The Expansionist

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Hay everyone, I just received word that work is ramping up mandatory overtime. Mostly due to a lack of staff. This is going to leave me in a position that I won’t be able to keep up with the game. Because of that, I’m going conclude the game. It has been a wonderful journey and I hope everyone enjoyed the game. I will leave the game up for a couple of weeks, so everyone has a chance to read this post. After that I will close down the game, so it doesn’t clutter up everyone’s open games.

Thank you to everyone for playing,
GM Nightfiend


For those who celebrate it, happy upcoming Fourth of July.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP 30/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP 40/40 | Hero Points 3 | Rage -1/12 | Bane -0/3 | Spells Used:
Liotierri: HP 29/29 | Hero Points 1 | Spells Used:
Govrina: HP 36/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | 0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP 14/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

The old man rubs his chin for a moment while considering Darius’s question. "A ghoul you say. Hmm, seems a bit evasive and methodical for a ghoul. I mean, if it's a ghoul, it thought things through enough to disguise itself in Swarez’s clothing. That’s a bit more methodical than I recall ghouls being capable of. Dangerous none the less but they are usually straight forward about their foul intent. A bit unsettling to think one might be intelligent enough to act in this way.” The old man moves next to Cynthia in order to help calm her down.

“Perhaps a more formal introduction might be called for. I’m Maren Fulen, headmaster of the Archive. One of them at least, considering we currently have four. Anyway, I’m one of the two of the headmasters who authorized Cynthia's request to hire an adventuring group to help with determining what happened to Mr. Swarez. It never dawned on me that he might still be upstairs. I mean, considering the report I received that he collected up a copy of that book and then ran off.” He looks down at Cynthia with a raised eyebrow. “Anyhow, you have completed what was requested. If you wish, I will authorize the agreed upon payment of 1,000 gold and wish you well. Obviously, we will arrange a proper burial for Mr. Swarez. If you are interested in earning the second half of our offer, which I believe was an additional 1,000 gold, then the archive has a vested interest in this ghoul and the key it is after. The last thing we need is that gateway opening up into some strange place with unforeseeable circumstances before we can get a handle on it. Retrieve the key and eliminate the threat, whether it’s a ghoul or not, and the second half of that 1,000 gold is yours.”

After presenting his proposition, Fulen looks over at Darius as he’s thumbing through the book. “From my understanding, Saridis the Observer was the previous owner of this observatory. History says that he partly constructed the place himself. I believe the book you are in position of makes some mention of the man. History suggests he was a bit mad. He watched the stars with his weird machines, and some say he was able to communicate with the otherworldly beings of the Dark Tapestry, the black spaces between the stars. Saridis’s rival was a prominent mage named Beldrin. After a significant feud between the two, Saridis disappeared. It is thought that this feud arose when Saridis accused Beldrin of stealing a key to one of his many chambers, which contained the wondrous magical tools he used to watch and be watched by the stars.”

“If Beldrin did steal a key to Saridis’s magical chamber, he most likely hid it in one of his three towers, which once stood on a promontory near what is now known as the Reaping Rock. Only one tower remains standing—the Tower of the Broken Shield, commonly called Beldrin’s Tower. The Tower of the Candelabra has sunk deep into Lake Encarthan. The Tower of the Horn also fell into the lake; it remains half-flooded at all times. He most likely kept it in the Tower of the Horn, which is said to have held the keys too many of the chambers in his other spires. If this ghoul-thing is looking to retrieve one of the keys, it would stand to reason that he is likely heading there.”

After perusing the book, which is labeled “History of the True Art,” Darius is able to confirm most of what Fulen has said. The book mentions something about a duel between Saridis and Beldrin but doesn’t allude to who won the duel, and it confirms that the tower of the horn is where Saridis kept most of his keys.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP 30/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP 40/40 | Hero Points 3 | Rage -1/12 | Bane -0/3 | Spells Used:
Liotierri: HP 29/29 | Hero Points 1 | Spells Used:
Govrina: HP 36/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | 0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP 14/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

After inspecting the body, you notice that something has been feasting upon the corps. Its skin has been torn away in multiple locations and most notably the base of its skull has been cracked open where something has devoured the brain within. In addition, new stab wounds are also present, which was likely caused by Wayilant’s conjured sword.

Knowledge Religion (DC 12):
After examining the wounds closer, you can ascertain that they were most likely created by the claws and teeth of a ghoul. The consistency of the damage is similar to past ghoul attacks with the exception of the skull. Because the skull's bone is somewhat thick and difficult for a ghoul to penetrate, they generally feast on easier to obtain parts of the body before attempting such a feat. In this case, it looks like the brain was its main entree.

Heal (DC 20):
Within the scope of a quick inspection, you notice that the corps displays a few prominent spots of frost bite.

Govrina easily lifts the remains of the corps and is able to manipulate it without a problem. After navigating back through attic and down the ladder, you're meet by Cynthia Nail, who confirms the fact that the corps is indeed Andrew Swarez. It doesn’t take long before she starts weeping over the loss. In addition, an older man wearing a long robe, steps forward. Apparently, word made it back to the Archive that you were investigating the situation at the observatory. The man doesn’t seem as distraught as Cynthia over the loss but does have a concerned look on his face.

“I see you uncovered what happened to Mr. Swarez.” He says while looking over the naked corps. “Any idea what happened?” He asks with a raised eyebrow.

Cynthia’s sobbing slows as she looks up from the corps with a wanting expression in her eyes. “Please, you must find whoever did this. Whoever that was running around in his cloths must be brought to justice. Mr. Fulen came over to bring me a copy of the book that was taken. I thought it might help to find Swarez.” Realizing the hopelessness of her loss, Cynthia sits quietly staring at the book that, not so long ago, seemed endlessly important.


What would you guys like to do from here?


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP 30/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP 40/40 | Hero Points 3 | Rage -1/12 | Bane -0/3 | Spells Used:
Liotierri: HP 29/29 | Hero Points 1 | Spells Used:
Govrina: HP 36/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | 0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP 14/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Guarded by the crate lid, Wayilant moves into the room and peers beyond the grey wooden door. Scattered scraps of parchment and torn bindings cover the floor of this small chamber. Scratched glyphs and writings cover its stone walls and even span part of the ceiling. A foul reek hangs in the air, like the stench of something long dead.

