Full Name |
Gabriel Armistead |
Race |
Human |
Classes/Levels |
Skirmisher/Sohei 3 [HPs: 27|27 - AC: 19|17|15 - For:+5 | Ref:+7 | Wil:+6 (+8 vs Enchantment) - Per:+9 (+11 in Plains) [+11/13 vs Humans] Init:+5 (+7 in Plains, Can always act in the surprise round)] |
Gender |
Male |
Size |
M |
Age |
28 |
Special Abilities |
Devoted Guardian, Favored Enemy (Humanoid: Human), Favored Terrain (Plains), Track, Wild Empathy |
Alignment |
CN |
Homepage URL |
Gabriel Armistead |
Strength |
12 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
8 |
About Gabriel Armistead
Gabe Armistead
M CN Human Ranger/Monk gestalt, Level 3, Init +5, HP 27/27, Speed 40
AC 19, Touch 17, Flat-footed 15, CMD 21, Fort +5, Ref +7, Will +6, CMB +4, Base Attack Bonus 3
MW Rifle (Metal cartridge x100) +8/+9 within 30 ft./+10/+11 vs humans (1d10, x4, +2 vs humans), Range 80
MW Revolver (Metal cartridge x100) +8/+9 within 30 ft./+10/+11 vs humans(1d8, x4, +2 vs humans), Range 20
Throwing axe x2 +4/+7 (1d6+1/1d6, x2), +6/+9 1d6+3/1d6+2 vs humans, +1 within 30 ft., Range 10
Unarmed attack +4 (1d6+1, x2), +6/1d6+3 vs humans
Flurry +3/+3 (1d6+1/1d6+1, x2), +5/+5 1d6+3/1d6+3 vs humans
MW Leather Vest (+2 Armor, +4 Dex, +3 Misc)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 8
Condition None
TRAINED SKILLS
Handle Animal +7
Heal +9, +10 for animals
Knowledge: Geography +6, +8 in Plains
Knowledge: Local +2 vs humans
Knowledge: Nature +7
Perception +9, +11 in Plains, +11/13 vs humans
Ride +10, +12 to stay in the saddle
Sense Motive +7, +9 vs humans
Stealth +10, +12 in Plains
Survival +11, +13 in Plains, +13/15 vs humans, +12 to track/+14 to track in Plains/+14 to track Humans/+16 to track Humans in Plains
Swim +5
FEATS
(Hu) Point Blank Shot
(1) Precise Shot
(Ra1) Track
(So1) Mounted Combat
(Ra2) Rapid Reload
(So2) Combat Reflexes
(3) Mounted Archery
(Ra3) Endurance
ABILITIES
Favored Enemy (Human) +2 on Bluff, Knowledge, Perception, Sense Motive, Survival checks; +2 on attack/damage; can make untrained Knowledge checks to identify
Wild Empathy +3 to change animal attitudes
Favored Terrain (Plains) +2 on Init checks; +2 on Know: Geography, Perception, Stealth, Survival checks
Devoted Guardian +1/2 Monk level to Init; may always act in a surprise round
Evasion
Fast Movement +10 ft.
Maneuver Training
Still Mind +2 vs enchantment spells and effects
GEAR
Riding kit with military saddle and saddlebags
Gunsmith's kit
Healer's kit
Veterinarian's kit
Ranger's kit
Masterwork Survival kit
Masterwork tools for Handle Animal, Heal, Knowledge: Geography, and Know: Nature
Antitoxin x3
Antiplague x3
Compass
Signal horn
Silk rope, 50 ft.
Cold weather outfit
Extra clothes
Waterskins x2
Blanket
Dog feed x2, 2 days
COMPANIONS
Brownie, combat trained Riding Dog, knows Tricks attack, come, defend, down, guard, and heel
Artie, Riding Dog trained for Hunting, knows Tricks attack, down, fetch, heel, seek, and track
Charlie, combat trained light horse, knows Tricks attack, come, defend, down, guard, and stay
MONEY
9 pp
9 gp
4 sp
8 cp