Male Human Sorcerer 1
LN Medium humanoid (human,orc)
Init +5;
Senses Perception +1, Darkvision 60 ft
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DEFENSE
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AC 13,
touch 13,
flat-footed 14 (3 dex)
hp 9 (1d6+3)
Fort +4,
Ref +5,
Will +6
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OFFENSE
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Speed 30 ft.
Melee cestus -1 (1d4-1/19-20)
Ranged Acid Splash +3 (1d3+3)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—mage armor, magic missile
0th (at will)—acid splash, detect magic, daze (DC 14), ghost sound (DC 14)
Bloodline Orc
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STATISTICS
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Str 9, Dex 16, Con 15, Int 14, Wis 12, Cha 19
Base Atk +0; CMB -1; CMD 13
Feats Eschew Materials, Spell Focus (evocation)
Skills Intimidate +10, Bluff +8, Knowledge (Arcana) +6, Spellcraft +6
Languages Common, Orc, Draconic, Goblin
Traits Fate Favored, Reactionary
SQ darkvision, sacred tattoos (replaces orc ferocity), weapon familiarity, intimidating (+2 racial bonus to intimidate), bloodline arcana (+1 damage to spells that deals hit point per die roll), blood havoc (replaces 1st bloodline power; +1 damage to damaging spells belonging to school that you select with spell focus or bloodline spells)
Combat Gear scroll of obscuring mist, acid; Other Gear cestus, backpack, waterskin, trail rations (4), bedroll, mirror, rope (hempen), flint & stone, 3 gp 9 sp