male Xen'Dragon level 20 Xen'Dragon
Sandara gently lays Kree down on the deck in an empty room and begins her ministrations, the salt hurts as it is rubbed into the wounds. Sandara actually makes the wounds worse... At least in appearance, in truth she is treating them even as the salt stings... Taking ten (this consumes your nightime action due to time) for 16, Sandara puts her unfortunate patient into her hammock. You heal two hitpoints this night Kree
male Xen'Dragon level 20 Xen'Dragon
Sandara brings you (Kree) into a quiet corner of the ship and speaks, "Kree I can't provide magical healing, I'd be flogged myself and you would be as well... Too noticeable considering your injuries, I can provide healing via poultices and salt but it will hurt..."
male Xen'Dragon level 20 Xen'Dragon
Drahzar is led to a strange woman, her skin brown and her feet bare. From what Rosie tells you she's a fisherwoman from one of the villages near Stormreach... You quickly strike up a conversation with her... Drahzar you've made Samms Toppin friendly but you should rollplay it.
male Xen'Dragon level 20 Xen'Dragon
Kree:
I know...the Captain really doesn't tolerate backtalk or defiance... Remember when you first arrived on ship? Drahzar locates Rosie who promptly proceeds to serenade him with naughty songs and tavern tunes... You have made another ally, Rosie is now helpful.
male Xen'Dragon level 20 Xen'Dragon
Kree: There is a time for bravery...but this is not that time... The door opens sending the tray scattering and you realize just before the lights dim that this was not a good idea... You wake up in the ship's "sweatbox", all you remember is the thunderous strike of a fist smashing into your skull... By the time you have woken up it is dark and all you can see and hear is the darkness and the waves... attack1d20 + 16 ⇒ (19) + 16 = 35, damage1d3 + 5 + 6 ⇒ (3) + 5 + 6 = 14 The GM is merciful but understand that directly engaging the captain isn't good for thy health... You are at one hitpoint.
male Xen'Dragon level 20 Xen'Dragon
The cabin girl disappears like lightning...if lightning were silent. Kree: You hear both Pluggs and Scourge badmouthing you and the other conscripts, then you hear Harrigan say "where's lunch, bloody cabin girl should be here right now..." You then hear footfalls approaching the door...
male Xen'Dragon level 20 Xen'Dragon
Kree I would note that I am willing to reskin the traits Bruising Intellect and Student of Philosophy to use wisdom instead of intelligence or charisma, it's honestly not that much of a change. You would need to take the additional traits feat at level 3 and choose one over the other (they are both social). Also a note to all players, across your travels you may have encountered feats that allow you to gain 1 skill rank per HD, these feats are allowed. The cabin girl looks at you carefully and eyes you and then figures you can't be lying... No one would want to visit captain Harrigan willingly... sense motive1d20 ⇒ 6
male Xen'Dragon level 20 Xen'Dragon
Brave shifter... You make it to the captain's quarters or more accurately the door and small chamber before it and you see a small, pubescent (think 14 years old) girl holding a tray of delectables... Upon seeing you she gazes at you with wide eyes and she seems prepared to bolt for "help"... Kree it is now time to be inventive...
male Xen'Dragon level 20 Xen'Dragon
Note on World of Aden firearms... (Thank you Oceanshieldwolf) they are now available in major ports such as Stormreach with the following changes... "Firearms" are Cannith's latest and greatest invention in the world of weapon crafting, instead of firing bullets they drain energy from a shard of crystal to make their attack (which is then ejected onto the ground like a bullet casing, think a bolt action rifle). As such firearms deal the following types of damage according to the ammo used. Fire crystal (2 gp per crystal)
male Xen'Dragon level 20 Xen'Dragon
Calloran successfully opens up the locker... You find your equipment and some other odds and ends... You find, a masterwork fiddle, a starknife, 3 flasks of acid,
male Xen'Dragon level 20 Xen'Dragon
Torviir opens up the chest... attack1d20 + 15 ⇒ (5) + 15 = 20 damage1d8 + 1 ⇒ (1) + 1 = 2 And is promptly struck in the shoulder by an arrow... Fortunately for her while painful the damage is not severe. The chest contains the following Contains 3 unidentified potions a masterwork climber’s kit, a
male Xen'Dragon level 20 Xen'Dragon
Kree:
You see nothing out of the ordinary and your disturbed by your inability to think of some place to hide gear... Barnacle: You see nothing out of the ordinary but you think of a brilliant place to hide things, you could potentially hide everything you need to in the the hay of the pig and chicken pens which no one bothers to clean...
male Xen'Dragon level 20 Xen'Dragon
Oops, forgot to include intelligence checks info... Torviir:
Your knowledge or more accurately lack of knowledge concerning ships make you think the best place to hide things might be to shove them down Kroop's stomach... Calloran: Your knowledge of engineering tells you that the best place to hide things would either be in the deep waters that gather at the corners of the bilges (with cloth wrapping etc) or in the recesses of the ship's bulkheads (once again with cloth wrapping).
male Xen'Dragon level 20 Xen'Dragon
As you all enter the room you see two massive barrels which judging from the smell contain vast quantities of rum. As you examine the place you see two wooden lockers, 2 wooden chests, 1 metal trunk and 1 massive steel chest... Drahzar:
You spot nothing out of the ordinary. Calloran: You spot nothing out of the ordinary.
male Xen'Dragon level 20 Xen'Dragon
The crewmates are uninterested in Drahzar, rather they have taken up the vice of pirates everywhere... The rum ration. Torviir: As you prepare to go to bed the Priestess of Besmara sneaks downs and speaks, "couldn't risk Scourge seeing me but I can tend to your wounds..."
male Xen'Dragon level 20 Xen'Dragon
Uh oh... The roar of displeasure as the mangled feast is consumed by the Captain and his officers is deafening... The cook's mate is dragged to the deck alongside the drunken Kroop... Scourge speaks, his voice both gleeful and hateful. "Who served this damn slop?" Torviir you can with a bluff check attempted against Scourge's sense motive check blame it all on Kroop and get out with a minor punishment...
male Xen'Dragon level 20 Xen'Dragon
Kree:
Kree sneaks down into the middle deck briefly and notices something... The door to the quartermaster's store is wide open and Grok is stumbling about drunk as a dwarf at a festival... Kree, sense motive dc 10:
The quartermaster is drunk beyond description, it's likely she doesn't even see you in her drunken haze... She is so drunk in fact that by your estimation she should be snoozing by the evening... random roll1d100 ⇒ 27
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