G.O.D.A.M.'s page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists.


Full Name

Poterol Leafblown

Race

Muse-Touched Aasimar

Classes/Levels

Shaman 2 [HP: 18/18 AC: 16/12/14 F:1 R:2 W:6]

Gender

Male

Size

5'9"

Age

89

About Poterol

Poterol, an aasimar born of elves, grew up knowing great things were ahead of him. However, his parents could not understand that their own child - a mere thirty-two years of age! - would run away from home to find such greatness. The world is not always kind, and shortly after beginning his new journey to greatness, Poterol ran afoul of brigands.

Fortunately for him, the thieves only took his possessions, leaving only a few bruises in their wake. The elf-born aasimar was able to make it to a road, and finally a human town. There, an old man took him in and patched him up. After only a few days, he was back to full health, and gifted with clothes and gear by the elderly one. When Poterol asked what he could do to compensate the man who had given so him so much, the man told him, "What I have done here is but a little to me. If this means so much to you, go forth and give a little of yourself to those who are in need."

That set the tone for the next fifty years of Poterol's life. Everywhere he went he gave a little of himself and his abilities to those in need. Some were able to repay him with gold or lessons. Some could only offer their thanks. Poterol never turned away anyone who he could aid, and still feels as the small things he is able to do gift large blessings upon others.

However, he feels that there is still great things in his future.

Party Use Items:
Trail rations = 26 (13 People, 2 days)

Stats:

Poterol
Male Azata-Blooded Aasimar (Musetouched) Shaman 2 (Pathfinder RPG Advanced Race Guide 0)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 18 (2d8+2)
Fort +1, Ref +2, Will +6
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) and
. . masterwork morningstar +3 (1d8+1) and
. . touch attack +2 (As Spell)
Ranged ranged touch attack +3 (As Spell)
Shaman Spells Prepared (CL 2nd; concentration +5):
. . 1st—charm person (DC 14), chill touch (DC 14), produce flame
(1/day) identify
. . 0 (at will)—create water, detect magic, guidance, purify food and drink (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 14, Wis 17, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Combat Casting
Skills Craft (calligraphy) +7, Diplomacy +7, Handle Animal +5, Heal +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +5, Perform (oratory) +5, Spellcraft +7, Survival +7; Racial Modifiers +2 Diplomacy, +2 Perform (oratory)
Languages Celestial, Common, Dwarven, Elven
SQ hexes (healing), monstrous insight, spirits (lore)
Combat Gear wand of goodberry (20 charges); Other Gear masterwork chain shirt, dagger, masterwork morningstar, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, scrivener's kit, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 122.5 gp
--------------------
Special Abilities
--------------------
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Familiar Bonus: +3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+2) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Monstrous Insight (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Understand Writing Understand anything written as if using comprehend languages.

--------------------

Merry
Flying Squirrel (Pathfinder RPG Bestiary 3 0)
N Tiny magical beast (animal)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 9 (1d8-1)
Fort +1, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 20 ft., fly 40 ft. (clumsy)
Melee bite +5 (1d3-4)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Acrobatic, Weapon Finesse
Skills Acrobatics +15 (+19 when jumping), Climb +10, Diplomacy -1, Fly +4, Handle Animal -1, Heal +2, Perception +6, Spellcraft +0, Stealth +14, Survival +2; Racial Modifiers +11 Acrobatics, +4 Acrobatics when jumping, +8 Climb
SQ glide, improved evasion
--------------------
Special Abilities
--------------------
Flight (40 feet, Clumsy) You can fly!
Glide (Ex) When flying cannot hover, must end movement at least 5 ft lower than started.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Vision:

There was a difference, Poterol knew, between meditation, dreams, and visions. The elegant, beautiful being before him pointed at this firmly being the last. In all his days, he had never met divinity, yet here, assuredly as the ground upon which he had been walking, it was.

“I require champions.”

Poterol could not begin to describe the Divinity's voice. A thousand prayers? A symphony of trumpets? All the little sounds of the world, a child's laugh, a leaf falling, a zephyr blowing through a canyon trail? It put him in mind of all the small ways he had helped in little ways about the world. Caring for the sick while a village's medicine woman hunted for herbs to cure fevers. Aiding in raising a home for a newly married couple. Being the fleet-footed messenger that prevented conflict. A thousand ordinary tasks that went unnoticed against such acts as destroying tyrants and saving kingdoms.

“So, why should I choose you?”

Poterol could only gaze in the direction of the Divinity, knowing he could not truly comprehend what he saw. “Every act of kindness begets another. Every small thing that brings hope builds up to a greater future. Everywhere I have gone I have striven to leave it better, if only by a little bit. If Evil triumphs when Good do nothing, then Good withers without Hope to foster it.”

“And what have you done with your life so far?”

He opened his mind, and remembered all his works. A speech on the courthouse steps, urging patients to a mob, angry for what was, in the end, misplaced justice. A letter written for an old man, leaving his wealth and company to a wiser nephew than his own greedy sons. A day on the riverbank, teaching young ones to fish, unknowing that when the crops next season failed, their families would have something to live off of. “All these works and more, Divinity, are mine.”

“What talents can you bring to the cause of good? How do I know I can trust you with this mission?

“I have learned much in my life, Divinity. I have been a scribe for mayors. I have been a teacher for street children. I have seen the heights others have reached, but have barely begun my climb.” Poterol smiled. “Look upon my works, Divinity, and be comforted.”