Garotte was commissioned for the Boromar Clan, a pricey but efficient tool sent to take care of debtors once the leniency of the Boromars had run its course.
Often sent to tie up loose ends, Garotte was so named for its specialized choice of weaponry.
Following a mark into the Fallen region, Garotte was buried when part of a building collapsed, and it has spent the past two years in waiting.
Appearance:
6'3"
270lbs
Garotte is encased in matte black metal to further aid in its missions. Usually all its marks get to see are the flash of its crimson eye crystals before they are silenced.
Current Status:
HP 29/29
XP 2385
Basics:
Male personality Warforged Rogue (Kidnapper) 2
N Medium living construct
Init; +3, Senses Perception +7
Defense:
AC 17 +3 Dex, +2 Wis, +2 natural Touch 15 +3 Dex, +2 Wis Flat-footed 14 +2 Wis, +2 natural
HP 29
Fort +6 +2 class, +4 Con Ref +8 +5 class, +3 Dex Will +4 +2 class, + 2 Wis
Immunity to sleep, paralysis
+2 vs. disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea, poison, stunning, sicken effects
+2 checks to remove negative levels, stabilization checks
Do not need to eat, breathe, sleep
1/2 effects from conjuration (healing) and effects, does not heal naturally, Heal applications replaced by Craft
Offense:
Spd 30 ft
Melee garotte +4 1d6+3 (x2, grapple) or slam + 4 1d4+3, or unarmed strike +4 1d6+3
Statistics:
Str 17, Dex 17, Con 18, Int 14, Wis 14, Cha 12
Base Atk +1, CMB +4 (+6 grapple), CMD 17 (19 vs grapple)
SQ Sneak attack +1d6, clean capture, evasion, flurry of blows
Color Thief- You gain a +2 trait bonus on Stealth checks, providing you wear only light armor or no armor.
Final Embrace- You gain a +2 trait bonus on grapple combat maneuver checks to pin an opponent.
Skills:
Acrobatics +3 +3 Dex Appraise +2 +2 Int Bluff +1 +1 Cha Climb +9 1 rank, +3 Str, +3 class Diplomacy +1 +1 Cha Disable Device +8 2 rank, +3 Dex, +3 class Disguise +1 +1 Cha Escape Artist +11 3 rank, +3 Dex, +3 class, +2 feat Intimidate +7 3 rank, +1 Cha, +3 class Knowledge (dungeoneering) +2 +2 Int Knowledge (local) +8 3 rank, +2 Int, +3 class Linguistics +2 +2 Int Perception +7 2 rank, +2 Wis, +3 class Profession (enforcer) +7 2 rank, +2 Wis, +3 class Sense Motive +8 3 rank, +2 Wis, +3 class Sleight of Hand +8 2 rank, +3 Dex, +3 class Stealth +13 3 rank, +3 Dex, +3 class, +2 feat, +2 trait Swim +3 +3 Str Use Magic Device +6 2 rank, +1 Cha, +3 class