Netherblast 7d6, Revenant, Profanities +6, Wraithshift, Deathshroud +5, Shadowmeld 6/day, Honorbound, Death Thralls, Blessing of the Vampire, Detect Undead, Rebuke Undead,
Honorbound: If I die while upholding an oath, I can rise as a Sword Wraith.
Death Shroud: +5 AC by shrieking spirits
Netherblast: 7d6 cone, or channel through sword
Blessing of the Vampire: Netherblast damage & area, Gain health equal to damage dealt.
Revenant: can continue fighting past -10 HP for 1 round per charisma bonus.
Death thralls: Reanimate dead 3+Cha mod/day
Wraithshift: 20ft fly speed
Shadow Meld: 180ft shadow teleport
profanities:
Unholy Vigor: Profane bonus to attack rolls
Soulflay: Everyone recieves negative energy damage
Gravemist: Allys gain Turn Resistance
Terrorize: 20+cha mod will save or be shaken
Death Armor: 2pts negative energy damage when self or ally is struck
Death wind: Dr 6/-
Etherfloat: 1ft float or featherfall
Soulreaver: Profane bonus to Damage rolls
DEATH KNIGHT CODE: Lawful Evil:
1. The First Allegiance is to Death, not Life. The first allegiance demands that the Deathknight show no mercy in combat. He strikes to kill, always. The first allegiance also demands that the Deathknight take no special care to stave off the death of others. A fallen comrade is considered weak, thus useless to the group and party. Incidentally, these, together, make it very hard to take prisoners. Deathknights often will make a point of murdering those who they've "only" incapacitated, though this is not always a rule.
2. The Second Allegiance is to Undeath, and its Glory. The second allegiance demands that a deathknight further the cause of undeath. If the undead are rampaging, he takes command. Deathknights do not oppose the undead without due reason (i.e. the undead being itself is opposing death and undeath, or harming the cause of death and undeath).
3. The Third Allegiance is to Honor, as it lasts for all of Eternity. The third allegiance demands that a deathknight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken, even against his convenience. After all, the undead live forever. An additional ramification is that many deathknights contract themselves to limited durations, aware of the possibility of rising as undead themselves and being still sworn to their bond. Deathknights also are very keen to exact vengeance for slights against them, or return favors for previous kindnesses. Honor demands it.