Kazim

Garra's page

206 posts. Alias of AdamWarnock.


Full Name

Garra

Race

Human

Classes/Levels

Slayer 1 HP: 9/11 NL: 0 | AC 16/13/13 | F +2, R +5, W+1 | Per:+5, Init: +5 | Arrows: 39 | Daggers: 4

Gender

Female

Size

5' 1" 125lbs

Age

17

Alignment

NG

About Garra

Garra's Stats:

Garra
Female human slayer 2 (Pathfinder RPG Advanced Class Guide 53)
NG Medium humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 18 (2d10+2)
Fort +3, Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) or
. . gladius +4 (1d6+2/19-20) or
. . shadowglove +5 (1d8+3/19-20) or
. . unarmed strike +4 (1d3+2 nonlethal)
Ranged longbow +5 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—charm person (DC 12)
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Statistics
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Str 14, Dex 17, Con 11, Int 12, Wis 12, Cha 13
Base Atk +2; CMB +4; CMD 17
Feats Aberrant Dragonmark, Point-Blank Shot, Precise Shot, Quick Draw
Traits reactionary, talented
Skills Acrobatics +7, Bluff +5, Climb +6, Disable Device +4, Knowledge (local) +6, Perception +6, Perform (sing) +7, Perform (wind instruments) +5, Sense Motive +6, Sleight of Hand +4, Stealth +7
Languages Common, Elven
SQ slayer talent (combat trick), track +1
Other Gear studded leather, shadowglove, arrows (40), dagger (4), gladius[UC], longbow, bedroll, blanket[APG], grappling hook, hemp rope (50 ft.), masterwork backpack[APG], thieves' tools, 2 gp, 4 sp
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Special Abilities
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Aberrant Dragonmark (Charm Person) Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.

Background:

Garra leaped the gap between two buildings as she ran for her life. She should have left the gang she'd been with when she had the chance, she thought bitterly as her boots pounded out a furious tempo on the rooftops of Rekkenmark. Her pursuers followed her on the streets below, and were unusually tenacious.

They'd wiped out the rest of the gang. Rath, the leader of the gang, had planned on cornering one of the bureaucrats that had apparently garnered an enemy that was willing to pay for his murder. Garra had a knack for placing arrows and blades into a person's vitals, a talent that had kept her safe enough, but one that she hated nonetheless. Rath had planned to use her to keep the guards at bay, or kill their mark if he ran. She hated killing. She preferred to sing or dance, but those weren't much good for anything besides selling herself in the slums she'd grown up in, and she had far too much self-respect for that.

She leapt another gap, this one much narrower, and an easy jump. Her pursuers were on either side of her, and it was doubtful she'd shake them unless she could get to the more tangled warren of lean-tos and shacks in the slums. She'd have to leap a fairly wide avenue to do it, but she had a half-dozen more jumps to make first. It was a slim hope, but it was better than being cornered and gutted like Rath had, if his screams were anything to go by.

Curse the fell stars of her birth! Had she been born in a moderately well-off family, or even to a couple of moderately skilled artisans, she wouldn't have had to fall in with that gang of cutthroats and thieves. She could have been able to sing for her living rather than scrape by with whatever Rath say fit to leave her with. Alas, it was not meant to be.

Her foot slipped as she made another leap. Panic widened her eyes as the bottom of her stomach dropped twenty feet to the ground below. She knew before her foot failed to find purchase on the ledge of the roof she'd jumped towards that she wasn't going to make it. This was it. If the fall didn't kill her, the guards certainly would. her hands grabbed desperately at the ledge that her foot had slipped off of, but to no avail. She plummeted, crashing through the awning covering where firewood was normally stacked and falling out of her pack as it caught. She was dazed and unsteady as she rose to her feet just in time to have one of her pursuers slam her into the wall and steal her breath. She saw the end coming as she gasped for air in the gleaming blade angling for her heart.

"That is enough, Kolth," a deep, resonant voice commanded, " I believe we have use for this one."

Garra turned her head just enough to see the cold smile on the white-haired man's face, and felt her heart grow chill. Suddenly, getting stabbed didn't seem so bad.

"Yes, I believe we can use her talents at the Academy," the man added with that crocodile smile.


Appearance:

Garra stands a little taller than five feet with a lean, agile build that lends itself to tumbling about and dodging out of the way. She's obviously from the slums, given the state of her clothes, all of which are ragged and patched, especially elbows, knees, and shoulders. Despite that, she is an attractive, charming young woman with a talent for singing.

Personality:

A lifetime spent among it has taught Garra to abhor senseless violence. She accepts that some people can't be brought to justice except by the sword, but she, personally, hates killing people. Her eyes are haunted whenever she speaks about her skill with a bow.

Despite her hardships, however, Garra has learned to smile easily and take joy where one can, no matter how simple. Those times she could sing on a street corner or in a tavern to a happy crowd were her favorites growing up. Since falling in with Rath's gang, however, those times have been few and far between.