Earthfather

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Hi everyone, I'm still pretty new to being a GM and will be starting RotR soon. Everyone in the group is pretty seasoned with Pathfinders and I'm the rookie. Currently reading over the AP, and haunts are confusing the heck out of me.

So if the PCs make the 'notice' check, what then?
Does the PC get to make an action/move during that surprise round?
Once activated, can you move 'out of range' to deactivate?
- If so, is it spent until the next day or does it re-activate?

Thanks, and any links to previous threads are also greatly appreciated


Hi everyone,

I'm new to DMing and surprisingly ran a successful Hollow's Last Hope. I had the party stick around the following week after retrieving the ingredients to help the town and be rewarded with a feast. The wizard helped make potions with Lauren at Roots & Remedies, the paladin and druid to help administered the treatment to the sick, and the slayer helped keep patrol around town. This laid the ground work for them learning about Elara's Halfway House and them noticing the group of kids playing around town.

The biggest questions I have about CotKK are:
1. Do you allow the NPCs to level up during the campaign?
2. What about resting? I feel like the wizard and druid are going to run out of spell relatively quickly even while trying to be conservative and using crossbows and sling.

Any other advise for a new DM on this module?