
| Full Name |
Asmodea Jaegarre |
| Race |
INIT: +0, CMB: +4, CMD: 14 |
| Classes/Levels |
ATT: falchion +4 (2d4+5), Perc +1, |
| Gender |
Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, |
| Size |
Medium |
| Age |
20 |
| Special Abilities |
See below |
| Alignment |
Lawful Good |
| Deity |
God Claw |
| Location |
Mendev |
| Languages |
Taldane, Chelaxian, Abyssal |
| Occupation |
Crusader |
| Strength |
16 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
13 |
| Charisma |
16 |
About Asmodea Jaegarre
AURA OF GOOD: The power of a paladin's aura of good
(see the detect good spell) is equal to 4. (PFCR 60).
CHANNEL WRATH: Spend 2 uses of Lay on Hands to
gain an extra use of smite evil that day. (PFUM 63).
DETECT EVIL: At will.
LAY ON HANDS: Heal 1d6 with a touch, or the same as
damage undead. Swift action to heal self. Standard
action to heal others. Touch attack to harm undead. 3
times per day.
OATHBOUND SPELLS: A Paladin's Oath inuences what
magic she can perform. You add one spell to the paladin
spell list at each paladin spell level she can cast. Her
oath determines what spell is added to the spell list. If
the paladin has multiple oaths, the spells from each
oath are added to her spell list. If an oathbound paladin
has more than one oath, she may prepare any one of
her oath's spells in that slot (similar to a cleric choosing
one of her two domain spells to prepare in a domain
spell slot). (PFUM 60).
SMITE EVIL: 1 times per day, swift action to choose an
evil target. Ignore its DR, take +1 to attack and +1 to
damage. If outsider, dragon or undead, damage bonus
is +2, but only on the rst successful attack. Gain +1
deection bonus to AC vs. target while smite is in eect
(until target is dead or paladin rests). (PFCR 60-61).
GENERAL FEATS
FURIOUS FOCUS: Wielding two-handed and using
Power Attack feat, no Power Attack penalty on the rst
melee attack each turn. (PFAPG 161)
POWER ATTACK: Take no penalty on the rst attack
each round, but -1 on each additional melee attack for
+2 in melee damage bonus (+2 for 2HD or with natural
weapons that do 1-1/2 Str mod, +2 for o-hand or
secondary natural weapons). Lasts until your next turn.
TRAITS
ASPIRING HELLKNIGHT (Regional: Cheliax): Your family
has a long tradition of service in the Hellknights, and
your strict upbringing and training have given you a
forceful aura of command. You gain a +1 trait bonus on
Intimidate checks, and Intimidate is always a class skill
for you. (PFCo: ISP 6)
STOLEN FURY: (Campaign: Wrath of the Righteous):
Today, when you face demons in combat, those
energies bolster your fury, granting you a +2 trait bonus
on all combat maneuver checks against demons.
Associated Mythic Path: Champion.
HELL KNIGHT ANCESTRY (Social): At least one of your
parents was a Hell Knight, and you see the orders as the
embodiment of civic virtue. You gain a +2 trait bonus on
Diplomacy checks to inuence Hell Knights and a +2
trait bonus on Intimidate checks to inuence enemies of
the Hell Knights.
DRAWBACK - OPPRESSIVE EXPECTATIONS: You were
raised with the belief that your family was special, and
that those of your status always succeed at whatever
they do. Due to your concern about upholding the
family name and your memories of the consequences
for disappointing them (such as violence or unsettling
disapproval), you are easily frustrated. When you fail at a
skill check, you take a –2 penalty on checks with that
skill until you succeed or until you fail at a dierent skill
check, whichever comes rst.