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![]() The society leaders listen to Rangi before spending time getting reports from everyone, including Rain and Biglock. They meet back in the vault a few hours later. In the mean time, you all got healed and got rid of any averse condition. Zarta turns the chalice over multiple times, trying to see if she can get any of the magic liquid to appear. When everyone has finally gathered for the debrief, she says, “Well, I’m still not sure what this is, but all your reports are consistent. It’s obviously a central piece of Aslynn’s plan. In a way, it’s a good thing that shard of her mind infiltrated our vaults, as it’s allowed us to understand a few things we might have otherwise missed! I wish we could’ve learned about this without putting your lives in danger, and for that, I apologize. I hope you’re ready for more adventures. We’ve just scratched the surface of the vault’s contents, and we need to act fast to learn more about some of these items. One thing is certain: we can’t leave everything here and wait around for Aslynn to strike again.” The faction leaders quickly fall into a heated discussion over the best approach to the items—it’s clear that they don’t see eye to eye, but they all agree that they’ll need to work together for the sake of the Society’s future!
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![]() Between Tiger’s first strike, Anshluss first strike and Elsa’s first bomb, the combined attack is enough to defeat the shard. Like the other creatures, it vanishes as if a nightmare. The Vault’s door almost immediately opens, as Zarta Dralneen
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![]() The treasure is not difficult terrain. Elsha’s first bomb is right on target but the second one goes wide. After retching a bit Corona starts feeling a bit better. Tiger moves in and tries to find an opening but does not, he retreats out of range. Sunshine Will Save DC 20: 1d20 + 8 ⇒ (6) + 8 = 14 Sunshine starts to feel strange after Aslynn’s claw attack, starting to dwell on his worst nightmares.
Sunshine is stupefied 1 for a day. Rangi manages to hit, his follow up swing completely out of balance. NPC rolls:
1d20 + 14 - 1 ⇒ (19) + 14 - 1 = 32 1d20 + 14 - 1 - 4 ⇒ (5) + 14 - 1 - 4 = 14 The hag’s shard is in bad shape but does not surrender, the angry look on her face is an indication she does intend to fight until she drops.
Rangi needs to do a Fortitude save DC 19 (ray of enfeeblement) Combat status (block initiative, bold to act)
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![]() We’re almost done, I do not think Aslynn will get another turn. After that, there’s just a last scene. ![]()
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![]() Tiger and Rangi avoids the musk, while Corona starts feeling bad. Two critical success and a failure. Corona is sickened 3. The shard of Aslynn dodges Sunshine’s swing. She does not reply to him. She’s deafened so can’t hear you. Despite the odor that clings to him, Rangi manages to dispatch the last skunk. He moves to flank the shard of the hag. NPC rolls:
1d20 + 14 ⇒ (10) + 14 = 24 1d10 + 5 ⇒ (7) + 5 = 12 1d20 + 9 ⇒ (1) + 9 = 10 The hag uses her claws, attacking Sunshine. She manages to hit but almost fall over afterwards. The Nidalese feels his mind affected and tries to hold on. Sunshine takes 12 points of damage and needs to do a Will Save DC 20.
