Eligos

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6 posts. Alias of RedRobe.


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"Silly girl, take credit for your accomplishments! We are one, but the common folk wouldn't listen to a talking bird alerting them of missing children. You cast the spell, not me."Altair sits contentedly on your shoulder as you make your way home. "You may yet have to accomplish much in the days ahead. Best to get used to being recognized!"


Reginold:
Reginold hears a woman’s voice calls out over the dark-elf’s chuckles: “Messenger from House Arabani representing Lady Anwyn come to collect one Reginold Finklestein. Permission to come aboard?” The captain, a tall, whipcord-thin man of possible goblinoid heritage, responds from the bridge, “Permission granted!” A lithe, hooded, yet definitely feminine figure approaches the captain. She places a sack of coins in his hand and strides toward you. The dark-elf boatswain, Giselle, and her new paramour look incredulously at your sunburned, half-naked countenance, and cease chuckling and grinning. With a last glance at you, playfully tracing a fingertip along your abdomen, Giselle whispers in your ear “Thanks for the entertainment. We enjoyed it immensely!” She and her brute boy-toy disembark from the ship, while the boatswain finds more important work to do, though not before dropping a rucksack of your belongings at your feet.

Denton:
“Of course lad,” replies Luther. “The Hero of Cudgel District can leave for the evening. Just make sure you’re on time for work tomorrow! I’m sure your friends still want to buy you drinks for what you did for them last week.” He goes back to his task at hand as you gather your things, leave the scriptorium, and reflect on the past week’s events.

Helena:
Assuming you follow Altair, you arrive at the docks near a ship called the Grindylow in time to see what unfolds in Reginold’s post, though you can’t make out what is said beyond the hooded figure’s request to board and the captain’s response.


Altair flits off Helena's shoulder to the rooftop where she sits, and looks thoughtful, for a thrush. "The figurehead-man looks interesting, so I say we check it out. It'll give us something to do til dinner at any rate. I'll meet you there!" He zips down toward he docks, perching on various buildings, carts, and the occasional Sasserinite to make sure you're following.


Altair’s song lifts your spirits, as usual, but the sound of the waves crashing and the seabreeze blowing muffles the ordinarily strident notes. For a passing moment, you experience a sense of forboding emanating from Altair, or in the air around the thrush, you can’t be sure which. As quickly as it came, the feeling is gone and Altair’s song ends. He looks at you quizzically, shakes himself rapidly as birds do, and flits to your shoulder. Altair speaks into your ear “Where was I just now? Was I singing? I didn’t want to sing that song. I felt…odd…not myself. I think it was The Other again. Do you think its trying to “nudge” you like last time?” His questions come almost too fast to hear, but you think back to last week and what transpired near your school.

The Other is Altair’s name for whatever Helena’s Patron is.


Sasserine is located on the east coast of Iskenduron at the edge of the Kalamiaris Jungle, nestled in a sheltered harbor. Most travelers come to Sasserine via ship, as overland routes are fraught with peril. From the sea, Sasserine isn’t much to look at; two ragged cliffs of stone jut from the coastline, their faces home to seahawks and gulls but little else. Then a vast rent in the cliff slides into view, its summit crowned by the shattered remnants of an immense stone bridge. Sailing between the slowly eroding stone pylons that once supported the bridge above, a visitor passes from open sea into a thriving harbor of commerce, whaling, and intrigue. Certainly the smell of the city is breathtaking – a tremendous riot of exotic spices, smoke, humanity, and sewage that assaults the senses. Perfumes and scented candles are popular commodities in Sasserine.

Sasserine is split into seven distinct districts, each with its own personality. These districts are separated by inner walls, by networks of canals or rivers, or simply by age. Friendly competition between districts is common, especially during festivals, yet the citizens of Sasserine do not hesitate to come to each other’s aid. Perched at the edge of civilization, Sasserine is (and has always been) often the target of assault from land and sea; the pirates of the Crimson Fleet, the navy of the Scarlet Brotherhood, and the frog-like boggards and marsh giants of the surrounding marshland keep the city on constant alert, yet to date the fiercely proud city has fallen to the enemy only once, and even then only through the act of the city’s most notorious traitor.

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