Stirge

GM Gonzo's page

36 posts. No reviews. No lists. No wishlists.


RSS


My sincerest apologies folks, I'm not quite in the best shape to continue the game. It was a pleasure playing with you all, and I do hope your future endeavors go well.


Its all pointless why even bother


Pardon me friends, I've been awol too long - life stuff. Post will be up when I get home.


Faolan Forgael wrote:
"Have you got any rooms here to let? It doesn't have to be big," Faolan winks.

Hlin nods thoughtfully, surveying the five of you. "As far as I'm concerned the entertainment you all have provided for the night has more than paid for your rooms."

7 gold to those who are still taking it.

Some of the riddlers are pondering Ynjan's riddle (and you've got me stumped) and Byggvir seems to be on the brink of answering when the door slams open. The wind and snow usher in a tall, hooded figure, dark as the night. The inn goes quiet and he steps into the circle. The man throws his cloak back to survey the taproom with his one good eye. Hlin sets a mug in front of him, from which he takes one long sip before speaking. "Riddles, eh? Here's your eighth:
Do you consider that it’s wise
to hang your body from a tree
and pierce your side with a long spear
in order that you learn to read?
Or would you think it fair exchange
for wisdom that is fair and true
to give up one of your good eyes?
Or do you think it should be two?
You’ve heard of Odin, I am sure,
“The Lord of Gods” who does not rule
but quests for knowledge far and wide.
Is he a wise god, or a fool?"

DC 8 Fort save


Sven Olaffson wrote:
”Oh? And what have you done?”

The dwarf tosses his cup back onto the table. "Finished my mead."


"Hmph," the dwarf sneers. "Your mother certainly taught you well, but has done nothing much at all for you. Teachings are worthless. It is practice which reaps reward."


6 gold prize money this round.

"Fairly spoken, we agree, though some we know may well object,
Now take your coin and drink your mead and let us hear what you say next!"

A dwarf, golden haired, plaited beard, comes next. “The stakes are getting higher,” he observes, before launching into his particular riddle. "Tell us now, then, bold adventurers, since you think that you know everything …
You think that you can fool me
with your highfaluting principles
but I know that adventurers
are money-grabbing cynicals.
You wouldn’t lift a finger to
protect the lives of innocents
but when you’re offered lots of gold,
you’re eagerness is limitless.
They say that you have wisdom, yet
I say that claim is counterfeit.
It’s only treasure that you want
And high time you admitted it!"

DC 7 Fort Save


One of the larger vikings roars a reply to Sven's riddle, "The real riddle is how much you were using that axe that it broke down in only a week!"

5 gold prize money this round.

"Fairly spoken, we agree, though some we know may well object,
Now take your coin and drink your mead and let us hear what you say next!"

The barmaid herself asks the sixth riddle. ""Tell us now, then, bold adventurers, since you think that you know everything …
Njord and Skadi were joined in wedlock
(a mess beyond recounting)
Njord rambles on about the oceans
whilst she reminisces the mountains.
She cannot bear the piercing screeches
of the morning gulls that wake her.
Whilst he says: 'I hate those howling wolves,
for the songs of the swans that I hanker'
This is all the fault of Odin because
he made her choose him by his feet!
Were you to encounter this miserable pair
how would you now make them sweet?"

DC 6 Fort Save


Byggvir grins at Ynjan. "Had enough, eh? I think we're all still interested in your answers, so if you keep giving them, I'll take the rest of your drinks. What do you and your god say to that? Wha...tieflings?" Byggvir (among others) looks around casually but seems unconcerned.

Faolan Only:
Your diversion seemed to work, no one noticed your vanishing.
Faolan Only DC 15 Perception:
Except for Hlin, the barmaid, who you're sure spotted you but hasn't done anything about it.

4 gold to Bjorn, Sven, Doern.

"Fairly spoken, we agree, though some we know may well object,
Now take your coin and drink your mead and let us hear what you say next!"