Language (Aklo) or Linguistics (DC 25):
Written in the Aklo language a number of discernable statements stand out. One of which mentions Saridis the Observer, which you recall was the observatories previous owner. The scratching’s piece together something that sounds like a revenge plot for imprisoning someone or something in the room. Among the difficult to understand scratching’s is an image that clearly resembles the portal. Further into the text, you can piece together something about opening the portal into the dark tapestry.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP 30/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP 40/40 | Hero Points 3 | Rage -1/12 | Bane -0/3 | Spells Used:
Liotierri: HP 29/29 | Hero Points 1 | Spells Used:
Govrina: HP 36/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | 0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP 14/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Round 5

Wayilant: Moves into the room while his conjured blade continues to impale the corps. After taking hold of his holy symbol, he channels a powerful burst of positive energy that fills the entire room. In response, the greenness of the corps reverts back to its original tone. The boils that where erupting with an acidic fluid, fade and become difficult to see. Moments after the burst, the room falls silent, leaving little doubt that the haunt has slipped into a dormant state.

Out of rounds.

Wayilant now stands in the room and can get a good view of the large orrery. Its long arms stretching out while supporting a number of colored globes. Impaled onto one of the arms is a naked corps, which is facing west towards a gray wooden door that is currently ajar.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Round 5

Gravi: Offers some advice on how to put a haunt to rest.

Govrina: Moves into position to see into the room and guide the wooden lid towards the corps. (100 lbs. pr. level and 15 foot a round, if I’m not mistaken. Keep in mind, in order to guide the lid into the room, you will open yourself up to attack. That said, I’m considering you and Wayilant to have cover. +2 to AC.)

Wayilant: Continues to guide his conjured sword into attacking the corps. This time the blade thrusts through the dead body’s left shoulder before withdrawing and preparing for another attack.

Darius: Continues to keep his distance.

Bryndis: Continues to stand guard.

Haunt: Another Greening-yellow blob of acidic goo shoots out towards the cleric. This time the blob strikes fairly close to the secret door's entrance, causing bits of goo to splatter onto the wooden planks crossing the hole in the floor.

Wayilant (1) Govrina (2): 1d2 ⇒ 1

(Attack) Haunt vs. Wayilant: 1d20 + 6 ⇒ (9) + 6 = 15
(Damage): 2d4 ⇒ (2, 2) = 4

Round 5
Gravi (23)
Govrina (22)
Wayilant (16)
Darius (14)
Bryndis (11) (-1 Rage)
Unknown (10)

Round 5 everyone is up.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

In order to keep things moving, I’m going to assume that most everyone is hanging tight to see what the outcome of Wayilant’s attack produces. If you wish to post a round 3 action, I will accept a back post.

Round 3

Gravi: takes a moment to observes the cleric in action.

Govrina: moves the crate lid into a position that will provide some cover for Wayilant.

Wayilant: moves into a position where he has some cover from the doorframe and then, while utilizing the additional cover from Govrina’s crate lid, sends his conjured blade towards the corps. The blade strikes true, diving deep into the helpless corps. Although the blade reaped a solid hit, it is all but impossible to tell if it had any effect on the haunt.

Darius: While keeping to his word, the arcanist stays back out of the way. It’s clear that he wants nothing to do with spirit.

Bryndis: calms herself and then continues to keep a watchful eye on things.

The Haunt: responds to the magically summoned blade by spewing another glob of greenish-yellow acid towards Wayilant. The glob of acidic pus slams into the nearby wall than then sizzles as it drips down onto the floor.

(Attack) Haunt vs. Wayilant / Acid: 1d20 + 6 ⇒ (1) + 6 = 7
(Damage): 2d4 ⇒ (3, 4) = 7

Round 4
Gravi (23)
Govrina (22)
Wayilant (16)
Darius (14)
Bryndis (11) (-1 Rage)
Unknown (10)

Round 4 everyone is up.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Darius Radulescu wrote:
Ugh, I hate haunts... Was there a door leading a to the rightmost uncovered room? Which does not lead through the orrery room?

There is a door that the group passed to gain access to the open secret door. Bryndis listened to it and found no sound. Currently, it hasn’t been opened.

Darius Radulescu wrote:
Was there a graveyard near the museum?

You don’t recall seeing one, but in the vision, you noted that the grave was somewhat nearby. Those who have been in the secret room, recognize the grayish door as being the same door that is currently open within the room.

Round 2 (Continued)

Darius: spends some time contemplating the name of the missing assistant. (Andrew Swarez)

Bryndis: Stands by prepared to attack if the need arises. (-1 Rage) (Going to discontinue rage unless instructed not to.)

Haunt: While the group begins planning on what to do next, a glob of acid-like substance strike the secret door’s frame. The greenish-yellow substance trickles down the frame, leaving a sour vinegar smell within the attic.

Round 3
Gravi (23)
Govrina (22)
Wayilant (16)
Darius (14)
Bryndis (11) (-1 Rage)
Unknown (10)

Round 3 everyone is up.


Happy Father's Day for those who celebrate it.


Govrina Fireblood wrote:
I was assuming ‘Haunts’ are a little more complicated than what someone can explain in a few words.

The spoiler that I included for Wayilant is, for the most part, a good breakdown on haunts. It is reasonable to assume the information included in that spoiler is a bit much to pass on quickly, but I have decided that trying to draw lines on what can or cannot be passed on in such events isn't worth the time. The scope of the spoiler would likely be, a Haunt is a spirit that is bound to a particular event. It can manifest a damaging spell like ability to harm living beings around it. In this case, Acid Arrow is likely being manifested. It can only be damaged by some sort of positive energy. Reducing its HP to zero, puts it in a dormant state for a period of time. In order to permanently put the spirit to rest, you would have to complete something that it requires.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Bryndis, if you want to do something other than ready an attack, let me know. Otherwise, I’m going to assume you are prepared while invoking rage. The rage was invoked in round (1) and will count as one round of rage used on your turn in round (2).

Round 2

Gravi: Continues to observe what’s going on from outside the room.

Govrina: Begins looking for an object that she can use as a form of cover. After looking between the two boards on the floor, she finds the top of an open wooden crate. The crate’s lid happens to be two foot long and one foot wide, making it an ideal object for the task. Without hesitation, she focuses on the lid and lifts it up through the hole and brings it into position.

Wayilant: Moves out of the room and explains what's going on with the haunt. After taking a moment to regain his courage, he turns back towards the secret door.

Round 2
Gravi (23)
Govrina (22)
Wayilant (16)
Darius (14)
Bryndis (11)
Unknown (10)

Still require actions for Bryndis and Darius. I’ll give it till tomorrow. After that, I will assume your actions haven’t changed. Also remember, when someone succeeds on a knowledge check, I assume they shared that information with everyone. So, your characters would have access to Wayilant's knowledge about the haunt.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Wayilant Arden wrote:
What skill would you use to identify the corpse and it's traits?

Spellcraft (DC 17):
Based on the effect of the haunt's attack you feel the acid like projectile most resembles an arcane spell called Acid Arrow.
Govrina Fireblood wrote:
Can the rest of us even see what is going on?

