About Gaelen The IronfistHP, Speed & Initiative:
Max HP: 13 (10 + Con + Favoured Class) Current HP: 11 Death Value: -14 Speed: 30 feet Initiative: +3 Experience:
XP: 400/2000 Skills, Feats, Traits, Racial & Class Features:
Class Skills: Climb, Craft, Handle Animal, Intimidate, Knowledge (dungeoneering), Knowledge (engineering), Profession, Ride, Survival, Swim. Armour Check Penalty: -1 from armour Skill Modifiers: Heal: 5 (+1 skill point + 1 Wisdom, +3 from class skill) Intimidate: 2 (+1 Skill Point, -2 Charisma, +3 Class Skill) Knowledge (Dungeoneering): 5 (+1 Skill Point, +1 Intelligence, +3 from class skill) Knowledge (Nature): 5 (+1 Skill Point, +1 Intelligence, +3 from class skill) Perception: 6 (+1 Skill Point, +1 from Wisdom, +3 from Class Skill, +1 from Pioneer) Ride: 7 (+1 Skill Point, +3 Dexterity, +3 from Class Skill) Stealth: 6 (+1 Skill Point, +3 Dexterity, +3 from Class Skill, -1 from Studded Leather) Survival: 6 (+1 Skill Point, +1 Wisdom, +3 from Class Skill, +1 from Poverty-Striken) Feats: Two-Weapon Fighting Two-Weapon Defence Double Slice (bonus feat) Traits: Killer:
Poverty-Striken:
Pioneer: You have long lived along the southern
Class Features:
1st favoured enemy: Humanoid (Human)
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks. Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger adds his ranger level and his Charisma bonus to determine the wild empaphy check result. Takes a -4 when attempting to influence a magical beast with an intelligence score of 1 or 2. Racial Features: #Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. #Normal Speed: Humans have a base speed of 30 feet. #Bonus Feat: Humans select one extra feat at 1st level. #Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Offence:
BAB: +1 CMB: +5 (+1 BAB, +4 Strength) CMD: 18 (10 + 3 Dex + 4 Strength, +1 BAB) Common Attack Rolls Longsword/Spiked Gauntlet- +3/+3 (+1 BAB, +4 Strength, -2 Two-Weapo penalties) 1d8+4/1d4+4 19-20x2/20x2 slashing/peircing damage Warhammer/warhammer- +1/+1(+1BAB, +4 Strength, -4 Duel-weapon penalties) 1d8+4/1d8+4 20x3/20x3 Light Crossbow- +4 (+1 BAB, +3 Dexterity) 1D8 19-20x2 Piercing damage
Defence:
AC: 17 (+3 Studded Leather, +3 dexterity, +1 off-hand weapon) Flat-Footed: 14(+3 Studded Leather, +1 off-hand weapon) Touch: 13 (+3 Dxterity) AC (Crossbow): 16 (+3 Studded Leather, +3 dexterity)
CMD: 15 (+1 BAB, +4 Strength, +3 Dexterity)
Gear:
Longsword (main hand) (15 Gold) Gauntlet, Spiked (off-hand) (5 Gold) Studded Leather (25 Gold) Backpack (2 Gold) Bedroll (1 Silver) Blanket, Winter (5 Silver) Caltops (10) (10 Gold) Crowbar (2 Gold) Lantern, hooded (7 Gold) Oil (5 flasks) (5 Silver) Rations, Trail (20) (10 Gold) Rope, Hemp (50ft) (1 Gold) Tent (10 Gold) Waterskin (5) (5 Gold) Alchemist's fire (4) (80 Gold) Warhammer (2) (24 Gold) Longbow, Composite (100 Gold) Arrows (40) (2 gold) Money: 9 Silver
Appearence:
Scruff would be the term the nobles would call him, but they would never say so infront of him unless heavily armed guards were nearby. His hair isn't the best kept and left to grow wild and his face sports many cuts and scars, even possibly a bite or two from some animal. If someone looks into his eyes they can almost see the suffering he's had to put up when growing up and as with human nature, will ignore it Background:
Having lived a life of persuing those who have angered the town's people, Gaelen earned his nickname from mastering a odd fighting technique that involves using a sword and spiked gauntlet. Some say he grins whenever he lands a hit with his gauntlet, especially when it crashes into a enemy's face. The Ironfist made his fame by collecting on bountys and chasing them down, no matter what the target might be. He is a surly character and doesn't get along with many people and wears the cuts on his face with pride, having a story on every single one. His main goal is just to travel the world and collect all he can through hunting down those who have painted targets on the back. Pride rules his life and he cannot let anyone escape once he has tracked them down. Perhaps in years gone by he will have this wealth kept away and settle down with a family. For now he's out to track to anyone in order to pay his way through life. His past was different however, he was raised in a poor family and often found himself hungry, so he would steal, however when he first stole his meal he was given such a beating by his father he never dared do it again. Growing up hardened him, training in combat at a young age and then learning how to track down an enemy. His first kill he gave half the bounty to his family along with a letter telling them he was leaving for good and when he left his home town that day he didn't even turn back to look at it.
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