Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Stepping up with her spear Gale attempts to impale the Aspis agent
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 So... I just saw a load of gameplay posts with time stamps that imply many posts were not showing for me. Also, 2 of my posts are missing and the one that shows is *way* off timestamp wise. Just an FYI, but I think I am getting a cached version of the site or something. It's not that I'm not participating.... I'm just not participating. :P
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 The late comer Gale will wait with her spear until a target appears - once she knows her initiative. :)
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 "Our thanks for that extraordinary tale. It will be sure to greatly interest our scholars. Sharrowsmith is obviously on the trail of this most worthy history. Could you perhaps direct us to the path he took? It would be to everyones advantage if he had so more capable assistance, I am sure you would agree."
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale would most emphatically want to go the diplomacy route... We can easily point out how 'Stinkeye' is alive, that we are searching for 'That idiot human' as well...
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Wow... for trying really hard not to be, we are just a bunch of murder hobos. The dice gods have shown their will I guess.
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale will move forward to stand by the wall which she can hide behind if needed.
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 "Let us press on, I fear for Sharrowsmith... Though letting them deal with the lizard DOES sound fun... Yes, lets do that but then hurry on."
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 "Well done Cornelelia! Indeed, Please tell us your story Dear Lady, I am sure it will assist us greatly."
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale would be using detect magic in all these places... and show a good amount of interest in the dice, snagging them if no one else has interest.
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 "Oh, that poor Dwarf. Perhaps something of his legacy can be saved!?!"
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale will share anything she knows... You said Knowledge arcana to know more?
...or maybe not.
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale will tie her scarf around her head so she can pull it down over her eyes easily.
Gale will cast and keep concentrating on detect magic
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 On Gale's turn she will step up behind Dydimus and take a poke with her spear at the still concious kobold
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale will move into position with her spear behind Hotspur and Dydimus.
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale will move up to the statue and examine it casting Detect Magic. Rolls if needed:
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 "How rude. Shall we follow?"
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Gale will take a closer look at the statues, particularly the painted faces.
Hey look! Faces!!
Sorcerer 2 | Saves: Fort +1, Reflex +4, Will +4 | CMB +1 CMD 15 | HP 10 | AC 14 T 14 FF 11 | Percep +0 | Init +9
Skills:
Bluff +7, Diplomacy +4, Know: Arcama +6, Planes +7, Profession Courtesean +5, Spellcraft + 7, UMD + 9 Running up behind you is a slip of a woman (second look - bluish woman?) with a Wayfinder in plain sight carrying a long spear. "Wow... You guys move fast! Captain Valsin sent me along to help, Hope I didn't miss anything fun! Gale will go on to explain her expertise in diplomatic relations...oh, this Spear? More of a walking stick. Spell components? Well, I know a few minor cantrips. ...
"I know all about whats been going on so far, I feel almost like I did it myself...but with other people. Please, lets proceed. We must save Sharrowsmith." |