From your current position, I would say that you can't actually see what's going on. That said, based on what you can hear, combined with what Gravi passed on, you would know that there is a corps in the room, and it is acting strangely. You would also be able to deduce that whatever is going on with the corps is likely bad, considering Gravi exited the room rather quickly. In addition, the fact something hit the wall as he exited the room, it wouldn't be a stretch to presume that some sort of ranged attack was used.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Wayilant:
Wayilant Perception 11: From your current position it isn’t easy to get a clear view of the corps. From what you can see, the corps meets the description of Andrew Swarez. It is currently caught up in the gears of the orrery and is covered in festering boils that are currently popping and discharging a greenish looking fluid. In addition, the corpse’s skin is a dark looking green.

Wayilant or Gravi, Knowledge Religion (DC 16):
After considering everything that you have seen, this situation brings to mind some of your past religious readings about haunts. Usually created by extreme conditions at the time of their death, haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it’s the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it’s even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. The classic haunted house isn’t a single haunt, but usually a dozen or more haunted areas spread throughout the structure.

Although haunts function like traps, they are difficult to detect since they cannot be easily observed until the round in which they manifest. Detect undead or detect alignment spells of the appropriate type allow an observer a chance to notice a haunt even before it manifests (allowing that character the appropriate check to notice the haunt, but at a –4 penalty). A haunt can infuse a maximum area with a 5-foot radius per point of CR possessed by the haunt, but the actual area is usually limited by the size of the room in which the haunt is located.

When a haunt is triggered, its effects manifest at initiative rank 10 in a surprise round. All characters in the haunt’s proximity can attempt to notice the haunt at the start of this surprise round by making a notice check). All haunts detect life sources and trigger as a result of the approach of or contact with living creatures, but some haunts can be tricked by effects like hide from undead or invisibility. On the surprise round in which a haunt manifests, positive energy applied to the haunt (via channeled energy, cure spells, and the like) can damage the haunt’s hit points (a haunt never gains a Will save to lessen the damage done by such effects, and attacks that require a successful attack roll to work must strike AC 10 in order to affect the haunt and not merely the physical structure it inhabits). Unless the haunt has an unusual weakness, no other form of attack can reduce its hit points. If the haunt is reduced to 0 hit points by positive energy, it is neutralized— if this occurs before the haunt takes its action at initiative rank 10, its effect does not occur.

A haunt can have virtually any effect identical to an existing spell effect, but often with different—and distinctly more frightening or unnerving—sensory or physical features than that spell effect normally has. (A haunt that has an effect not identical to an existing spell is certainly possible, but this requires designing a new spell effect.) A haunt might cause a room to explode into flames (duplicating fireball or fire storm), infuse a chamber with fear (duplicating cause fear, scare, or fear), or try to frighten a target to death (duplicating phantasmal killer or slay living).

A neutralized haunt is not destroyed and can manifest again after a period of time—to destroy a haunt, a specific action must be taken in the region to end the effect forever (such as burning a haunted house to the ground or burying the bones of the slaves who died on the site to create the haunt). This specific act is different for every haunt (although a number of nearby haunts often share the same destruction act).

Some haunts are persistent, and their immediate effects continue beyond the surprise round into actual full rounds. Persistent haunts continue to trigger their haunt effects once per round on their initiative rank until destroyed or they no longer have a target. All primary effects created by a haunt are mind-affecting fear effects, even those that actually produce physical effects. Immunity to fear grants immunity to a haunt’s direct effects, but not to secondary effects that arise as a result of the haunt’s attack.

Everyone Else, Knowledge Religion (DC 18):
After considering the description that the others have given, this situation brings to mind something you read about haunts and ghosts. Usually created by extreme conditions at the time of their death, spirits like this always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it’s the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it’s even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. The classic haunted house isn’t a single haunt, but usually a dozen or more haunted areas spread throughout the structure.

Although haunts function like traps, they are difficult to detect since they cannot be easily observed until the round in which they manifest. Detect undead or detect alignment spells of the appropriate type allow an observer a chance to notice a haunt even before it manifests (allowing that character the appropriate check to notice the haunt, but at a –4 penalty). A haunt can infuse a maximum area with a 5-foot radius per point of CR possessed by the haunt, but the actual area is usually limited by the size of the room in which the haunt is located.

When a haunt is triggered, its effects manifest at initiative rank 10 in a surprise round. All characters in the haunt’s proximity can attempt to notice the haunt at the start of this surprise round by making a notice check). All haunts detect life sources and trigger as a result of the approach of or contact with living creatures, but some haunts can be tricked by effects like hide from undead or invisibility. On the surprise round in which a haunt manifests, positive energy applied to the haunt (via channeled energy, cure spells, and the like) can damage the haunt’s hit points (a haunt never gains a Will save to lessen the damage done by such effects, and attacks that require a successful attack roll to work must strike AC 10 in order to affect the haunt and not merely the physical structure it inhabits). Unless the haunt has an unusual weakness, no other form of attack can reduce its hit points. If the haunt is reduced to 0 hit points by positive energy, it is neutralized— if this occurs before the haunt takes its action at initiative rank 10, its effect does not occur.

A haunt can have virtually any effect identical to an existing spell effect, but often with different—and distinctly more frightening or unnerving—sensory or physical features than that spell effect normally has. (A haunt that has an effect not identical to an existing spell is certainly possible, but this requires designing a new spell effect.) A haunt might cause a room to explode into flames (duplicating fireball or fire storm), infuse a chamber with fear (duplicating cause fear, scare, or fear), or try to frighten a target to death (duplicating phantasmal killer or slay living).

A neutralized haunt is not destroyed and can manifest again after a period of time—to destroy a haunt, a specific action must be taken in the region to end the effect forever (such as burning a haunted house to the ground or burying the bones of the slaves who died on the site to create the haunt). This specific act is different for every haunt (although a number of nearby haunts often share the same destruction act).

Some haunts are persistent, and their immediate effects continue beyond the surprise round into actual full rounds. Persistent haunts continue to trigger their haunt effects once per round on their initiative rank until destroyed or they no longer have a target. All primary effects created by a haunt are mind-affecting fear effects, even those that actually produce physical effects. Immunity to fear grants immunity to a haunt’s direct effects, but not to secondary effects that arise as a result of the haunt’s attack.

Shortly after Wayilant enters the room, everyone receives a horrific vision. In the vision, a withered humanoid figure with an elongated, pointed tongue bursts forth from a gray door and grabs the then-living Swarez, subsequently tearing him apart with its jagged claws and teeth. As the terrifying vision fades, the monster hisses, “The gate shall soon open!”

After the horrific assault, a moment of peace comes over you while you see yourself standing outside the museum over a grave with a headstone that reads "Andrew Swarez."

After the vision fades, an elongated green projectile shoots out of the corps towards Wayilant. The green acidic projectile strikes the Orrery and sizzles as it drips from the device to the ground.

