Ironfang Scout

Garaghak's page

1 post. Alias of Pocket, the Fool.


Full Name

Garaghak

Race

Hobgoblin

Classes/Levels

alchemist (crypt breaker, trap breaker) 3/ranger (ilsurian archer) 3

About Garaghak

Garaghak
Female hobgoblin alchemist (crypt breaker, trap breaker) 3/ranger (ilsurian archer) 3/gestalt 3 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 175, Weapon Master's Handbook 6)
LN Medium humanoid (goblinoid)
Init +8; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 28 (3d10+6)
Fort +5, Ref +7, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +3 (1d8/19-20)
Ranged bomb +8 (2d8 acid or 2d4 force) or
. . longbow +7 (1d8/×3)
Special Attacks bomb 6/day (2d6+3 fire, DC 14), combat style (archery), favored enemy (undead +2)
Alchemist (Crypt Breaker, Trap Breaker) Extracts Prepared (CL 3rd; concentration +6)
. . 1st—bomber's eye[APG], cure light wounds, detect undead, targeted bomb admixture[UC]
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Statistics
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Str 10, Dex 18, Con 14, Int 16, Wis 14, Cha 8
Base Atk +3; CMB +7; CMD 17
Feats Agile Maneuvers, Bullseye Shot, Combat Expertise, Deadly Aim, Endurance, Focused Shot[APG], Improved Initiative, Power Attack, Precise Shot, Throw Anything
Traits subject of study, sworn enemy
Skills Acrobatics +1 (-3 to jump), Craft (alchemy) +9 (+12 to create alchemical items), Disable Device +5, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Linguistics +6, Perception +8, Profession (trapper) +8, Spellcraft +9, Stealth +8, Use Magic Device +5; Racial Modifiers +4 Stealth
Languages Abyssal, Common, Dwarven, Elven, Giant, Goblin, Infernal, Orc
SQ alchemy (alchemy crafting +3), crypt breaker's draught, discovery (precise bombs [3 squares]), favored terrain (urban +2), finesse weapon attack attribute, swift alchemy, trapfinding +1
Combat Gear crypt breaker’s draught (scent); Other Gear chain coat, arrows (40), blunt arrows[APG] (40), longbow, longsword, alchemist starting formula book, 829 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Alkahest Bomb 2d8/2d4 (6/day, DC 14) (Su) 2d8 acid damage to constructs and undead, 2d4 force damage to all other creatures.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.

Benefit: You can spend a move action to steady your shot. When yo
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these drau
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Focused Shot +3 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Bombs (Su) Exclude up to 3 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.