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About Gabradon ThelosGabradon "Gabby" Thelos
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Base Atk +1; CMB +1; CMD 15 Feats
Skills9 (4 Class, 1 INT, 1 Race, 2BG)
Languages
Gear:
Gear Armor
Weapons
Worn
20.42gp 66lbs total
Campaign Items
Traits:
---------------- Traits ---------------- Racial Traits (Human)
Personality Traits Foreign Opportunist: You're not a native Osirian, but the opportunity to explore the tombs of Ancient Osirion-and "liberate" the treasures they hold-is too good to pass up. Whether or not you're interested in the history of this land, you're definitely interested in the wealth that's lain hidden in dusty crypts for millennia-such as the tombs in the newly opened necropolis of Wati. You gain a +2 trait bonus on Appraise checks, and Appraise is always a class skill for you. In addition, your contacts in the antiquities markets allow you to sell relics of Ancient Osirion for 60% of their listed price, rather than the normal 50% value. What is considered a relic of Ancient Osirion is left to the GM's discretion. Black Powder Fortune As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws against curse, fear, and emotion effects. Black Powder Bravado Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse. Drawback Nervous Whenever you take 10 on an ability check or skill check that imparts any penalty for failure (aside from wasted time), you treat your check as if you had rolled an 8 instead of a 10, even if you are able to take your time.
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Grit:
Grit (Ex) At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds, and regains grit with a successful critical hit with a firearm or a killing blow with a firearm. Grit Pool = 3 (+3 WIS) Deeds:
Deeds Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Gunslinger’s Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Background:
1) Gabradon is an easy going, curious young man with blue eyes and short brown hair. When he isn't taking something apart only to attempt to reassemble it, you can find him searching for all forms of entertainment. Be it at the brothel, bar, or theater, there aren't many recreational activities he won't take part in. Gabradon was raised by upper class grandparents in central Cheliax who worked for the royal family. Here he was given a proper education with ample privilege throughout his adolescence. He knows very little about his mother, Adula, as she left him in Cheliax when he was a toddler for reasons unknown. Nothing is known of Grabradon’s father. Gabradon has always been fascinated by the way things work, especially mechanical things. More so than ever when he stumbled upon a pistol in his mother's old things. Never had he seen anything like it. The next years of his life were spent learning all he could of foreign technologies and their inner workings. Soon after came the most pivotal moment of his life just as he turned 20. He stumbled upon his grandparents and their friends performing a blood sacrifice on a helpless woman. Shocked, he ran home, packed what essentials he could carry, then fled under the cover of night toward the ports to make his escape. Not wanting to be associated with his grandparents, nor be found by them he never mentions his surname. With little money and no place to go he had no idea how to begin his new life. The very thought of becoming poor like the peasants he was accustomed to pitying nearly convinced him to forget everything he saw and return home as if nothing had happened. That is, until he overheard a group of adventurers at the port telling others of the great tombs at Wati and the city's lottery. He knew this was a sign meant to quash his doubts. So Gabs got on the first boat that was crossing the sea to begin his journey there. 2) Gabs wants to learn more about the pistol he inherited in hopes of it giving some clue as to where his mother may be or the identity of his father. He would also like to make a major positive difference in someone's life. After witnessing his grandparents and running, he feels partly responsible and feels the need to make up for it to lessen his guilt. 3) He wants to keep his past to himself, other than his search for his parents, for fear of being thought a coward or judged because of his family or actions. His father's identity is still a mystery, as well as his mother's whereabouts. His mother's secret: Gabby never knew his mother was as evil as his grandparents. The reason he was left with them was because she had faith they would lead him down the correct path until she returned. Luckily, he left just before his coming of age induction and training. 4) Adula Thelos, his mother, who could be dead or alive, and whose location is unknown.
5) Thinking back of his inaction at the sacrifice with the victim that was still alive, has overwhelmed him with guilt. The thoughts of his huge comfy bed and finely crafted cuisine from the house cook passed through his mind as he wondered if he would ever know those luxuries again. He is recalling the tales he has heard and stories he's read of the vast treasure hidden in the tombs of the desert, excited at the thought of being part of its discovery. Thinking about the desert he's reminded of Shyra, a beautiful Keleshite woman who was traveling with her merchant father when they met and spent a passionate, fiery night together under the stars. 6) His greatest fear is being completely helpless. Seeing the paralyzed victim of the sacrifice has scarred him for life and nothing would make him more afraid than be tied up, paralyzed, or otherwise helpless in any way. Below is a paraphrasing of Gabby’s journal.
Campaign Journal:
New Friends After riding on the boat toward Wati for some time, Gabby spotted an interesting, but gorgeous woman named Sefanit who is one of the smartest people Gabs has made conversation with. After talking a while they found they had the same destination and goals. During the last stop before hitting Osirian, they stopped in Absalom and acquired another passenger to whom they would both be soon acquainted. A half-orc named Badhru that made his living as a detective of sorts. Which Gabby found fascinating to say the least. Realizing their relationship would be mutually beneficial they decided to join forces. The Caravan to Wati
The Desert Trek The beginning of the second day was fairly uneventful. Sefanit was blown off by Velriana, learning that she can be quite hostile toward people. Dhru has begun seeking an audience with Namaru. Her bodyguard requested Dhru's information on paper to be presented to the lady. Acting on impulse, Gabby slipped Lady Namaru's guard a note with a summary of his book just before their arrival. What the group doesn't realize is that Gabby has always loved writing and his journal is proof of that. He sees Lady Namaru as a test for himself to see if he is capable of captivated an audience. Even though the source material wasn't quite his first choice. That and his need to prove himself useful to the group gave him no choice but to present the book before the opportunity was lost. The Scarlet Scorpions Arrive
Settling In
The Estate of Lady Namaru
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