Groetus (Symbol)

GM Imperius's page

121 posts. Alias of Imperatoris Irae.




The Formidably Maid tavern was alight with activity that night, even more so than usual, in fact. There was dancing, singing, mead and wine, wenches and gigolos, and even the odd brawl that broke out couldn't bring down the lively attitude. For those new to Port Peril, it was everything one could have dreamed of and more.

But all good things must come to an end, and as the sights and sounds and experiences of the night fade away into a warm, black fog, they are slowly replaced by sensations much less pleasant. A deep, pervasive, throbbing headache takes hold in each of the six figures currently awakening in the small, dark room. Though they are only vaguely aware of each other in the darkness, they share the same slow realization that something is amiss. The swaying they feel is not alcohol throwing off their balance, the wooden creaking is not the worn floorboards of the tavern. No, even as groggy as they are, the obviousness of the situation becomes clear: They have awoken aboard a ship, at sea.

There is little, if any, time to process this realization, however. All too suddenly, a door is opened, spilling blinding sunlight into the room. The searing pain caused by the light is followed shortly by the crack of a whip over their heads, a sound which is only slightly less painful than what comes after.

A man stands in the doorway, an ugly smile spreading over his even uglier face. Behind him, the group can see multiple other figures holding saps. He speaks, or rather shouts, at the assembled figures still on the ground.

"Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!"

Anyone who reaches for a weapon or equipment quickly discovers it missing. Aside from the clothes on their backs, they have been relieved of all of their belongings.

Melli:
No matter how thorough your captors may have been, you find that you still have a set of brass knuckles on you.

Brother MacLaren:
You find that the strap for your holy symbol seems to have snapped while you were being searched, and got trapped in the folds of your shirt. You still have it on you.

Veronica:
For some reason, whoever searched you left your spell component pouch on your belt. You still have it on you.

As they rise to their feet, each party member can make a Perception check. Details below.

DC 10 Perception:
Over the dry mouth that accompanies the hangover, you are able to discern the aftertaste of oily nutmeg on your tongue.

Those who succeed can also make the following check.
DC 15 Craft (Alchemy) or DC 10 Knowledge (Nature):
This aftertaste is a clear indicator of a poison known as Oil of Taggit.


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Hello there!

I've recently found myself with a craving to run a game and the free time to do so. I've also always wanted to play an S&S game, but never found a GM to run it. So instead, I'll do it myself! After a brief interest check, I am opening up a proper recruitment post for a new S&S game, to be run here on these very forums.

Without further ado...

Character Building:
Level: 1st level
Stat generation: 25pt buy
Allowed material: Anything that's Paizo official for 1e. No 3pp.
Starting gold: Max starting wealth by class*
Starting HP: Max at 1st level. After that, you can choose to roll or take (avg+1). This must be chosen at 2nd level and can not be changed.
Alignment restrictions: This is a pirate adventure, so I'm not going to put any restrictions. HOWEVER, this is a cooperative group game. If you can't work with a group without being a backstabbing jackhole, don't bother applying. No chaotic stupid.
Traits: 2, 1 must be a campaign trait. You may take a drawback for a 3rd, if you wish.
Optional Rules: We'll be using Feat Tax Rules and Background Skills
Background Information: Where your character came from isn't as important as who they are and what they want to achieve. Give me an overview of your character's personality and goals, and why they came to the Shackles. The game assumes you find your way into a particular tavern before the start.

*At the start of the game, you will not have any of your gear on you, but it will be recoverable, so please do make a list of what your character would have had on them before being pressganged.

If there are any other questions, let me know!


Hello there!

I've recently found myself with a craving to run a game and the free time to do so. I've also always wanted to play an S&S game, but never found a GM to run it. So instead, I'll do it myself!

That is, if anyone wants to play it.

So, here we are: An interest check for a Skull & Shackles game, run either in its original form, or using a 2e conversion. Play would most likely be Play-by-Post, here on these forums, unless there's sufficient interest to warrant playing through Discord via chat, or on a VTT. VTT would require some scheduling, so we'll see how that goes...

So, if you're interested, please list the following:

*Preferred system - 1e/2e
*Openness to non-preferred system - Yes/No
*Preferred game medium (Paizo/Discord chat/VTT) - Optional

I'll leave this open for a bit, maybe a week. If we get sufficient interest, I'll convert to a recruitment thread and we can get moving for real.

Hope to hear from you!