Corps (Attack): 1d20 + 6 ⇒ (1) + 6 = 7
(Acid Damage): 2d4 ⇒ (3, 2) = 5

Round 2

Gravi (23)
Govrina (22)
Wayilant (16)
Darius (14)
Bryndis (11)
Unknown (10)

The party is up. I’m going to assume Gravi’s player is distracted and thus afk. I will shadow him until he returns. Gravi, if you return, please feel free to jump in at any time.


Darius Radulescu wrote:
So Gravi went into the orrery room, and heard/saw something and then fled out of the room?

More or less, yes. He would have likely explained what he saw, which was the corps turning green and erupting with boils. Shortly after vacating the room, the sound of something striking the wall could be heard from your location. Sorry for the delay, I wanted to give Gravi ample time to reply on his own accord. Because there hasn't been a post since June 7th, I chose to move him out of the room to avoid any further delays.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Gravi (Bot) Unsure about what’s going on with the corps on the other side of the room, Gravi decides to make his way across the wobbly boards and out of the secret room.

Almost immediately after the inquisitor exits the room, the sound of something striking the wall can be heard.

Round 1

Gravi (23)
Govrina (22)
Wayilant (16)
Darius (14)
Bryndis (11)
Unknown (10)

The rest of the group is up.


Gravi:
As fare as you can tell, the corps is the only thing within the room that is active. More or less, the hair on the back of your neck is standing up as the corps turns green and begins spewing acidic looking pus from large boils. Your gut is telling you something bad is about to happen, even though you're not entirely sure what. That said, the corps is the only thing in the room that appears to be doing anything. That coupled with the sound of brains being eaten has set off your internal alarms.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Gravi:
Perception 29: As you enter the room, you think you hear the sound of brains being eaten. Immediately, your attention is drawn to the naked corps. The limp body quickly turns green and begins spewing acidic looking puss all over itself. (Because of your high perception roll, and the fact you are the only one in the room, you get to act in the surprise round.)

Initiative:

Wayilant Init: 1d20 + 1 ⇒ (15) + 1 = 16
Bryndis Init: 1d20 + 3 ⇒ (8) + 3 = 11
Darius Init: 1d20 + 4 ⇒ (2) + 4 = 6
Gravi Init: 1d20 + 3 ⇒ (20) + 3 = 23
Darius Init: 1d20 + 4 ⇒ (10) + 4 = 14
Govrina Init: 1d20 + 3 ⇒ (19) + 3 = 22

Surprise Round (You may take a standard or move action during this round.)

Gravi (23)
Unknown (10)

Gravi is up


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Govrina moves the two fifteen-foot planks from the scaffolding up into the attic. It doesn’t take long before they’re across the ten-foot-long beach in the attic’s floor. Now, with a clear path to the other side, the group is able to proceed across the two wobbly boards.


Gravi: No worries, I assumed as much. That's why I took the liberty. I normally try not to impose a GM roll on anything damaging or harmful, but I will step in on occasions like this, when I need to move things forward. I suppose it would have been worse if I failed the roll. )

Govrina Knowledge Engineering 9: The floor seems structurally safe. Although its crossbeams look to be sold, most of floor's planks appear to be old and warn. You surmise that it should hold firm under normal load, but you wouldn't recommend doubling up on any one spot. The part of the floor that broke, did so due to being worn out. The floor's supports, which firmly run on both sides of the walkway, seems structurally sound. (Moving forward, I will note the fact that you have that knowledge covered. Thanks for pointing it out.)


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Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

In order to move forward, I’m going to make Gravi’s save.

Gravi’s Save: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Just as the floor beneath the two adventure’s feet gives way, Govrina manages to focus enough of her energy to bring the process into slow motion. It’s almost as if the remainder of the rotten boards are refusing to accept their fate and simply fall to the ground. Quick as a cat, Gravi manages to press off of one of the Simi-floating boards and then pull himself over to the secret door. In doing so, he manages to avoid the fall. Unfortunately, Darius was not as lucky. In a heated panic, the arcanist grabbed for anything he could get his hands on while loudly reciting a number of colorful profanities. In the end, he was unable to get hold of anything, which resulted in an impact that could be heard fare above. Between the debris, and the distance the arcanist fell, there is little doubt Darius suffered a painful tumble.

Bryndis: Perception 29 Moments after the fall, Bryndis begins inspecting the edges of the hole that now covers a five-foot by ten-foot section of the floor in front of the secret door. After a detailed inspection, she concludes that the remainder of the floor is sturdy enough to support a solid load. In addition, she also noticed a fifteen-foot-long scaffolding in the lower exhibit hall. Multiple boards running the length of the scaffolding look as if they could be used to cover the hole.

Soon, a hemp rope descends down into the room below. With Bryndis and Wayilant both securing the rope, Darius makes an attempt to climb it. The process becomes daunting, considering the rope is unknotted and difficult to keep hold of. Soon, the rope beings pulling Darius up. When Darius looks up, expecting to see the two adventures pulling heavily on the rope, he is caught a little off guard when he sees nether pulling on the rope at all. In fact, the rope seems to be doing all the work on its own.

This leaves Gravi at the secret door’s entrance and the rest of the group on the other side of the hole. Darius has made it back up into the attic, by the use of the fifty-foot rope and Govrina’s ability. Govrina can remove a hero point. To the best of the group’s ability, the walkway seems secure. I don’t believe anyone has engineering, but I could be simply overlooking it.


Wayilant Arden wrote:
Wayilant tries his best carefully help Darius up from the hole in the floor. [dice=Reflex]1d20 + 2

With a 50' length of rope, helping them back up into the attic shouldn't be an issue. That, or they could simply return to the ladder. The five-foot by ten-foot hole in the floor may pose a challenge, depending on how you decide to overcome it.


Govrina Fireblood wrote:
Spitballing here, but if I can 'catch' a falling board with my powers could that small piece of semi-steady floor give them some sort of a minor bonus to their Reflex saves?

I would say yes to this with a stipulation and a couple options. First, you would need to make the same reflex save as they do in order to invoke the skill in time. In this particular case, the hazard calls for a fairly high reflex. A 21 reflex save with only a +3 to react would be considered difficult. If successful, it would grant both targets a +2 to their saves. The other alternative would be to spend a Hero point, which would guarantee success and grant either target a +4 to their roll, or both targets a +2. This choice would need to be stated before their roll is made. If stated after their roll is made, then the bonus would be a +2 to a single target or a +1 to both targets.

Hero point bonus:
Bonus: If used before a roll is made, a hero point grants you a +8-luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Hero Points


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Once Darius reaches Gravi, he manages to get a glimpse of the orrery before a ten-foot section of the floor collapses. Wood splinters and rotten boards plummet forty foot into one of the lower exhibit halls.

