Race |
Human |
Classes/Levels |
Fighter 1 |
About Garreck
GARRECK CR 1/2
Male Human Fighter 1
LN Medium Humanoid (Human)
Init +1; Senses Perception +1
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 17 (1d10+6)
Fort +5, Ref +1, Will +1
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OFFENSE
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Spd 20 ft.
Melee
. . Axe, Throwing +5 (1d6+4/20/x2) and
. . Dagger +5 (1d4/19-20/x2) and
. . Mace, light +5 (1d6/20/x2) and
. . Warhammer +5 (1d8+4/20/x3) and
. . Unarmed Strike +5 (1d3+4/20/x2)
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STATISTICS
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Str 18, Dex 12, Con 16, Int 7, Wis 12, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Godless Healing, Throw Anything, Toughness +3
Skills Acrobatics -2, Climb +1, Escape Artist -2, Fly -2, Intimidate +6, Ride -2, Stealth -2, Survival +5, Swim +1
Languages Common
SQ Godless Healing (1/day) (Su)
Combat Gear Axe, throwing; Dagger (2); Mace, light; Warhammer; Hide; Other Gear Backpack (6 @ 12 lbs), Bedroll, Flint and steel, Rations, trail (per day) (3), Waterskin
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TRACKED RESOURCES
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Axe, Throwing - 0/1
Dagger - 0/2
Godless Healing (1/day) (Su) - 0/1
Rations, trail (per day) - 0/5
Party loot - 15 GP
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SPECIAL ABILITIES
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Godless Healing (1/day) (Su) Move, at 50% or less Hp heal 1d8 + level damage.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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RECRUITMENT INFORMATION
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1. Class/profession
Fighter / working as blacksmith apprentice.
2. Rough outline/description
Garreck is a friendly guy and enjoys talking about the mundane things of life - the changes of the season, the minstrels who wandered down the street a day or week before. Basically anything that is new in his life. Despite always clothed in long-sleeved tunics Garreck is muscluar from his days working at the furnace with hammer and metal. He's tall, standing over 6-feet and keeps his head shaved.
3. Rights and wrongs
Garreck is not against killing but he will not stand by while senseless murder occurs. He will always attempt to intervene if he feels this is the case. For his survival, he will steal.
Spoiler:
Per private message and backstory to the GM, Garreck is most definitely against slavery and does not tolerate the idea or reality.
4. Backstory
Garreck spent the majority of his life in prison. He was jailed as a youth and remained imprisoned until his late teens. Garreck is currently working as a blacksmith's apprentice. He is in his early twenties. Late in life to begin an apprenticeship but he is learning.
5. Friends and foes (and woes)
Friends - Blacksmith whom he works for and local head of law enforcement.
Foes - Anyone he was in prison with. Particularly Garreck believes another youth he was jailed with is also living in the area.
Woe - That the reason for his imprisonment will be discovered.
6. Goals
Short term goals - Rescue a child or family from a slaver. Acquire a true war hammer. Learn to ride a horse.
Medium term goals - Destroy a particular slaving syndicate. Learn to read.
Long term goal - Watch the seasons change throughout all the nations of Golarion. (a.k.a. - See The World)
7. Quirks and mannerisms
Quiet. Smiles and watches the world going on around him. Has a tendency to pick up small stones and run them through his fingers. Will not tolerate harm being done to a child.
8. Crunch
Garreck Crunch
9. Starting equipment
An axe he uses to chop wood for the blacksmith's furnace and the small campfire he keeps lit at night behind the smith's shop. His smithing hammer and a burned hide armor chest piece he uses for particularly difficult pieces in the shop. Because of his background and the fear he may have to flee at any time, he keeps a small backpack with very minimal supplies packed - bedroll, flint, rations. He owns nothing else besides the clothing he is wearing at the start of the campaign.