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how many creatures can an archer shoot through and still attack his target an example a (medium size) archer is in a 5ft wide corridor
what rules are pertinent to this?
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Hi!
My thoughts for this game are as follows;
I am thinking that we play from 8pm to about 11 or 12pm on a tuesday wednesday, thursday or friday I probably need to others to make this work, one of whom will be willing to GM
obviously the specifics are not set in stone and we can change times and frequency a bit and please just reply if you live near me! perhaps we can come up with something else
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i have just started dming a campaign but am a few players short
some info below I have had some thoughts about running a dragon campaign before, I appreciate some of the difficulties involved and realise that a dragon campaign is automatically a medium to high level when it starts My thoughts are that we count the dragons’ hit dice as levels and that being a dragon is a class, when enough exp is gained to go up a level the dragon levels up, if the dragon then has enough HD to be a dragon of a higher age category then it gains all the abilities as if it had aged, we start with all dragons at 8HD. The dragon PCs will be like gestalt characters (multiclass) they pick ONE and only one class which they run alongside their dragon class (e.g. they are a level 8 paladin and level 8 dragon). The dragon class has d12 hp, good base attack progression, all saves being good and 6 skill point’s level
My idea is that....
I have used the old council of wyrms setting for some inspiration. Your characters are all hatchlings, dragons learn much while they are eggs, and you have had a lot of magic used in your creation so
take the base dragon stats
hitpoints are max level 1 and 7 for other levels you have 10000gp worth of items that will be in a chest nearby
btw i will allow most magical items to work in either form
please note that weapons do not change size BTW for encounters i will start with counting you as 3-4 level higher ![]()
we will continue here... Recap....... I have had some thoughts about running a dragon campaign before, I appreciate some of the difficulties involved and realise that a dragon campaign is automatically a medium to high level when it starts My thoughts are that we count the dragons’ hit dice as levels and that being a dragon is a class, when enough exp is gained to go up a level the dragon levels up, if the dragon then has enough HD to be a dragon of a higher age category then it gains all the abilities as if it had aged, we start with all dragons at 8HD. The dragon PCs will be like gestalt characters (multiclass) they pick ONE and only one class which they run alongside their dragon class (e.g. they are a level 8 paladin and level 8 dragon). The dragon class has d12 hp, good base attack progression, all saves being good and 6 skill point’s level
My idea is that....
I have used the old council of wyrms setting for some inspiration. Your characters are all hatchlings, dragons learn much while they are eggs, and you have had a lot of magic used in your creation so
take the base dragon stats
hitpoints are max level 1 and 7 for other levels you have 10000gp worth of items that will be in a chest nearby
btw i will allow most magical items to work in either form
please note that weapons do not change size BTW for encounters i will start with counting you as 3-4 level higher ![]()
All of you have been called for an audience with your grandmother Divaste
Divaste waits until you are all seated and says "welcome my children!
I will hand over to my daughter Shal continues “this is Master Orrin Stormhammer, son of the clan chief
His tribe were running a mithral mine about a weeks travel away; they had found a good vein of it when they were attacked by Deurgar lead by some Drow from house R’zinn (the 9th house)
The main problem that master Orrin has is the hostages, there are 40 or so young dwarves who will be killed if the dwarves try to reclaim their home, there are also about 100 adult dwarves being used as slave labour. These dwarves are also to fearful to do anything because of their young You lot are going to sneak in and secure the young dwarves at which point myself and 50 armed dwarves will come and join you, we will free the other dwarves and kill the Deurgar,
So get in, kill the gauth, secure the young dwarves, deal with the R’zinn, and kill Deurgar! Any Questions!! Info on Shal Spoiler: Shal is Divaste’s youngest daughter and the most un Drow like of all the children, she is actually quite friendly and nice to the rest of you, she is a free spirit and if you have a favourite aunt it will be her, she is only a bit older than you and is very widely travelled, she has travelled to various places above ground, when you were younger she would come home and tell you tales of all the exiting places she visited and also bring you presents which is almost unheard of in Drow society,! Normally a Drow like Shal would not have been allowed such free rein and would have been brought into line but Shal is very good at what she does and is very tough and able, there are several stories of other Drow being killed because they underestimated Shal
Shal is a spellsinger (a bard) of some power. She always has her two short blades (Razzle and Dazzle at her hips) Shal has a very unusual sense of humour! ![]()
some info for you you are based in Menzoberenzan (i will correct spelling later)
it is a city of 20000 drow
100,000+ non drow you belong to the 12th noble house houses 1-8 run the city and are on a council all other matron mothers want to be on this council you matron mother would rather not be house number 12, she feels it attracts too much attention, she is slightly strange for a drow, she does no seem to particulaly want to be on the council
the houses are in a constant state of war
the idea is that only the strong survive it is a mostly racist and sexist society
as a house you are more poweful than all those below you
there are to your knowledge 100 noble drow in you house 500 non noble drow and several thousand slave soldiers ![]()
Rav’s Drow Adventures
Spoiler:
Stat array 18, 16, 14, 13 12, 10
We will use pathfinder core rules only All clerics worship Lolth (she is NE ) The setting is sometime before Lolth's disappearance in the forgotten realms Hp max level then half plus 1 All starting characters get one fate point, basically you can use it to survive an encounter Free feat daylight adaption (you have been trained to operate in bright light so no penalties) Equipment 1000gp Plus Elven chain+1 (bracers ac 4 for wizards sorcerers or monks) Elven cloak 8 doses Drow poison (last one hour if put on blade dc 13 fort save) Two +2 equivalent weapons Any one other item of 4000gp or less You are all related to one another, for simplicities sake you are all cousins (or siblings), your grandmother is the Matriarch and you are the children of one of her eight children, you can’t be the child of her firstborn or seventh born or eighth born children the focus will be more on ACTION than roleplay (it is a pbm so there will still be a lot of roleplay)
i need 4 or five players who will post regularly Does this sound like a game for you? ps there may be a few minor changes to the rules to make it easier in a pbm, iniative rolls for everyone will automatically be a 10
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