| Race |
HP 21/21| AC 18 | F +8 R +4 W +5 | Perc +3 | |
| Classes/Levels |
speed 20 | ◆ | ◇ | ↺ |
| Gender |
male dwarf magus 1 | |
About Garin Jarnthane
PFS Number: 1142-2012
Experience: 0
Garin Jarnthane
Male Dwarf Magus 1
Background: Noble (Heraldry)
Senses Darkvision Perception: +3 [T]
Languages: Common, Dwarf
Defenses
Hit Points: 21
AC: 18 (20 w/shield)
Fort: +8 [E] Ref: +4 [T] Will: +5 [E]
Resistances:
Offense
Speed: 20
Melee Battle Axe +6 [T], 1d8+3 S (sweep)
. . Shortsword +6 [T], 1d6+3 P (agile, finesse, versatile S)
. . Dagger +6 [T], 1d4+3 P (agile, finesse, thrown 10ft, versatile S)
Ranged Dagger +4 [T] 1d4+3 P (agile, finesse, thrown 10ft, versatile S)
Spells
Spell Attack +5
Spell DC 15
Focus Spells: Shielding Strike
Cantrips: Eat Fire, Gouging Claw, Ignition, Shield
Rank 1: Thunderstrike
Statistics
Str +3, Dex +1, Con +3, Int +2, Wis +0, Cha +0
Skills
Acrobatics +1, Arcana +5 [T], Athletics +6 [T], Crafting +5 [T], Deception +0, Diplomacy +3 [T], Intimidation +0, Lore (Heraldry) +5 [T], Lore (PFS) +5 [T], Medicine +0, Nature +0, Occultism +5 [T], Performance +0, Religion +0, Society +5 [T], Stealth +1, Survival +0, Thievery +1
Ancestry Abilities
Forge Dwarf Fire Resist 1; Treat environmental heat effects as 1 step less.
Dwarven Doughtiness Reduce Frightened condition by 2 at the end of each turn (instead of 1).
Class Abilities
Arcane Cascade While you're in this stance, your melee strikes deal 1 extra force damage (or the damage type of the spell used to entre the stance). Any strike that benefits from this damage gains the Arcane trait, making it magical.
Hybrid Study: Sparkling Targe While in Arcane Cascade stance with your shield raised, your circumstance bonus to AC applies vs spells and magical effects. You can use Shield Block to reduce the damage from spells/magical damage. When blocking damage, increase your shield's Hardness by the damage bonus from Arcane Cascade.
Spellstrike ◆◆ Cast a spell with 1 or 2 actions that requires a spell attack or saving throw. Make a melee strike. This counts as 2 attacks for MAP. Use your strike's result in place of the spell attack to determine effects and damage. If the spell requires a save, the target rolls its saving throw normally. After you spellstrike, you cannot do so again until you recharge it as a single action or a conflux spell.
Class Feats
General/Skill Feats
Shield Block ↺ Prevent damage equal to your shield's hardness. You and the shield each take the remaining damage.
Courtly Graces Anyone who speaks to you will assume you are a noble or associated with nobility. You can use Society to Make an Impression on a noble or to Impersonate a noble. If you use the normal skills, gain a +1 circumstance bonus to the check.
Equipment (Bulk 3.6)
Worn backpack, breastplate, steel shield
Weapon battle axe, dagger
Stowed bedroll, chalk, climbing kit, crowbar, rations, rope, torch, waterskin, flight & steel,
Coin 2.1gp