
| Full Name |
Jask Derindi |
| Race |
Human |
| Classes/Levels |
Cleric 2D8 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
Lawful Neutral |
| Deity |
Nethys |
| Languages |
Azlanti, Common, Osiriani, Polygot |
| Strength |
9 |
| Dexterity |
11 |
| Constitution |
7 |
| Intelligence |
16 |
| Wisdom |
16 |
| Charisma |
15 |
About GMP-Jask Derindi
Init: +0
Senses: Perception +3
AC 10, touch 10, flat-footed 10
HP 8 (2D8-4)
Fort: +1; Ref: +0; Will: +8
Speed: 30 ft
Melee: unarmed strike +0 (1D3-1 nonlethal)
Base Atk: +1
CMB: +0
CMD: 10
Special Attacks: channel positive energy 8/day (DC 14, 1D6), hand of the acolyte (6/day)
Domains: Knowledge, Magic
Domain Spell-like Abilities: (CL 2nd; concentration +5) At will - Lore Keeper
Cleric Spells Prepared: (CL 2nd; concentration +5)
1st - Comprehend Languages(D), Endure Elements, Sanctuary (DC 14), Shield of Faith
0th - Detect Poison, Light, Mending, Read Magic
Skills:
Heal: +8
Knowledge (Arcana): +8
Knowledge (Geography): +8
Knowledge (Local): +8
Knowledge (Religion): +8
Spellcraft: +8
Survival: +5
Equipment: ragged clothes, masterwork manacles, Masterwork Dagger, Suit of leather Armor, 2 CLW Potions, Holy Symbol of Nethys, Spell Component Pouch