Falling Damage: 4d6 ⇒ (6, 4, 1, 5) = 16
(Both Gravi and Darius need to make a Reflex Save (DC 21) to avoid the fall.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Gravi::
Peering in through the secret door, you see an octagon shaped room. Strange, organic-looking patterns wind across the walls and ceiling of this chamber, and the stone walls look as though they had grown winding tendrils that enshroud the area. At the chamber’s center stands a massive, rust-covered device of gears and arms about fifteen feet across. The end of each arm supports a different colored sphere. Strange projections and barbed arrows point through each of the globes, their directions seemingly random. Opposite from the chamber’s entrance, a naked and clearly dead body is impaled by a rust-red arrow. The corpse faces a gray, wooden door, which stands ajar.

Knowledge Arcana or Geography (DC 15):
The device in the center of the room is an orrery depiction of Golarion’s known solar system.

Bryndis Perception 15: The room beyond the wooden door is silent.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

New map is posted. From what I can discern, current marching order is as follows. (Bryndis, Wayilant, Gravi, Darius, Govrina.) Unless specified otherwise, I will assume that’s the default order.

Reeking of vermin droppings, sagging walkways and cramped stairwells connect the museum’s winding upper levels. Stifling heat fills the sealed-off rooms and crannies, while cracked and rotten boards pop and creak at the slightest touch. Dry-rotted debris lie heaped atop broken furniture and shattered crates in the long-disused chambers. Boot prints make an uncertain and winding trail through the thick dust on the attic’s floors. The footprints lead to a secret door that now stands slightly ajar. Directly south of Bryndis’s current position, a second wooden door remains closed.

Bryndis Perception 22: Aside from the boot prints, which wind their way through the attic and to the secret door, nothing else seems out of place.

Govrina Perception 10: From the back of the group it is hard discern what is going on up ahead. At best, you manage to see Bryndis point at something on the ground but can quite tell what she’s referring to.

(Glad to hear you are on your way home Wayilant. I hope all went well and I wish you a speedy recovery.)


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Alina nods in agreement and then takes Julie by the hand and heads out with Talienda.

After thoroughly inspecting the portal, the group heads back through the illusionary wall and down the corridor. There, a wooden ladder reaches forty-foot up into a small square hole, which appears to be a squeeze for the larger members of the group.


Before moving forward, I will need a marching order for a single file, 5-foot wide, environment. I know we addressed this some time ago, but the party makeup has changed.


With the group presumably heading into an investigation, Talienda steps over to Wayilant. “Perhaps Alina and I should had back to the Lodge with Julie. Whatever is in the attic sounds dangerous and I wouldn’t want her to get caught in the crossfire.”


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Wayilant Arden wrote:
My fellow Flagon Slayers, Wayilant's player is still stuck at a hospital with horrible wifi. And he wants to give his next posts the attention they deserve! I may get discharged tomorrow. GM Nightfiend, please message me for any thoughts you have on the upcoming posts.

Sounds good Wayilant. I will put together a PM for you shortly.


Govrina Fireblood wrote:
I am ready to head up to the attic as soon as everyone else is.

I suspect that everyone is waiting to see the outcome of Wayilant's situation. I'm personally holding off on dealing with the Talienda situation until he returns. Adom had a request on how he wanted his story to unfold, so I am waiting to see how Wayilant would like to interpret that.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Darius Knowledge Arcana and History 32: You try and recall anything that might resemble what you are looking at, but in the end, you conclude that the doorway is unique. Its markings, on the other hand, depict astrological references, which you feel is some sort of setting or destination. By the design of the portal, you can discern that it is activated by an external trigger, which would coincide with the fact that they have been looking for some sort of key.

Govrina Knowledge Engineering 11: The shinning doorway sits independent from any of the structure’s stone walls and is deeply imbedded into the heavy granite floor. Its markings look to be unlike anything you have seen before and although it is obviously some sort of portal, its design is quite unique.

Govrina Perception 23: After staring at the doorway’s markings for a while, you kind of feel that they are moving, very, very slowly.

Govrina Use Magical Device 20: Although you have little doubt that the portal is magical, you don’t believe you have the ability, or knowledge, to activate it.

Let me know when you would like to proceed to the attic and give me an order in which you will head up the ladder.


While glancing over at the observatory’s entrance, Cynthia nods in agreement. “If you will follow me, I can show you the way to the portal.” She says after opening the Iron Gate. Following the curator, you enter a set of large double doors, which leads you into a cluttered room. Crates and barrels of all shapes and sizes are stack in almost every corner of the room. She then leads you down a corridor that passes by a ladder, which leads up into the building’s attic. “That ladder is where Andrew entered the top floor of the observatory.” She points at the ladder as she continues down the corridor towards a stone wall. “This part is a little odd.” She says while moving her hand through the stone wall, demonstrating that it is actually an illusion. After the demonstration, she steps through the illusion and into another stone corridor that leads down under the building’s main floor. The corridor descends about fifty feet before leading to a gleaming doorway. The doorway is copper in color, inlayed with malachite, and covered in arabesques. Quickly looking at the door, you notice that it doesn’t have any obvious handles or locks.

“A couple of our workers stumbled on this portal shortly after we began documenting the building’s contents. As you can see, there isn’t much else down here other than the portal, but you are welcome to examine the area.” After stating the obvious, Cynthia steps back and allows you to investigate.


All Is good on my end Wayilant. Take what time you need to recover. Best wishes and speedy recovery.


I'm not sure if I should put this out there or not, so I'm going to post this and hope I didn't overstep my lane too much. Wayilant sent me a PM stating that his posts will be slightly delayed. He is dealing with medical challenge that hopefully will be resolved before long.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

The woman tucks the two books she is carrying in under her arm and then tries to explain the situation a little more clearly. “Swarez was exploring the museum’s attics and towers looking for clues about the key to a newly discovered portal in the museum’s catacombs. The day he went up into the attic, he stayed up there for a long time. When he came down, he acted strangely. It was as if he didn’t recognize anyone. His voice was hoarse and the words he used were bizarre and archaic. He kept rambling about Saridis the Observer, but nothing he said made sense.”

“He headed for the catacombs and stared at the portal we’ve been trying to unlock for some time. I don’t think he realized I was still there. I followed him around the other areas in the catacombs, where he seemed to be desperately searching for something. When he couldn’t find it, he was furious. Swarez avoided me after that, but I saw him look something up in our copy of Jackdaw’s History of the True Art, a book about famous wizards and astrologers. He took the book with him and ran out of the museum. I didn’t dare follow him and haven’t seen him since.”

“You are welcome to look wherever you like. The portal is down under the building, in a set of catacombs that we discovered. I have been down there a number of times. It should be safe to take a look around. The attic, on the other hand, I haven’t gone up there. Frankly, since the incident, I have been too afraid to poke around up there.”

“I don’t think he has the key to open the portal. I suspect that’s what he’s looking for. That said, I don’t know this for sure. As far as I know, he hasn't opened it, and I can’t say that I personally know any witches.”


