Fey Animal

GM Skeemo's page

1,020 posts. Alias of Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Current Campaigns


[SFS-GameDay VIII-GM Skeemo] 2–00 Fate of the Scoured God (author run)


Gameday VIII Fate of the Scoured God GM Thread (inactive)


The Scoured Stars Invasion GM Thread (inactive)


[PFS-PBP Gameday-GM Skeemo] 9-00 Assault on Absalom (inactive)


[PFS2_GM Skeemo] 1-18 Lodge of the Living God (inactive)


Maps and Slides
Resource > Joining Pathfinder Society: Faction, Training, Network Items, and First Boons
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)

[SFS-GameDay VIII-GM Skeemo] 1-37 Siege of Civility (inactive)


[SFS-GameDay VIII-GM Skeemo] 1–27 King Xeros of Star Azlant (author run) (inactive)


[SFS-GM Skeemo] 1-07 The Solar Sortie (inactive)


[SFS-GM Skeemo] 1-34 Heart of the Foe (inactive)


[SFS-OutPost II 2019] 1-25 The Beacon Code Dilemma, Table #1 (inactive)


[SFS-OutPost II 2019] 1-25 The Beacon Code Dilemma, Table #2 (inactive)


[SFS-PBP Gameday-GM Skeemo] 1-99 The Scoured Stars Invasion (inactive)


Map Slides

Skill Rewards:

  • Once during the adventure, each of you can requisition a weapon with an item level up to your level +1 and a non-permanent-effect consumable with an item level equal to your level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during the final encounter. The weapon comes with a fully charged battery or full magazine.
  • You can roll twice on any one Computers check during a starship combat encounter, take the better result, and add a +4 bonus to the result. Alternatively, one of you can use this code on a ground mission, allowing that PC to count as being trained in Computers for one check (with the double roll and +4 bonus applied).
  • During a starship combat encounter, select any one successful starship weapon attack to count as a critical hit if it hits, even if the die result isn’t a natural 20.
  • Once during the adventure, when you use an Aid Token, they get two benefits instead of one, although cannot choose the same effect twice.
  • Once during a single starship encounter, you can force the crew of an enemy ship to take a –2 penalty to all Engineering and Piloting checks made during the round. The use of this ability must be declared at the start of the starship combat round.
  • You can reroll one check to recall knowledge about any creature you encounter within the Scoured Stars. Alternatively, once during the adventure, you can instead activate this reward to gain a +2 bonus to each of your initiative checks for that encounter. You can choose to do this after rolling initiative but before the combat begins. If you use this reward against a creature you've identified with a skill check to recall knowledge, each PC gains a +4 bonus to their initiative check instead of the +2 bonus for activating this reward.
  • [SFS]1-13 On the Trail of History (Author Run), Table #1 (inactive)


    [SFS]1-13 On the Trail of History (Author Run), Table #2 (inactive)


    [SFS_GM Skeemo] 1–03 Yesteryear's Truth (inactive)


    [SFS_GM Skeemo] 1–17 Reclaiming the Time-Lost Tear (inactive)


    [SFS_GM Skeemo] 1–23 Return to Sender (inactive)


    [SFS_GM Skeemo] 1–29 Honorbound Emissaries (inactive)


    [SFS_GM Skeemo] 3–06 Rise of the Vault Lord (inactive)