett Thatch

KINGMAKER MAPS
Click HERE for the Kingmaker Map Folder. This is where all new maps will be placed and stored.

Picture
Click HERE for a picture of Garrett.

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Male Halfling Rogue (Sniper) 4
Small Humanoid (Halfling)
Init +4; Senses Perception +10
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DEFENSE
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AC 14, touch 15, flat-footed 17 (+2 armor, +4 Dex, +1 size)
hp 18 (8,6,4,7)
Fort +2, Ref +9, Will +3; +2 vs. fear
Defensive Abilities Evasion
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OFFENSE
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Spd 20 ft.
Melee Dagger +4 (1d3/19-20/x2)
Silversheen Dagger +5 (1d3/19-20/x2)
Ranged Crossbow, Light +8 (1d6/19-20/x2)
Special Attacks Accuracy, Deadly Range (40'), Sneak Attack +2d6, Sniper's Eye
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STATISTICS
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Str 10, Dex 18, Con 10, Int 14, Wis 13, Cha 15
Base Atk +3; CMB +2; CMD 16
Feats Point Blank Shot, Rapid Reload (Crossbow, Light), Rogue Weapon Proficiencies
Traits Brigand, Poverty-Stricken
Skills Acrobatics +16, Appraise +6, Bluff +6, Climb +7, Craft (traps) +8, Diplomacy +6, Disable Device +11, Disguise +6, Escape Artist +8, Fly +6, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +6, Knowledge (nature) +3, Knowledge (nobility) +3, Linguistics +6, Perception +10, Ride +5, Sense Motive +5, Sleight of Hand +11, Stealth +15, Survival +6, Swim +4, Use Magic Device +6 Modifiers Brigand, Swift as Shadows
Languages Common, Draconic, Dwarven, Elven, Halfling
SQ Area Map (Stolen Lands), Compass, Fearless, Snap Shot
Combat Gear +1 Flaming Crossbow bolts (2), Crossbow bolts (27), Dagger, Leather armor, Light crossbow, Silversheen Dagger; Other Gear Adventurer's sash (16 @ 10.725 lbs), Area map (Stolen Lands), Bedroll, Bolt case (leather), Boots of elvenkind, Caltrops, Charcoal stick (6), Compass, Flint and steel, Masterwork tool (Craft [traps]), Oar (4), Scarf, Pocketed, Scroll case (1 @ 2 lbs), Silk rope, String or twine, Thieves' tools, Tindertwig (2), Trail rations (30), Wagon, heavy (43 @ 53.5 lbs), Wandermeal (8), Waterproof bag (empty), Waterskin, Wrist sheath (1 @ 0.5 lbs)
Wealth 2 PP, 471 gp, 101 sp, 38 cp
Credit 0 PP, 75 gp, 4 sp, 0 cp
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TRACKED RESOURCES
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+1 Flaming Crossbow bolts - 0/2
Crossbow bolts - 3/27
Dagger - 0/1
Silversheen Dagger - 0/1
Trail rations - 0/30
Wandermeal - 0/8
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SPECIAL ABILITIES
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Accuracy (Ex) Halve all range increment penalties with a bow or crossbow.
Area Map (Stolen Lands) A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Range (40') (Ex) Ranged sneak attacks may be made within 40'
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 morale bonus vs Fear saves.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Crossbow, Light) You can reload fast with one type of Crossbow.
Snap Shot (Ex) Set your initiative roll to 20 during a surprise round, but your only available action is a ranged attack. Normal initiative after this.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Sniper's Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Flaws
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Arachnophobia :

Whenever presented with the source of her phobia, the target must make a Will save or be frightened as long as the phobia-inducer is within visual range (with a successful save, she will only be shaken). A frightened target will try to get as far away from the source of her phobia as possible. If the source of her phobia moves within 5 feet of the target, even in a non-threatening manner, the target must make another Will save or be left cowering (with a successful save, she will only be frightened) as long as the source remains in that close proximity.
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FOR GM ONLY:

Garrett is not his real name, his real name is Liam. He was named after his grandfather Uilliam. Liam’s full name is Uilliam Shadowleaf of the Deephollows. Liam’s parents were escaped Chelish slaves. Liam was born after they escaped and fled to the River Kingdoms. Liam’s parents plan was to use the money they stole from their owners and open a shop or tavern in the River Kingdoms. However that plan never panned out as they were robbed on their way through Port Ice and they never made it past the seedy port town. While Liam was saved a fate of being a slave, his family lived in poverty in the slums of Port Ice where they were forced to start a new life.

Garrett Thatch is the name of a dead friend. They grew up together and Garrett took his name when he ran from Port Ice.