Combat status (block initiative, bold to act)
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![]() Elsha’s first bomb hit the creature in the back, it hisses in pain. The second bomb misses but it is close enough and the creature is even more in pain. With the last bomb the creature will not be a thread to anyone anymore. I forgot to move Tiger 10 feet north as the creature was not down. That might make Corona change her turn to avoid being too close to the creature. Due to what the creature does I do not think redoing the turn is necessary. The remaining giant skunk sends some musk toward Corona, Tiger, and Rangi, it then moves closer to them. Corona, Tiger, and Rangi both needs to do a fortitude save, DC 16. Combat status (block initiative, bold to act)
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![]() Tiger manages to hit the giant skunk twice, the creature is still in fighting condition. He tries to finish off the creature but misses before moving out of range. Combat status (block initiative, bold to act)
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![]() The creature was badly damages and Rangi manages to cut deeply in the neck, the creature is too damaged to continue fighting. NPC rolls:
1d20 + 14 ⇒ (12) + 14 = 26 1d4 + 1 ⇒ (1) + 1 = 2 The hag’s shard says a few words and a sickly green ray appears and she aims it at Sunshine. He starts feeling his strength failing him. Sunshine DC 20 Fortitude save vs Ray of Enfeeblement She does not wait more and with a quick word, she casts another spell and a magic missile hits Rangi. Combat status (block initiative, bold to act)
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![]() To speed things a bit, I will roll Sunshine’s saves. Sunshine Fortitude vs the Skunk musk: 1d20 + 9 ⇒ (16) + 9 = 25 Success, Sunshine is sickened 1
As blue is badly injured, Sunshine will just use Hunt Prey and an attack, the other action is lost to slowed 1. Sunshine manages to dispatch one of the giant skunk. NPC rolls:
1d20 + 8 ⇒ (16) + 8 = 24 1d6 + 3 ⇒ (5) + 3 = 8 1d20 + 4 ⇒ (3) + 4 = 7 1d4 + 3 ⇒ (3) + 3 = 6 1d20 ⇒ 15 1d4 + 3 ⇒ (4) + 3 = 7 The other skunk manages to bite the nidalese but he avoids the claw attacks. 8 slashing damage Combat status (block initiative, bold to act)
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![]() NPC rolls:
aslynn: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 blue: 1d20 + 8 ⇒ (3) + 8 = 11 green: 1d20 + 8 ⇒ (11) + 8 = 19 pink: 1d20 + 8 ⇒ (5) + 8 = 13 jaws: 1d20 + 8 ⇒ (16) + 8 = 24 1d6 + 3 ⇒ (2) + 3 = 5 Tiger gets in position and Corona gets in range and her voice booms. The shard of Aslynn seems to be badly affected and blood is pouring from her ears. One of the giant skunk uses the stairs to get toward Tiger and Corona while the other moves in, has difficulty but manages to move behind shelves just before attacking Sunshine. The creature manages to bite him but the wound is not deep. Rain is still quite afraid and does not act at all, he stays away. Biglock is nowhere to be found, it probably took the form of some furniture hoping Aslynn does not find it. You remember it was also hiding the last time the shard was active.
Combat status (block initiative, bold to act)
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![]() Rolls:
1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Rangi believes the creature are a variant of giant skunk that can be found on some places in Golarion. The creature has a malignant look that seems quite unnatural thought. Like their more natural counterparts, those creatures might be able to propels potent musk. That’s just before he’s sprayed by some. The Evil Blinding Musk is a 15 foot cone.
Everyone was at the location you where searching for when the shard of Aslynn suddenly appeared. I rolled to see which Assorted Objects pile Elsha was searching at. Elsha rushes to a location that gives him a look at the pile of treasure bellow and all the creatures next to it. Found or given and unused so far:
Combat status (block initiative, bold to act)
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![]() Which creature is Rangi trying to recall knowledge on, the Giant Skunk like creatures or the Shard of Aslynn? One of the creature seems to wait to see what’s happening. The creature next to Rangi and Sunshine propels potent, acrid musk toward both of them. Basic Fortitude save DC 16 for both of them. See the relevant spoiler for the affect based on your roll. The ability has both the evil and poison traits. After that the creature attacks but misses. It attacks the one of you that rolls the most badly, but misses whatever the case. The shard of Aslynn concentrates, looking intensely in Sunshine’s direction.
NPC rolls:
1d20 ⇒ 6 Found or given and unused so far:
Combat status (block initiative, bold to act)
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![]() Found or given and unused so far:
NPC rolls:
1d20 + 8 ⇒ (3) + 8 = 11 One of the skunk like creature moves toward Sunshine but he easily dodges. Combat status (block initiative, bold to act)
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![]() Corona searches through the scrolls but can not find something she recognizes. As you are about to gather to see if the others found anything of value, Biglock suddenly shouts in alarm.
