Aldern Foxglove

Garrett Pataky's page

8 posts. Alias of Runner188.


Race

Human

Gender

Male

Age

17

Alignment

NG

Deity

Agnostic

Languages

English

Occupation

Carpenter, Student

About Garrett Pataky

Garrett is a large boy. 6' 5", 220 lbs. Much of it is muscle. His t-shirt ends, tucked into his jeans--he always wears jeans, even in the middle of summer--and his jeans into his boots. His hair is the only thing that hangs loose, but it is still kept relatively short and in control. You can often see a pair of safety glasses either in his pocket or nearby.

Garrett Pataky
Human Druid 1
NG Medium Humanoid (human)
Init +0; Senses Perception +7
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Defense
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AC 10, touch 10, flat-footed 10
hp 10 (1d8+2)
Fort +3, Ref +0, Will +5
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Offense
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Speed 30 ft.
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Statistics
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Str 16, Dex 10, Con 12, Int 12, Wis 17, Cha 8
Base Atk +0; CMB +3; CMD 13
Feats Animal Affinity, Skill Focus (Craft [carpentry])
Traits Clan Artisan (Craft [carpentry]), Erastil's Speaker
Skills Craft (carpentry) +10, Diplomacy +4, Handle Animal +5, Knowledge (nature) +7, Perception +7, Ride +2, Survival +9
Languages English
SQ animal companion link, nature bond abilities (animal companion, dog), wild empathy
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Erastil's Speaker You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Animal Companion
Dog
N Small Animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 14, flat-footed 13 (+3 Dex, +1 size, +2 natural)
hp 12 (+7)
Fort +5, Ref +6, Will +1
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Offense
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Speed 40 ft.
Melee Bite (Dog) +3 (1d4+1/x2)
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Statistics
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Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14 (18 vs. Trip)
Feats Toughness +3
Tricks Come [Trick], Stay [Trick]
Skills Acrobatics +3 (+7 jump), Fly +5, Perception +5, Stealth +7, Survival +2; Racial Modifiers +4 to survival when tracking by scent
Languages
SQ acrobatics (jump) +4, come [trick], stay [trick]
Other Gear You have no money!
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Come [Trick] The animal will come to you on command.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.