No problem, Bryndis. I expected to have player's post increase and decrease with a game that is long in the tooth. The tour simply added in geographical lore. If I had rolled a (16+4=20) on any of the perception checks, then Govrina's presence would have invoked an encounter. As it stands, I didn't. No harm, no foul.

(Back Post) Taking a deep whiff of the fire, Bryndis recognizes the smell of pine wood.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

The woman looks down at the fog with a disturbed look on her face. “Authorities? Oh no. This is simply some weird reaction involving some foreign ice that was used to keep one of our imported artifacts cool. I never seen ice do this before, but seems harmless enough.”

Taking a moment, she steps over to the Iron Gate and then opens it. “Please come in. I’m glad you made it. I received word that your group signed on. It would appear something quite bizarre has happened to my new assistant, Andrew Swarez, while we were researching the key to a newly discovered portal beneath the museum. I had warned Swarez that many corners of the museum hold mysteries that, as of yet, have never been looked into, but I’m afraid something got to him all the same, as the last time I saw him he was acting quite strangely. I fear something evil in the attics of the museum may have cursed him which likely played a part in his disappearance. The Quarterfaux has a vested interest in knowing what happened to Swarez and has put up the payment to find him. I, on the other hand, am less motivated by what he discovered and more concerned about his safety.”


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

I’m going to move things forward with the understanding that the group still intends to meet with Cynthia Nail at the Quarterfaux Archive. Feel free to back post any questions or interactions you wish to have with Sharpnail.

As the evening wears on, Sharpnail eventually heads out. The doctor seems vastly relieved upon his departure. “That was most uncomfortable.” He says while pouring himself one last drink before heading off to bed.

Before long the group heads out towards the museum. When you arrive towards the back entrance of the museum’s property, a couple private guards stop you and inspect your evening passes. After inspecting the passes, they allow you to pass without incident. From what you can ascertain, the museum is apparently broken down into multiple buildings within the archive's property. Mrs. Nail’s building is much older than many of the other building and has only recently been added to the archive’s collection. Prior to its current disposition, the building was some sort of observatory, which seconded as a smaller museum of astrology.

The Quarterfaux Archives

A well-dressed woman with chestnut colored hair currently stands just inside the building’s external iron gates. She holds a number of books in one hand and is apparently distracted by a foggy cloud that is currently coming out of the building's front doors. “Oh my. This won’t do. This is going to take all night to clear out.” She says to herself while assessing the situation.


Ok Adam. Best wishes going forward. Sorry the game wasn't fun for you. I hope you find a better fit down the road.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Being only an earshot away, Sharpnail quickly responds to the question in order to prevent an uncomfortable situation with the doctor. “I believe Dr. Trice was referring to my affliction. I have been struggling with a variant of Lycanthropy, which could be dangerous if left unchecked. That said, the good doctor here, has made large strides in helping me control the situation.” Sharpnail looks over at Dr. Trice for a moment. “Then again, he might have been referring to my choice of profession. My presence has a tendency to attract the law, which in turn could end poorly.”

Dr. Trice rolls his eyes. “You know that’s not what I meant. I was referring to your affliction.”

Sharpnail laughs lightly. “Either way, there it is. From what bits and pieces, I have gathered so fare, I understand you will be looking into the missing assistant from the Quarterfaux Archives. I hope that goes well. Cynthia is a close friend of mine. Anyway, Dr. Trice knows how to reach me when you are ready to look into the cult. I will work on a map, although it will likely be crude, it should help you to navigate through the Vault.” Hesitant to leave, Sharpnail pours himself a second glass of brandy and then slides over to the fireplace. The doctor, on the other hand, opens the front door with anticipation of Shapnail's departure and then clears his throat rather loudly.


Date: Calistril 7th 4712 AR | Time: Evening | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Govrina Fireblood wrote:
Im with Bryndis, wherever that is.

I assumed when Bryndis said let's go drink, that she meant she was tagging along with Wayilant with the expectation that it would likely end in drinking. I could be wrong about this, but unless stated otherwise, I’m going to make that assumption.

After arriving back at the Vodavani Lodge, you find yourself welcomed with a hot meal and a quiet evening of story swapping. Dr. Trice shares a few stories about previous Pathfinders that have ventured out from his location and never returned, along with a few local stories complicit in rumors and gossip. As the evening wears on, a knock inevitably comes to the door. When Dr. Trice answers the door, you see him pause for a long moment, then whisper something to whoever is beyond the door.

Sense Motive (DC 16):
You detect a sense of panic in Dr. Trice’s voice and judge his moment of pause as a reaction to encountering something unexpected.

Perception (DC 18):
You are able to overhear the whispered conversation at the door. The doctor whispers “You can’t come here. You pose a threat to everyone here.” The voice beyond the door replies, “It’s safe. I’m fully in control and I have important business with these adventurers. Business that might threaten the entire region.” Finally, the doctor responds “Very well. Make it quick and then be gone. The last thing I need is the wrong attention drawn to my practice.”

After a short conversation, Dr. Trice steps back and allows a well-dressed middle-aged man through the door. The man wears the attire of a noble but doesn’t sport any of the noteworthy high-end accessories that one would expect from such a station. “Good evening. I’m Sharpnail, I spoke with you earlier today. Sheriff Hemlock is a close friend of mine and I received word that you would be heading this way to investigate the Urgathoa cult that has been running amuck.” The man steps further into the room and takes a seat, while Dr. Trice steps over to a small table and begins filling a number of sifters with brandy.

After receiving a glass of the brandy, Sharpnail turns to your group and begins explaining his presence. “After receiving the message from sheriff Hemlock, I had a few of my men look deeper into this occult situation. Granted I have been aware of their stooped little game for quite some time, but never paid much attention to it seeing that it never disrupted my business. Anyway, my men followed a few of their priests down into the sewer system, also known as the Vault, which is how they manage to circumvent the law while transporting illicit property. In this case, they were smuggling female prisoners. My men followed them deep into the Valt where they observed the priests emerge from one of the outer intakes that stretches beyond the city. They said the females were escorted from the sewers to an old, ruined temple of Urgathoa. I should be able to give you fairly good instructions on how to navigate through the Valt and up to this temple. From my understanding, the temple butts up against an old stony mountain, which likely serves as part of the temple.”