The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron. “Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!” She plunges an oozing claw into the pile and brandishes a jeweled chalice. “Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!” Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. Four fuming creatures boil forth, and Aslynn commands, “Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!” If you want to have taken one of the objects, it’s the last time to indicate so, I’ll consider everything not taken by someone to be on the table from the beginning of the adventure. What was found in the last exploration is in the hand of the character that found it. Found or given and unused so far:
As the combat starts, Zykyryz, that’s carried by Rangi, suddenly shouts “Oh I just remembered a spell that should help!” She concentrates and speaks magic and Rangi feels like an hero. “Told you I can cast spells!” Under the effect of heroism, so “+1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.” Initiative rolls:
Corona: 1d20 + 5 ⇒ (5) + 5 = 10 Elsha: 1d20 + 7 ⇒ (11) + 7 = 18 Rangi: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Sunshine: 1d20 + 8 ⇒ (19) + 8 = 27 Tiger: 1d20 + 8 ⇒ (1) + 8 = 9 Shard of Aslynn: 1d20 + 12 ⇒ (9) + 12 = 21 Giant Skunk like creature (blue): 1d20 + 6 ⇒ (16) + 6 = 22 Giant Skunk like creature (green): 1d20 + 6 ⇒ (18) + 6 = 24 Giant Skunk like creature (pink): 1d20 + 6 ⇒ (16) + 6 = 22 Giant Skunk like creature (red): 1d20 + 6 ⇒ (5) + 6 = 11 Combat status (block initiative, bold to act)
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![]() Elsha rummages through the items, trying to find something of use. After a moment, he recognizes one of the potion with its smell of verbena and distinct pink color as a moderate healing potion. Found or given and unused so far:
Rain in Cloudy Day wrote:
Exploring the vault PC status
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![]() As a reminder, Corona has 1 hero point, and every one else has two. It’s long due that I gave some hero points. I haven’t seen much heroics but as both Sunshine and Rangi stood their ground and took the blunt of the assault, they each gain an extra hero point. ![]()
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![]() Rangi quickly patches himself before starting to look at the scrolls. He finds a scroll that looks magical. Sunshine joins him and find another scroll that look magical. Tiger takes a look at the weapons and try using them to find anything out of the ordinary. He finds a mace that looks magical. Searching uses the same Exploring the Vault rule as before, you need to pick one of the location. Both Elsha and Corona have a go at it. You can also spend some time identifying one of the object, that’s also an exploration activity. Found or given and unused so far:
Rain in Cloudy Day wrote:
Exploring the vault PC status
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![]() Mr. Glovely mimes a closed mouth to indicate it can’t speak. “I did not work for the Pathfinders, I just moved there when the Society got hold of the Onyx Alliance treasure there. They had captured me.” The gloves stop moving, as if someone trying to hide. Biglock asks Mr. Glovely “Show you that thing you found.” Mr. Glovely produces a small gold spoon. “[b]No, not that! The other thing!” Mr.
“Mr. Glovely also found some good stuff.” Mr. Glovely rummages around the many discarded chests, then produces a wayfinder and proudly presents it to the PCs.
Found or given and unused so far:
PC status
During the discussion Rain finally came to his sense enough to join you. He still seems pretty shaken. Biglock recommends searching the room again to find anything that could be used against Aslynn. Rain nodes in agreement. Everyone has 10 minutes to either search the vault or do a single exploration activity. If you search the vault, the help from Mr. Glovely and Biglock will give a +2 to the check. Rain in Cloudy Day wrote:
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![]() Before transforming into a treasure box, the mimic was disguised as a table. Many boxes were stacked on top and under it. Biglock seems eager to talk and they first reply to Sunshine. “I’ve no plan to do so as I need you to help me stay out of Aslynn’s reach. I’ve done what I can but I do not plan on waiting for the real Aslynn to find her way in. You probably don’t want to be her new bests friends either.” While the mimic is talking, Mr Glovely is making gestures accompanying what the mimic is saying. Then to Elsha and Rangi, they reply “How I got there is a long story. To be honest, I’ve been in quite a few of the Society’s vaults over the years. I’m good at going unnoticed.” Mr. Glovely hides behind a chest. “Last time I got noticed, it was by that night hag, Aslynn.” He mimes the hag carrying the cauldron. “She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can’t rightly say, as I don’t rightly know. Well, for years now, I’ve had to do as she asks. Mostly spying, a bit of stealing.” The gloves seems to take something with one hand and put it in the other. “But when I wised up to some of her plans, I made a break for it.” Mr. Glovely uses two fingers to mime an humanoid going fast. “She’s been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with!” Mr. Glovely points out to the vault’s floor. Corona tries to remember something useful about mimic but aside from their very famous ability to transform into something else, nothing else come to mind. “I don’t know the details, but I know Aslynn’s trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here.” Mr. Glovely mimes Aslynn carrying the cauldron then points out various places in the vault, taking something and putting it in the cauldron.
