Vorrea Talminari

Garrawyn's page

No posts. Organized Play character for qwerty1971.


Full Name

Gerrawyn

Race

Half Elf

Classes/Levels

CORE Bard 4/Paladin 3

Gender

Female

Alignment

LG

Strength 16
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 10
Charisma 16

About Garrawyn

Gerrawyn [114768-46]
Female half-elf bard 4/paladin 3
LG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +11
Aura courage (10 ft.)
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Defense:

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AC 24, touch 13, flat-footed 21 (+7 armor, +3 Dex, +4 shield)
hp 69 (7 HD; 4d8+3d10+28)
Fort +10, Ref +11, Will +10; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep, disease, fear

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Offense:

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Speed 30 ft.
Melee +1 adamantine longsword +8/+3 (1d8+10/19-20) or
dagger +7/+2 (1d4+9/19-20) or
morningstar +7/+2 (1d8+9)
Ranged shortbow +9/+4 (1d6+2/×3)
Special Attacks bardic performance 19 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1), smite evil 1/day (+3 attack and AC, +3 damage)
[dice=+1 Adm Longsword]1d20+8[/dice] ...[dice=DMG]1d8+10[/dice]
[dice=+1 Adm Longsword]1d20+3[/dice] ...[dice=DMG]1d8+10[/dice]


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Statistics:

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Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 16
Base Atk +6; CMB +7; CMD 22
Languages Ancient Osiriani, Common, Elven, Tien

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Feats, Traits and FCB:

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Feats Arcane Strike, Extra Performance, Power Attack, Shield Focus, Skill Focus (Perception), Toughness
Traits magical knack, reactionary
FCB: +6 skill points

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Spells:

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Paladin Spell-Like Abilities (CL 3rd; concentration +6)
At will—detect evil
Bard Spells Known (CL 6th; concentration +9)
2nd (2/day)—heroism, mirror image
1st (4/day)—cause fear (DC 14), hideous laughter (DC 14), hypnotism (DC 14), remove fear
0 (at will)—detect magic, light, mending, message, open/close (DC 13), read magic

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Skills= 62:

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Skills Acrobatics +8, Climb +6, Escape Artist +6, Handle Animal +7, Heal +4, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +9, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +5, Perception +11, Perform (oratory) +12, Ride +6, Sleight of Hand +6, Spellcraft +5, Stealth +6, Swim +3, Use Magic Device +7; Racial Modifiers +2 Perception

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Magical Items Placement:

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(Belt Slot) belt of physical perfection +2
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) ------------------------
(Neck Slot) ------------------------
(Shoulder Slot) ------------------------
(Wrist Slot) ------------------------
(Ring Slot 1) ------------------------
(Ring Slot 2) ------------------------

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Gear:

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Combat Gear wand of cure light wounds, acid, alchemist's fire, holy water, oil; Other Gear +1 mithral breastplate, +1 darkwood heavy wooden shield, +1 adamantine longsword, dagger, morningstar, shortbow, belt of physical perfection +2, backpack, bedroll, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), paper, sunrod, trail rations, waterskin, wooden holy symbol of Erastil, 84 gp, 9 sp

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Special /Class Abilities:

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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 19 rounds/day) Your performances can create magical effects.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Heart +2 (Ex) Gain +2 bonus on Will saves vs compulsions and mind-affecting effects.

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Backstory:

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Gerrawyn is a human looking Bard of Iomedae. She wields a newly purchased shiny longsword and breastplate. She sings Iomedaen songs and hymms in combat to make her companions fight harder.

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Personality:

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XX

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scenarios:

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Master FF
6-10 Wounded Wisp
emerald spire 1 ***
3-05: Tide of Twilight
The Quest for Perfection, Part 1
3-11: The Quest for Perfection—Part II: On
3-13: The Quest for Perfection—Part III:
7-24: Dead Man's Debt
0-03 Murder on the Silken Caravan
0-04 Frozen Fingers of Midnight
1-56 Jesters Fraud
0-05 Mists of Mwangi
0-06 Black Waters
0-14 The Many Fortunes of Grandmaster Torch
0-16 To Scale the Dragon
0-17 Perils of the Pirate Pact

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Prestige Spent; 31/33:

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*Wand Cure Light Wounds

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