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AC 24, touch 13, flat-footed 21 (+7 armor, +3 Dex, +4 shield)
hp 69 (7 HD; 4d8+3d10+28)
Fort +10, Ref +11, Will +10; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep, disease, fear
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Combat Gear wand of cure light wounds, acid, alchemist's fire, holy water, oil; Other Gear +1 mithral breastplate, +1 darkwood heavy wooden shield, +1 adamantine longsword, dagger, morningstar, shortbow, belt of physical perfection +2, backpack, bedroll, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), paper, sunrod, trail rations, waterskin, wooden holy symbol of Erastil, 84 gp, 9 sp
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Special /Class Abilities:
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 19 rounds/day) Your performances can create magical effects.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Heart +2 (Ex) Gain +2 bonus on Will saves vs compulsions and mind-affecting effects.
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Backstory:
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Gerrawyn is a human looking Bard of Iomedae. She wields a newly purchased shiny longsword and breastplate. She sings Iomedaen songs and hymms in combat to make her companions fight harder.
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Personality:
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XX
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scenarios:
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Master FF
6-10 Wounded Wisp
emerald spire 1 ***
3-05: Tide of Twilight
The Quest for Perfection, Part 1
3-11: The Quest for Perfection—Part II: On
3-13: The Quest for Perfection—Part III:
7-24: Dead Man's Debt
0-03 Murder on the Silken Caravan
0-04 Frozen Fingers of Midnight
1-56 Jesters Fraud
0-05 Mists of Mwangi
0-06 Black Waters
0-14 The Many Fortunes of Grandmaster Torch
0-16 To Scale the Dragon
0-17 Perils of the Pirate Pact