Sharpnail takes a large drink of the brandy and then continues. “After greasing a few palms, and speaking with a historian friend of mine, I was able to dig up some history on these guys. Apparently, they aren’t your typical Urgathoa followers. Not that the basic variant isn’t bad enough. These guys are linked with the Whispering Way, which means they are linked in some foul manner to the Whispering Tyrant. Their organization dates back to ancient times when they use to be some weird variant of a dragon cult. How they managed to convert from a dragon cult to Urgathoa is anyone’s guess, but it sounds like trouble to me. Dragon Cult, Whispering Way, and the fact that they are trafficking people, sounds like big trouble to be more precise. It might be worth mentioning that there is something dangerous in the sewers. I’m not exactly sure what it is, but whatever it is, it ate one of my men. By the sound of it, it ate him so quickly that the others didn’t get a chance to see what happened.” After sharing that little tidbit of information, Sharpnail sits his empty glass down on a nearby table and then stands up. Dr. Trice, being eager to see Sharpnail leave, quickly heads over to the door and waits for the man to exit. Sharpnail, on the other hand, waits around for a moment to answer any questions you might have.


Date: Calistril 7th 4712 AR | Time: Early Afternoon | Weather: Overcast with Light Drizzle::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Third Hour of the walk. Post 3/3

Commoner’s Perception 3rd Hour: 1d20 + 4 ⇒ (14) + 4 = 18 <--Commoner thought they seen horns on Govrina, but then shrugged it off thinking it had to be their imagination.

The rest of your stroll takes you back through the fortified portcullis and over the bridge while the effect of the overcast sky brings a light drizzle of rain. After crossing the bridge, you head north, opting to take a longer rout back to the lodge. This rout takes you through most of Caliphas’s external residence, most of which are simple and unexciting.

Guard's Perception: 1d20 + 6 ⇒ (3) + 6 = 9

[ooc] Once you arrive back at the lodge it is Early afternoon with overcast skies and a light drizzle of rain. Is there anything else you would like to accomplish before sunset?


Date: Calistril 7th 4712 AR | Time: Late-Morning | Weather: Slightly Foggy and Overcast::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Second hour of the walk. Post 2/3

Commoner’s Perception 2nd Hour: 1d20 + 4 ⇒ (1) + 4 = 5

With early afternoon just around the corner, the morning concludes with a number of dark clouds forming over the city. The fog, which normally dissipates about this time anywhere else in the world, seems to linger in Ustalav much longer than expected.

After passing the large castle, the group heads further south, which leads into the Caliphas’s main docking district. Large wooden walkways stretching into the depths of the lake like fingers on a hand. Lake vessels, of a variety of different sizes, line the docks where crews of men work diligently to unload their cargo. Towards the eastern part of the marina, you catch sight of a unique looking restraint, which appears to be closed. Considering the time of day, the fact the restraint is closed is a bit odd. A sign hanging over its entrance reads “The Seventh Eye”.

Knowledge Local (DC 20):
The Seventh Eye is a mysterious restaurant located in the east docks of Caliphas. This odd restaurant opens only at the whim of its owner, Dr. Low. Few have ever met the man but those who have describe him as of Tian descent and clearly a cultured gentleman with impeccable manners and social graces. Beyond this, opinions differ. Some claim he is a mystic genius, others a criminal mastermind who uses the Seventh Eye as a mere front for something far more sinister.

After enjoying the stroll through the docks district, the road veers northwest into a housing tract. The homes are not nearly as elegant as the rest of the buildings within Caliphas, but don’t look to be slummy either. Many of the residence, that you catch sight of, quickly head into their homes as you pass by. Soon the road turns north and eventually reaches a heavily traveled cross street. To the left of the intersection, you catch sight of a highly decorated hotel call the Majesty, which by the looks of its clientele, is extremely high end. The building stands four stories tall and is exquisitely detailed.

Knowledge Local or Nobility (DC 18):
The Majesty or Majesty Hotel stands four stories tall and boasts a hundred sumptuously decorated rooms. The owner, Orenthal Rightier, has decorated many of the rooms in exotic themes to ensure visitors from beyond Ustalav can feel at home. The penthouse floor contains four vast suites but, for reasons unknown, no guest is ever aloud to rent Room 404.

To the right of the intersection, you see a large park that rests directly next to Castle Stryithe. Towards the center of the park, a large glass building displays a variety of different species from different parts of the world. Next to the odd structure, a number of statues sit nestled in their own botanical display. Further into the park you can see a reflecting pool lined with columns.

Knowledge History or Local (DC 18):
Restoration Park was built by the aristocracy of Caliphas after the end of the Shining Crusade by sealing off then burying an older part of the city. The park's most prominent feature is an enormous iron glass house that is home to many exotic species brought to Ustalav from warmer climes. The park's other statuary includes a statue of Sesasgia Caliphvaso who refounded Caliphas after the defeat of the Whispering Tyrant, and "The Valiant Charge" a huge statue of Ustalav's founder, Soividia Ustav. The park also includes a reflecting pool, commissioned by Ilmhost Vheist, that is lined with columns depicting soldiers of the Shining Crusade facing off against barbaric Kellids, orcs from the Hold of Belkzen, werewolves, and a variety of undead horrors including dullahans and graveknights.

Following the road north, along the perimeter of the park, you stumble across a unique looking building with a gigantic dome of amethyst-veined black marble. Almost immediately upon catching sight of the building, Wayilant picks up his pace and begins to hurry everyone else down the road.

Knowledge Religion or Local (DC 16):
You recognize the building as being the Maiden’s Choir. Led by High Priestess Verith Thestia, Maiden's Choir serves as Caliphas' most prominent temple dedicated to Pharasma. At its heart, stands a silver, mausoleum-like reliquary claimed to contain a hoard of holy treasures including the Sarkorian song skulls, the scroll bones of Father Gesenge, the armoured Gown of Tears, and one of the steel feathers of Pharasma's own herald, the Steward of the Skein. Maiden's Choir is also home to the prominent exorcist Zetiah Mardhalas.

With the extra motivation, brought about by Wayilant, the group quickly turns right and begins heading east. Many of the buildings down this street include shops dedicated to the arts. Anything from costume design to painting can be found here.

Knowledge Local DC 14:
The shops down this part of Caliphas reflect the fact that they are within close proximity to the Palace of Voices. The Palace of Voices serves as the most significant opera house and theatre in the Ustalavic capital of Caliphas. For the elite of the city, the Palace of Voices serves as a hub of culture despite the conflicts and intrigues occurring behind the scenes. The Palace of Voices is owned by the brother and sister Paulo and Marrian Carameizta who inherited it from their parents. The pair's relationship is full of petty dislikes, long-standing sibling rivalries, and they both have diametrically opposed ideas about how best to run the theatre leading them to detest each other. While Paulo and Marrian engage in endless petty squabbling, the Palace of Voices employees now look to the conductor Aldentor Rudono for artistic leadership. Aldentor's love-hate relationship with Calmadra Vhalikackos of the Karcau Opera is well known.


Date: Calistril 7th 4712 AR | Time: Mid-Morning | Weather: Slightly Foggy::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

(I’m going to estimate that the walk into and around Caliphas will take about three hours, so I will break down the experience into three one-hour segments. I have indicated on the map which direction the group travels and I have broken down the trip into three different colored segments that indicate where you are during each passing hour. Lt. Blue is the first hour, Dark Blue is the second hour, and purple is the third.)

