Mathezic

Gabriel Armistead's page

7 posts. Alias of karlprosek.


Full Name

Gabriel Armistead

Race

Human

Classes/Levels

Skirmisher/Sohei 3 [HPs: 27|27 - AC: 19|17|15 - For:+5 | Ref:+7 | Wil:+6 (+8 vs Enchantment) - Per:+9 (+11 in Plains) [+11/13 vs Humans] Init:+5 (+7 in Plains, Can always act in the surprise round)]

Gender

Male

Size

M

Age

28

Special Abilities

Devoted Guardian, Favored Enemy (Humanoid: Human), Favored Terrain (Plains), Track, Wild Empathy

Alignment

CN

Homepage URL

Gabriel Armistead

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Gabriel Armistead

Gabe Armistead
M CN Human Ranger/Monk gestalt, Level 3, Init +5, HP 27/27, Speed 40
AC 19, Touch 17, Flat-footed 15, CMD 21, Fort +5, Ref +7, Will +6, CMB +4, Base Attack Bonus 3
MW Rifle (Metal cartridge x100) +8/+9 within 30 ft./+10/+11 vs humans (1d10, x4, +2 vs humans), Range 80
MW Revolver (Metal cartridge x100) +8/+9 within 30 ft./+10/+11 vs humans(1d8, x4, +2 vs humans), Range 20
Throwing axe x2 +4/+7 (1d6+1/1d6, x2), +6/+9 1d6+3/1d6+2 vs humans, +1 within 30 ft., Range 10
Unarmed attack +4 (1d6+1, x2), +6/1d6+3 vs humans
Flurry +3/+3 (1d6+1/1d6+1, x2), +5/+5 1d6+3/1d6+3 vs humans
MW Leather Vest (+2 Armor, +4 Dex, +3 Misc)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 8
Condition None

TRAINED SKILLS
Handle Animal +7
Heal +9, +10 for animals
Knowledge: Geography +6, +8 in Plains
Knowledge: Local +2 vs humans
Knowledge: Nature +7
Perception +9, +11 in Plains, +11/13 vs humans
Ride +10, +12 to stay in the saddle
Sense Motive +7, +9 vs humans
Stealth +10, +12 in Plains
Survival +11, +13 in Plains, +13/15 vs humans, +12 to track/+14 to track in Plains/+14 to track Humans/+16 to track Humans in Plains
Swim +5

FEATS
(Hu) Point Blank Shot
(1) Precise Shot
(Ra1) Track
(So1) Mounted Combat
(Ra2) Rapid Reload
(So2) Combat Reflexes
(3) Mounted Archery
(Ra3) Endurance

ABILITIES
Favored Enemy (Human) +2 on Bluff, Knowledge, Perception, Sense Motive, Survival checks; +2 on attack/damage; can make untrained Knowledge checks to identify
Wild Empathy +3 to change animal attitudes
Favored Terrain (Plains) +2 on Init checks; +2 on Know: Geography, Perception, Stealth, Survival checks
Devoted Guardian +1/2 Monk level to Init; may always act in a surprise round
Evasion
Fast Movement +10 ft.
Maneuver Training
Still Mind +2 vs enchantment spells and effects

GEAR
Riding kit with military saddle and saddlebags
Gunsmith's kit
Healer's kit
Veterinarian's kit
Ranger's kit
Masterwork Survival kit
Masterwork tools for Handle Animal, Heal, Knowledge: Geography, and Know: Nature
Antitoxin x3
Antiplague x3
Compass
Signal horn
Silk rope, 50 ft.
Cold weather outfit
Extra clothes
Waterskins x2
Blanket
Dog feed x2, 2 days

COMPANIONS
Brownie, combat trained Riding Dog, knows Tricks attack, come, defend, down, guard, and heel
Artie, Riding Dog trained for Hunting, knows Tricks attack, down, fetch, heel, seek, and track
Charlie, combat trained light horse, knows Tricks attack, come, defend, down, guard, and stay

MONEY
9 pp
9 gp
4 sp
8 cp