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Eal and Fyfe know the shadow of a Giant Spider when they see it. It doesn't notice you and is just moving around above the body, still up in the ceiling's rocky shadows, hard to see clearly but it's there.
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The goblin is not moving at all.
Common Check Text Current Location : GoblinHuntMap Loot Sheet
The goblin looks like it's empty of all fluids, and it's wrapped up in webbing.
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Large cavern, thick spiderwebs along the far wall. The cavern has a tall ceiling, plenty of big shadows from rock formations. There is a body of a dead goblin (it's not a treasure chest) on the ground near the center of the room. It has the stink of a body a few days old.
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The chamber to the south.
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Your options are: 1. Go home to Sandpoint
There's also a treasure chest that hasn't been opened.
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That's cool, I'm happy to keep going. From October I'll be in a busy time at work so my posts might slow down a lot, but I don't know yet how busy it's going to be.
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Hmm, it seems like we may have lost some momentum. The mission itself is complete, do you feel like the game has run it's course? What is the general opinion?
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That's actually a 20 foot high cliff that you would have to find a way up to. And you missed a treasure chest after the goblin fight. Also: Tying to come up with some standard text you folks can add to every post to streamline the checks. Especially at doors and with locked things, which could hold us up. Something like (just remove the . from the command) [.spoiler=Dice Rolls]
[.dice=reflex save]1d20[/dice]
[.dice=initiative]1d20[/dice]
And whatever other special rule you have at the moment.
and I'd only use the most recent roll you made if the situation calls for it. It won't cover every situation but maybe it will help. Result would look like:
Dice Rolls:
perception: 1d20 ⇒ 19 perception(Stonework): 1d20 + 2 ⇒ (4) + 2 = 6 Spellcraft: 1d20 ⇒ 20 Knowledge(Nature): 1d20 ⇒ 20 reflex save: 1d20 ⇒ 6
initiative: 1d20 ⇒ 4
And whatever other special rule you have at the moment.
Feedback welcome.
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I'll look at xp to make sure everything is accounted for, so far I think only the reefclaw hasnt been. I feel like people are getting close to a level change but need to look at the actual numbers. It has been fun just telling the story. :)
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The sword has power to it. (+1 Longsword)
It must be big. That must be why there are cow and horse carcasses around, they were too big for the goblins to feast on, even the bugbear. Should probably just go home.
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Fyfe gets strong vibes of magical energy from the sword. It seems to be slightly more deadly than the usual sharpened bit of metal. The sword glows slightly with the Detect Magic spell active and another shrieking roar, almost sounding frustrated and angry, can be heard deep in the distance of the caverns.
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The chest is really a simple box made of wood that is rotting from the moisture and is already half open. The box contains: 1 Potion of Invisibility(it's labeled)
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Reefclaw AC14 and I could have sworn I saw a hitting roll before the edit, so we'll call it a hit Grognar breaks the grapple and then breaks the reefclaw's face with a massive blow. He also ignores the feeble poison through pure toughness alone. (9+17=26 damage) Exactly double it's HP, killing it.
Spoiler:
(1=Grognar, 2=Navika) Claw1: 1d2 ⇒ 1 Claw2: 1d2 ⇒ 1 Grognar!
And both attacks miss before the reefclaw's lifeless husk of a body crumples to the ground. Combat over. What happens next?
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Eal's arrow deals 6 damage to the reefclaw. Reefclaw attacks Grognar with it's two claws.
DamageClaw1: 1d4 ⇒ 4
Spoiler:
Reefclaw gets to attempt a grapple:
Grabvs Grognar CMD: 1d20 + 8 ⇒ (18) + 8 = 26 The reefclaw lunges onto Grognar, grappling him with it's claw and won't let go. Xilanfur's claw takes another 3 HP from the reefclaw. (total 9 damage) Vortok passes (if I understood correctly) Grognar next, who has the reefclaw giving him a big hug Then:
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This thing is called a reefclaw.