After seeing Mr. Glovely mime for a while, the way it does it makes you think that it might be an invisible creature wearing gloves rather than animated gloves. ![]()
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![]() As you all gets closer to the corner where the pile of chests are stacked up, you spot a disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a “Stop right there!” gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, “I see you’ve met Mr. Glovely! He wants you to help clear those boxes. I’m, uh, underneath them. It’s a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely.” The gloves wave dismissively, as if to say, “None taken.” PC status
Found or given and unused so far: three lesser healing potions (Sunshine has one), a magical wand, a magical brooch. Tiger starts helping, maybe joined by more of you. In a matter of minutes Biglock is freed. He then transforms into a large gaudy treasure chest with an enormous, shiny silver chain and padlock. See picture in tableplop.
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![]() As Tiger lashes on the creature, the rat finally stops moving before vanishing. PC status
As the combat is over, the vault are filled with silence; Aslynn’s double and her cauldron nowhere in sight. Despite that you think it’s only a matter of time before she comes back. No exploration activities yet, that includes treat wounds. That silence is broken when a voice calls out “Whew, that was close! Hey, could you help me out over here? I’d like to say hello, maybe explain a few things, but these boxes sure are heavy.” The voice is now clearly coming from the pile of empty chests. You start hearing the sound of chests being slowly moved. What do you do? ![]()
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![]() Sunshine hits the rat with his chain. The creature seems to be on its last legs so he swings again but the agile creature dodges. He quickly patches himself. Rangi moves and cut the remaining rat in two, the creature rapidly fades into nothingness. Combat status (block initiative, bold to act)
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![]() Happy new year everyone, holidays are over and I spent the day working.
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![]() Forgot about the persistent poison Persistent poison damage on Enormous Rat 1: 2d4 ⇒ (3, 3) = 6
The first bomb hits the rat, the second completely mises, then the third one only manage to do splash damage. Corona rays is missing the d6 from heightened.
Corona’s ray of moonlight hit the rat, which is still standing, but has many wounds. I have no idea why I did not put Sunshine and Rangi in bold in the last update. Combat status (block initiative, bold to act)
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![]() Sorry for the silence, I was caught in the holidays preparations sooner than I thought then after my elder kid was ill on the 24th, my wife and I were ill on Christmas. We started to feel better yesterday. Catching up to my games tonight. ![]()
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![]() My bad, I should have checked there too. Damage fixed. Combat status (block initiative, bold to act)
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![]() My bad I can’t read correctly, I saw a 36 for Sunshine max HP instead of 56. You can use the reaction or not. Tiger moves toward the bigger rat and punch it. To be able to use Tiger Claw, you need to be in Tiger Stance first, which takes an action. I’m taking the fists damage for now, you can tell us if you wanted to stay next to the rat after entering the stance and moving instead. NPC rolls:
1d20 ⇒ 2 1d20 ⇒ 8 1d20 ⇒ 5 The rat next to Sunshine makes several attempts to bite him but the ranger manages to dodge or block every attempt. Combat status (block initiative, bold to act)
