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Hello everyone, I have a quick question about how the below works:

Claw Or Bite—Injury; save Fort DC 14; onset 1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

Does this mean that if you fail a save you wait the onset time before you feel the effects?
Does the character take the damage and wait the onset time for the 2nd save?

I am not really sure how to proceed with this if any of the PCs should fail their saves.

Thank you very much for your time.


Hello everyone, I am currently running a pathfinder game (D1.5 revenge of the kobold king) and one of the PCs asked about multiclassing into the dragon rider when the group levels. I have a question on this...

When the PC bonds with the dragon, it mentions that the dragon will grow slightly in size. It then mentions that if a red dragon decides to bond it grows large immediately, so is it only a few dragons that can grow to medium or large when bonded and some stay small? In other words, the size description for the dragon is what it is after bonded.

Kind of odd to be a Medium sized dragon rider but can't ride a bras or white dragon until you are level 8 when it grows into a medium creature. maybe the PC should be called Dragon Keeper til it can ride.


Sorry, quick question, if someone finds a set of boots that have stealth enhancements and a cloak that hes stealth enhancements, would these stack?

Assume that the items each grant +3 or +5.


Greetings everyone, the ever inquisitive gamer here :-)

The question I have pertains to mithral armor. Based on what I read, mithral armor modifies the armor by halving the weight of the armor and Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

My question is that nothing there mentions anything about movement. Not sure if that was meant to imply that movement is not affected, but if mithral armor (let's use breastplate) changes an armor to light and weight less then a chain shirt, would you be able to move at 30 (for medium) instead of 20 ?

if this does not normally work, if the armor was an Agile Mithral Breastplate, would it be different?

I may have this as part of a treasure and want to ensure that I am following the guidelines.

Thank you very much.


Hello everyone, I have a question about the skills that PCs can get. I am transitioning from playing D&D 3.5 to Pathfinder and I want to ensure that I understand the rules/guidelines well.

When a character is created and decides to use his skill points he places a point to increase that skill by 1 rank. If the skill is a class skill he adds a (one-time ?) bonus to that skill. So if I create a rogue and place 1 rank in Use Magic Device, aside from my stat mod I also add a +3, giving me a total of 4 + stat modifier. Now at second level I decide to take a class level in Ranger how would it work in the following two situations given this information:

As a rogue I spent my skill points in various skills to include Ride, but not survival, since ride is not a class skill I did not add the +3. As a newly advance character I take Ranger as my second level class, I spend some of my skill points in Ride and survival. Since they are class skills do I add the +3 when I initially take it (such as in survival since i do not have previous skill ranks in it) and what about Ride? Since I spent a rank in it when it was not a class skill, now that it is can I get the benefit of the +3 if I put a skill rank in it?

The rule book mentions the +3 for class skills, but it does not mention if it applies only upon character creation or only when the initial point is spent (such as in the case with the rogue taking a point in ride above).

Any clarification, especial with a reference, would be very helpful to me.

Thank you very much.


Hello, I was trying to track down some information on a chained weapon and can not get a clear ruling, so I am asking for help. A spiked chain (or similar weapon) has reach and is 2 handed, does this allow for 1.5 strength damaged to be used with a spiked chain?

Also, with a cursed item, is the Caster Level (CL) posted on the item considered the DC to use when casting remove curse as the DC to beat?

Thanks for any information on these matters.

Just started to play this system and want to ensure that I understand the guidelines correctly.