Initiative
Eal can go first. Eal
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Everyone ok? Just looking for the people to cross the water.
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It's just treading water, it doesn't look like it wants to move in any direction.
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Awesome. If you have declared swimming, go ahead and move your character half your speed across the water. In the water you notice you are swimming with a large insect like creature. It is just swimming in place watching.
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Grognar the water needs a swim check. Sorry probably should have described that. Let's rewind a bit to before that action. Quote:
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The sounds don't come from just one source. These caves are by no means empty. Whatever that roar is, it sounds very big and very dangerous. Should probably just go home.
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Loot:
You don't notice anything in the cave you're in.
Somewhere in the darkness of the caves beyond you hear some kind of beastly roar, and clicking, and water.
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Just some dice rollin'
Spoiler:
5d100 ⇒ (81, 94, 83, 57, 86) = 401
5d100 ⇒ (62, 73, 5, 66, 99) = 305 5d100 ⇒ (22, 1, 73, 72, 90) = 258 5d100 ⇒ (93, 51, 93, 16, 82) = 335 5d100 ⇒ (78, 98, 12, 82, 95) = 365 5d100 ⇒ (99, 95, 5, 20, 84) = 303 5d100 ⇒ (88, 47, 85, 66, 25) = 311 5d100 ⇒ (69, 87, 17, 12, 31) = 216 5d100 ⇒ (38, 53, 81, 1, 34) = 207 5d100 ⇒ (20, 47, 31, 82, 26) = 206 5d100 ⇒ (8, 96, 63, 79, 77) = 323 5d100 ⇒ (14, 9, 55, 29, 3) = 110 5d100 ⇒ (97, 88, 37, 3, 34) = 259 5d100 ⇒ (61, 22, 78, 15, 39) = 215 5d100 ⇒ (56, 35, 57, 7, 41) = 196 5d100 ⇒ (34, 79, 88, 66, 43) = 310 And also, the mission is done, once you report back to the sheriff the adventure we set out to do will be complete. Well done!
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Well...Clearly you wanted a short battle... The bugbear stumbles to one knee, spitting blood and growling at the heroes who just ended his time in the world. He laughs and speaks in broken Common. "You puny worms think you're powerful, but you know nothing." His eyes look off into the distance and he falls over dead. Cue the victorious music.
Still, there sure are a lot of horse and cow carcasses around, more than this group of sorry goblins would eat, but you did complete the mission and can return to Sandpoint with heads held high in pride. I'll get started on XP calculations.
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A big ugly bugbear steps to M49 and throws a javelin at Eal.
Eal
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You lose the -2 penalty next activation.
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Next up:
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GoblinKing splatters against the wall beyond.(dead)
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Goblin8:
Eal doesn't notice exactly what is coming from around the corner but can sense a presence moving around the cave beyond. It's very likely a very angry bugbear. New enemy will enter turn order after Vortok Goblin10:
GoblinKing:
Goblin9:
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Sorry, things are a bit busy and I'm running a bit late. Will update asap.
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Oops sorry Eal, you do feel the burn.[/dice]
Grognar takes an unhealthy chunk out of the Goblin King but the foul creature still stands and spits blood at the half-orc. Krakkagar narrowly misses Navika misses Fyfe misses Vortok misses You all hear a loud growly voice yelling from somewhere in the tunnel beyond. "Whaaat ya waaaant!?" ROUND 2 Xilanfur next.
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lol
Xilanfur:
Goblin8:
Goblin10:
Goblin11:
GoblinKing:
Reflex Saves:
vs DC12 Grognar: 1d20 + 2 ⇒ (18) + 2 = 20 Vortok: 1d20 + 4 ⇒ (4) + 4 = 8 Eal: 1d20 + 5 ⇒ (8) + 5 = 13 Vortok Damage: 1d4 ⇒ 1 pfft, crap spell Goblin9:
Grognar
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Eal = 27
Eal has highest initiative at the moment, activating first , then will resolve Xilanfur's epic goblin shredding. Navika the books says the whole combat but we'll make it 2 rounds For your perception perception checks, you only see a lot of animal carcasses and bones everywhere, charred and crunched. Eal noticed that before he entered the room they kept arguing in low tones, 'we don't need him,' and 'he bigger, we need his bigness' As the group rushes the room the goblins freeze, look in your direction, and start screaming 'killa yooooo! Help, big buggyboss!"