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![]() Work is also getting busy lately, I’m glad I’ll be in holidays next week. Still some presents to buy, I was busy with wrapping gifts yesterday evening. Did I mention my eldest son becomes 5 on December 30th? He’s been talking about his birthday for at least 6 months. I was so thinking I’d have plenty of time for the game. ![]()
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![]() NPC rolls:
5d20 ⇒ (7, 10, 9, 14, 14) = 54 As Corona’s spell hit the rats, all the little creatures dies before dissipating. Elsha hits one of the rats straight in the face. His second throw is completely off. NPC rolls:
1d20 ⇒ 6 1d20 ⇒ 17 1d10 + 5 ⇒ (9) + 5 = 14 1d6 ⇒ 6 1d10 ⇒ 1 The rat that Elsha missed moves toward Sunshine and attempts to bite him several times before finding an opening. This time the bite feels a bit hot. 14 piercing damage and 1 fire damage. Sunshine is probably going to use his reaction to have his shield intercept the damage, otherwise he’s dying. Note that there is another rat that seems eager to taste his flesh. There’s no more swarm for Tiger to hit, maybe he will Move/Flurry/move, but I’d prefer confirmation. In case he attacks, we will keep the rolls. Combat status (block initiative, bold to act)
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![]() Sorry, I’ve been busy with Christmas preparations, mainly buying gifts, and my wife’s birthday. I hope to have more time tomorrow evening, but I still have some gifts to take care of. ![]()
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![]() Rangi moves and aims a cone of fire at the three pack of rats. To his surprise, not of the creature seems to take fire. He’s disappointed at first but finds out that there’s a some of the rats missing. Arcane to identify, that’s a secret check so only tell me if you want to spend the action. NPC rolls:
2d4 ⇒ (4, 4) = 8 2d4 ⇒ (4, 2) = 6 2d4 ⇒ (1, 1) = 2 Sunshine swings at the big rats but fails to connect. Combat status (block initiative, bold to act)
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![]() Tiger drops into a combat stance. He pulls out his javelin and hurls it at the enormous rat, hitting it in the skull. Unfortunately the throw was precise but lacked power. Rats move toward Tiger and Rangi, and starts gnawing at their feet, and climbing on them. Tiger, Rangi: piercing damage, Basic Reflex Save DC 17: 1d6 ⇒ 2 Another pack of rats move toward Sunshine and starts biting them. Sunshine: piercing damage, Basic Reflex Save DC 17: 1d6 ⇒ 3 NPC rolls:
1d20 + 12 ⇒ (14) + 12 = 26 1d10 + 5 ⇒ (10) + 5 = 15 1d6 ⇒ 2 1d10 ⇒ 5 Another big rat moves toward sunshine and bites on of his arm. He feels his arm going numb due to the coldness of the rat’s bite. 15 piercing + 5 cold damage The last pack moves Elsha but stops to bit Rangi. Rangi: piercing damage, Basic Reflex Save DC 17: 1d6 ⇒ 4 Combat status (block initiative, bold to act)
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![]() I thought you might have been busy with Cayden’s Ascension game day, then I was caught in my week end. Tried to stay up to update my games. ![]()
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![]() I’ve been going to bed quite early lately, did not have time to do update but Tiger has yet to post his turn. I might put him in delay if he has not acted by tomorrow, unless someone has an idea for his actions. ![]()
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![]() Made Rangi large. Top-left is your original square in case you want to adjust your position a square. I do not think that will change anything, so moving on with the big rat. In fact, growing closer to the rats would provide them another action so those squares seems better. NPC rolls:
1d20 + 12 ⇒ (12) + 12 = 24 1d10 + 5 ⇒ (9) + 5 = 14 1d6 ⇒ 3 1d10 ⇒ 1 As Sunshine and Rangi prepare for the fight, the rat that appeared in the center of the treasure moves toward the closest target. It gets close enough to attack the orc, Rangi swings his axe but misses.