OK, here we go. GM takes a deep breath before spewing out a wall of text. Post 1/3

First hour of the walk.

Commoner’s Perception 1st Hour: 1d20 + 4 ⇒ (11) + 4 = 15

Your walk begins somewhat near the lodge. Heading north it take you past Lethean Manor, which is built upon Laurelight Hill. The gothic style manor sits amongst manicured private gardens of sweetly scented flowers, dotted with eerily gazing statues, where it overlooks much of the city of Caliphas.

Knowledge Local or Nobility (DC 16):
Lethean Manor has served as the ancestral home of the House Caliphvaso for generations. The manor most regularly serves as the home of Countess Carmilla Caliphvaso and her all-male serving staff; it also serves as the most common venue for her much-lauded fetes. Those who attend such revelries at the Lethean Manor recall the decadence of their surroundings, scandalous entertainments, and a feeling of constantly being observed, but little else. Details of what actually occurred at these gatherings, or in the manor itself, are scarce.

Knowledge Nature (DC 16):
The flowers that frequent these gardens are poisonous.

As you travel further north, your sense of smell becomes overwhelmed with the fragrance of professionally prepared food. Soon, a large restraint comes into view with a building sized sign that reads “Dallance” mounted on its side, facing the street.

Knowledge Local (DC 12):
Dalliance is a high-end restaurant that specializes in Taldan cuisine and is rated as one of the finest eateries in the city. Chef Vido Caldoveri is renowned for cultivating an air of mystery around the restaurant as its menu changes daily and includes exotic ingredients. Booking out months in advance, Dalliance is an extravagant experience for anyone lucky enough to dine there.

After passing the restraint, your path takes you across a small bridge, which spans across a small stream. After crossing the bridge, you turn left and continue to follow the road to a second bridge. The second bridge sits in front of a heavily fortified portcullis. Guarded merchant caravans along with a large number of Ustalavian residence commonly pass through this area. Although the guards remain vigilant, they don’t seem to overly scrutinize those passing by.

Guard’s Perception: 1d20 + 6 ⇒ (13) + 6 = 19 <---Ewww, almost noticed Govrina!

After passing through the city’s main gate, the road turns left, sending you south. Along the road, a number of smaller shops line both sides of the street. Merchants, from a number of shops, openly mingle with customers while peddling their products. Before long, you approach a unique looking castle. Its crimson stone is riddled with a large number of incredibly detailed stained-glass windows. It supports a spire-crowned citadel that is surrounded by gothic buttresses that stabs into the sky like a blade.

Knowledge Local or Nobility (DC 16):
The castle was only recently built at the behest of Countess Carmilla Caliphvaso of House Caliphvaso when word of the royal court's relocation reached her. Castle Stryithe now serves as home to Prince Aduard Ordranti III, he oversees the royal duties of Ustalav from atop a black-antlered royal throne in his vast audience chamber.

Knowledge Local or Nobility (DC 20):
The castle also features the Hall of Peers with its 16 traditional stations, the Gallery of Ancestors, a large portrait gallery, and the Royal Archives. It also has a private guest wing, numerous salons and conference chambers, and uncountable alcoves and shadowy corners perfect for sinister intrigues. The palace servants commonly whisper about stranger features, which includes entire hidden floors, shifting passageways, secret escape routes, and hidden oubliettes. Some have even suggested the whole palace is based around an occult design that suggests a blasphemous agenda.


I wanted to give everyone a heads up that I'm currently working on a more detailed post, outlining the walk/tour that you are undertaking. The post will highlight a number of things within the city of Caliphas but is taking a modest amount of time to complete. I expect to be finished with it sometime tonight.


The old man leans on the side of the building to support his weight and then continues. “I suspected that was the case. After receiving the sheriff’s message, me and my boys have been watching for your arrival. I apologize for my distant spectating, but I wanted to be cautious. Anyway, we have a lot to discuss. I take it that you are staying at the lodge tonight? Ither way, I believe your observation is correct. This isn't a good place to go into too much detail. I will meet you at the Lodge latter this evening. It should be safe to discuss things there.” After the brief introduction, the old man turns and heads back towards the alley.

________________________________________________________________

The walk
Most the afternoon is filled with the wonders that are Caliphas. The thickly robust capital of Ustalav doesn’t disappoint when it comes to sheer development. Its highly decorative gothic style structures display a large variety of sculptures, which include statues of medusa, gargoyles, angles, demons, and a variety of different humans. Any structure relating to Pharasma also include depictions of death and the birth of new life. The streets are riddled with finely dressed individuals making their way through the bustle of city, while decorative carts and buggies periodically pass by.

The stores of the inner city are vast and laden with wears from all over the globe. You would speculate, based on what you have seen so far, that you could likely find anything you desire in this metropolis.

(Are you looking for anything in particular? Or are you simply sightseeing?)


Date: Calistril 7th 4712 AR | Time: Mid-Morning | Weather: Slightly Foggy::

PC Tracker
Wayilant: HP -0/30| Hero Points 3 | Channels -0/6 | Spells Used:
Bryndis: HP -0/40 | Hero Points 3 | Rage -0/12 | Bane -0/3 | Spells Used:
Liotierri: HP -0/29 | Hero Points 1 | Spells Used:
Taliendra: HP -0/26 | Hero Points 1 | Bardic Performance -0/10 | Elemental Ray -0/7 | Spells Used:
Govrina: HP -0/36 | Hero Points 1 | Temp HP -0/4 | NLD 0 / Burn +0/6 | Shatter -0/1 | Tinder-twig -0/4 | -2/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -2/30 | Bag of Copper -6/100
Darius: HP -0/30| Arcane Reservoir -0/7 | Dancing Light -0/3 | Ruin Stone -0/1 | Potions: CLW -0/2 | Scrolls: Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2 | Spells Used:

Those of you who have joined Wayilant for a walk, exit the Golden Barrel. After stepping out the door you are met by the old vagrant, who is now standing in close proximity. "Are you folks from Sandpoint? Do you know sheriff Hemlock?” He asks in a very cautious tone.

Perception (DC 22):
Something seems off about the old man. His movement, on occasion, is a bit brisker than one might expect of someone of his apparent age.


Wayilant Arden wrote:
Wayilant will take Julie for a walk around the city (which city are we in?). The two wouldn't mind company if they so choose. Maybe as they are out, the cleric can try and get a better look at the old man following them, if he shows. Wayilant makes sure to give any Pharsman temple a wide berth.

You are currently along the outer perimeter of Caliphas. I posted a city map with some points of interest listed on it. Do you wish to head into the city’s main area during your stroll, or keep it somewhat on the outskirts?

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