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Goblin8: 1d20 + 6 ⇒ (17) + 6 = 23
active effects:
Xilanfur : +2 to attack rolls
Vortok's AC for this fight is 22
If there's anything else to add to active effects let me know. Who is Mage armor affecting?
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Quote: The walls of the large cavern are covered with crude drawings of goblins. In the southwest corner there is a throne made from animal bones, with a goblin wearing a crown of feathers and bones. Four more goblins are nearby, arguing violently with each other. The goblin on the throne appears annoyed and is covering his ears as the four other goblins shove and scream at each other. Eal turns a corner and finds some goblins arguing amongst themselves. They haven't noticed Eal yet.Grognar and Vortok can position themselves, then we'll roll initiative.
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Not sure, it's been ages since Mage armor was cast, I'd say after the next encounter it's expired. No sound from the other side of the door. No sign of any traps or unusual stonework. The door also doesn't have a lock.
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So you are all in a room with a fountain, and there are two exits. The open corridor has some goblin voices on the other side of it, and the closed door is a door that is closed. What happens next?
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Vortok may chose one of the following effects for the rest of the adventure:
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The runes say that anyone who offers gold to Desna, the goddess of fortune, will receive a boon(blessing). The runes also say that once the water leaves the fountain it loses it's magical properties after a few seconds, leaving just fresh water. Any PC who drops as least 1 gold coin into the fountain before taking a drink receives a +5 bonus on the roll to determine what happens to them.
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Yes knowledge of Religion would help with understanding the fountain of mystery. Without spoiling the whole truth, the effects revealed so far have only involved either a buff or penalty to various rolls. Luckily for Navika and Eal this inconvenience is not a permanent one.
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The water is cool and fresh, and safe to drink. The magical fountain glimmers and twinkles the same for everyone, but the effects of it's water varies for each drinker.
Xilanfur may make the same choice as Grognar.
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Grognar feels all warm and tingly inside as the magical water does it's work.
Grognar may chose one of the following effects for the rest of the adventure:
If anyone else drinks then also roll 1d10 for the effect.
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I like the players to roll as much as possible so that I'm not just playing by myself and unlucky rolls are more credible, but I'll take over some more of them.
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Hmm, something involving falling rocks...
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This magic fountain is made of stone and filled from an underground spring. Navika can't read the tiny runes along the fountain, other than the word Desna. The water is clean and cool, and glows while it is in the fountain. The voices are coming from down the open corridor, high pitched, sounds like goblins, more than one for sure. The tracks don't make a lot of sense, they are jumbled up.
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Still here, sorry, work is getting busy.
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The stone doors swing open, revealing a room bathed in s shimmering golden radiance like sunlight reflecting off the ocean. The light emanates from a rune-covered fountain in the center of the room. Faint talking noises can be heard. There are two exits from the room. One is an open corridor, and the other is a closed door.
About JarhaMale Human; Medium Humanoid ( Human )
AC:
Attacks:
Damage:
Special Attacks:
Saves:
Abilities:
Skills:
Feats:
Possessions: Greatsword; Studded Leather; shortbow, Arrows (20), Heavy Mace, Holy Water, Trail Rations (5) Special Abilities:
Ancient Historian (Scarab Sages Faction) You are well acquainted with the lore of fallen empires. Choose either Knowledge (history) or Linguistics. That skill becomes a class skill for you, and you begin play able to speak and read one of the following languages: Ancient Osiriani, Azlanti, Cyclops, Jistkan, Tekritanin, or Thassilonian.
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