14 piercing + 1 electricity damage Combat status (block initiative, bold to act)
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![]() As expected I got home late and fell asleep very early Friday evening. As usual busy weekend but just took the time this Sunday evening to do a big update. As a reminder, Corona has only one hero point and everyone else has 2. I’m seeing 1 on almost every one’s character status line. ![]()
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![]() Rangi manages to distract the double for the moment. The night hag does not seems to listen to Corona attempt at being nice and lashes out in anger, “Do not bother me”. As she says that, Rangi heads hurts.
Rangi: DC 17 basic Will save vs Mental Damage: 2d6 ⇒ (2, 3) = 5 Not sure how good of an idea is it to point out at the poppet as treasure to be taken instead of what she’s looking for. The hag does not pay attention to what Tiger is doing. Sunshine is looking for a dagger around and trying to remember where it could be but has no idea. He just tries to provide her with false lead which seems to work as everyone can sense disappointment in her, just before Aslynn shrieks with delight and rushes to the pile of treasure at the center of the vault. “It’s here! I can taste it! Come to me, my dearest nightmares!” She rakes through the treasure with her claws, scattering coins and shredding pages. “Where is it?! Where?! I must have it! What have you done with it?!” With a final shriek, she curls in on herself, melding with the ooze from her cauldron. She and the cauldron melt into the floor, bubbling and hissing. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground. The rats are similar to the creatures that appeared before, looking like they come from nightmares, with way bigger teeth than actual rats would have. I moved everyone to the entrance as you were trying to deal with Aslynn. The rats appeared on and around the pile of treasure. Found or given and unused so far: three lesser healing potions (Sunshine has one), a magical wand, a magical brooch. Initiatives:
Rat Swarms: 3d20 ⇒ (13, 17, 15) = 45 Enormous Rats: 2d20 ⇒ (10, 17) = 27 Anschluss Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Corona Meridian Perception: 1d20 + 5 ⇒ (1) + 5 = 6 Loong Laohu Perception: 1d20 + 8 ⇒ (15) + 8 = 23 Rangi Perception: 1d20 + 11 ⇒ (17) + 11 = 28 Elsha Ustosh: 1d20 + 7 ⇒ (3) + 7 = 10 Combat status (block initiative, bold to act)
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![]() I have dinner with coworkers tomorrow’s evening (Thursday). I don’t think I’ll be able to post. Depending on how tired I get and how much sleep I can get, I’m not sure I’ll be able to do anything on Friday’s evening. ![]()
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![]() Corona drinks one of Rain’s potion. lesser healing potion: 2d8 + 5 ⇒ (7, 7) + 5 = 19
She starts looking at the scrolls. She does not seem to make any sense of them. She goes on, trying to make sense of them but does not manage to recognize anything. As everyone pauses for a moment, a cry from Rain in Cloudy Day pierces the vault. “Oh, no! She’s back!”
Image of Aslynn added to tableplop.
PC Status
Found or given and unused so far: three lesser healing potions, a magical wand, a magical brooch. ![]()
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![]() Does anyone have suggestions for Corona’s second exploration? She has +7 in Arcana and Crafting so could give those assorted items a look. She does not have medicine so I think she would drink one of the potions. ![]()
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![]() Enjoy your time with your family. I’ll also be busy around Christmas, the end of the year and the beginning of the new year. Our oldest son is turning 5 the 30th of December, and we have the usual Japanese new year festivities. I hoped we would be done by then but I’m pretty sure we won’t. ![]()
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![]() I’m indeed rolling all the secret checks. Sunshine goes back to the area full of scrolls. He finds the same kind of tools Elsha did, realizes it soon enough to avoid showing it to the others. Tiger spends some time sorting through the treasure and finds a brooch. He’s pretty sure he’s seen something very similar elsewhere, probably another Pathfinder he met in the lodge wore something very similar. That’s too much of a coincidence to be something mundane. Found or given and unused so far: four lesser healing potions, a magical wand, a magical brooch. PC Status ❓ means an exploration activity available. If you explore the vault, the rolls are secret, so give me your bonus, I’ll roll for you.
Rain in Cloudy Day wrote:
Exploring the vault ![]()
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![]() Elsha moves toward the scrolls and find a couple of nice wands. He spent some time trying to guess their powers. When he shows them to the other pathfinder, he feels embarrassed as someone else kindly points out that he’s holding a couple of paintbrush, silverware, and a quill. Rangi grabs the skull. He goes with the skull toward the pile of treasure. He spends some time among various coins, gems, art pieces before finally finding something that looks like a wand. He looks at it and it really does not seem like an art object, so it seems this is the real deal. Unlike the mask, there is nothing indicating what the item is exactly. Identify Magic is needed to determine what the wand is. It can only be done later as it is found during the second round of exploration.
Found and unused so far: four lesser healing potions. PC Status ❓ means an exploration activity available.
Rain in Cloudy Day wrote:
Exploring the vault ![]()
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![]() I did not knew that was now. On the other hand, if you know you’re going to be unavailable, please indicate so. Just checked, that’s supposed to be Thursday, so shall we pause or go more slowly? I think I’m the only one not in the USA. ![]()
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![]() I might have to bot Corona again. I was thinking she might Refocus. I have no idea if she has some school item potions, she’s only down 6 HP. You might have noticed that I removed fog of war from the tablepop. I added all the locations mentioned by Rain in Cloudy Day.
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![]() Elsha spends some time applying some concoction and bandages. Rolling Sunshine’s secret check… Sunshine goes and take a look at the scrolls. He spends too much time on stuff that is irrelevant and does not find anything useful. Rangi takes the demon mask, put it on his face, look fearsome. He pays attention to not look in Rain in Cloudy Day’s direction as the leshy seems already frightened enough. Investing is more or less the time needed to don the item, which is quite fast for a mask.
Corona will be able to catch up, so moving on for now. As no creature have came back so far, the Pathfinders think they can give a try at going on trying to find something of use or a way out. Another round of exploration for everyone, that’s why there is a question mark in front of everyone. Also note that I’ve updated the exploration list bellow with information. Found and unused so far: four lesser healing potions. PC Status ❓ have not stated their activity.
Rain in Cloudy Day wrote:
Exploring the vault I’ve moved token where the activity are, treat wounds are done at the entrance, or near the place people moved to. ![]()
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![]() Elsha, you need to tell me which activity you want to do between Exploring and Treat Wounds. Tiger moves to Sunshine and treat their wounds. It stings a little, probably feeling exhilarating to a follower of Zon Kuthon. Ignoring Rangi’s roll, I wrote this was a secret roll and I wanted only you modifiers. Moved Rangi to the location where the Rangi moves toward the skull and tries to get something out of it. He tries to find out if this is a kind of undead, or if it uses divine magic. After a bit of conversation, it seems to be more chatty than with Rain or Corona. The skull told him, “Call me Zykyryz! No, it isn’t my name, but it’s shorter than ‘all powerful wizard.’ That’s right, I can do magic! Just wait. Keep me close, and I’ll prove it to you.” Found and unused so far: a demon mask, three lesser healing potion. What are each of you doing?
PC Status ❓ have not stated their activity
Rain in Cloudy Day wrote:
Exploring the vault ![]()
Tableplop
![]() Elsha, Treat Wounds is an exploration activity and like most of them, takes 10 minutes. I also wrote down to give my your bonus for your activity as those are secret rolls. For everyone, that’s how I’m treat any secret rolls in an adventure. I can look up your bonus from the character sheet but I need at least the skill, otherwise I’ll pick the skill with the higher bonus. In the case of identifying monsters in combat, I’ll probably pick the most applicable skill, but you can always give me a skill you’d prefer to use as sometimes several can be used. Is that the Mandarin pronunciation of Dragon Tiger? ![]()
Tableplop
![]() I did not count the battle medicine in. I did count Elsha using a potion but, as those are lesser healing potions; maybe he would prefer to avoid using it for now. This is Friday evening for me so the week-end is starting. Expect a slower pace, I hope I managed to get into a faster than I did at the beginning. If we do not get done by the end of the year, there might be a slow down at that time up to the new year festivities. We’re not there, despite one of my kid constant talk about his birthday and lately, Christmas too…
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