In contrast to the previous speaker, a tall red-headed and red-bearded man, dressed in furs, takes a long swig of ale from his tankard and slams it down on the table before asking this: "Tell us now, then, bold adventurers, since you think that you know everything …
They say that the virtues of gods and men
are simply and faultlessly measured
by watching the children that they raise,
so what think-ye of these little treasures?
First there’s a wolf to end all wolves
(and everything else as well),
then second a serpent that swallows ships,
and sends all their crews to hell,
where the sister lives, whose choice of job
is presiding over the dead!
What can you imagine the father is like?
if these are the children he’s bred."

DC 5 fort save after drinking your mead.


"Doom? An old friend of mine," the man says with a cackle. "Were the baby's life mine to give I'd lay forth such a gift happily - but it isn't. Doom will greet us all with open arms." Some of the onlookers murmur as the riddlers take their drinks and coin. 3 gold pieces for everyone.

"Fairly spoken, we agree, though some we know may well object,
Now take your coin and drink your mead and let us hear what you say next!"

A tall, attractive, slender man, in a smart tunic and pantaloons, with a rapier at his side, weaves his way through the crowd, who seem to let him pass through almost distastefully. "Tell us now, then, bold adventurers, since you think that you know everything …
There is no doubt that mighty Thor,
murder and mayhem prone,
the lightning might be on upstairs
but nobody’s at home.
And Sif, his wife, for half a brain
she’d certainly give thanks,
and all the Jotnar that he fights
are as thick as two short planks.
So should you find you’re threatened by
these stupid oafish brutes,
how would you use your sharper wits
and prove them nincompoops?"

DC 4 fort save after drinking your mead.


Apologies for the slow response, very busy weekend for me - we'll say that Byggvir did quaff the drink you handed him.


Ah - the woman who answered the question took a drink, but Byggvir did not.


The DC is 3. Also did Faolan just use his comedy skills to shake off the effects of the mead (I know its a typo and that you used your fort save modifier)?

Yjnan turns around to find the warrior maiden already with an empty cup, having downed her mead in answer to the question.

Sven and Ynjan have yet to answer the most recent riddle.


The warrior maiden glares at Ynjan as she answers Sven's question. "With a question about wolves, I think only a wolf could give an answer."

After you drink your mead, more coins are set in front of you, but the prize has increased this time. 2 gold for everyone (in addition to the 1 gold from last round)! However, so have the effects of the mead. From now on you'll make a fortitude save after answering each riddle. Failure means you fell from you chair or couldn't handle the mead or whatever you like. You won't gain any more gold or be required to drink more mead but you can still answer the riddles.

"Fairly spoken, we agree, though some we know may well object,
Now take your coin and drink your mead and let us hear what you say next!"

The next riddler is a rather vulgar little man with buck teeth, unpleasant body odour and a coonskin cap. He grins wickedly and recites, "Tell us now then, bold adventurers, since you think you know everything...
I know a maiden with blond hair
who says, I recollect,
that 'the future belongs to the children'
and 'it’s them we must protect.'
Her red-headed sister on hearing this
rolls her eyes in disbelief:
'The world is ruled by adults,' she says,
and then the dark one speaks:
'What nonsense is this, everyone knows
that wisdom comes with age.'
Which one of the sisters is a dunce?
And which would you call a sage?"

[ooc]Fortitude DC 3 after you drink your mead.


Whoops, I somehow missed Ynjan's post.

Byggvir downs the mead without hesitation and slips the coin into his pocket. "Won't say no to a free drink!"

Ynjan:
He seems to have no problem with it.


Hlin has already poured a cup of mead by the time Doern makes his way into the circle. "Yet another of tonight's many surprises. Come join our game traveller. Drink this in one swig and try to stay on your feet."


The mead rolls across your tongues like honey, hits your stomach like fire, and then seems to rise through your body giving a pleasant, heady sensation.

In response to Ynjan's riddle, Byggvir replies, "I don't know a thing about thieves, no use asking me who robbed the lord." He winks and set a coin on the counter for each of you. 1 gp for everyone!

Once everyone's answered, the crowd chants in unison, "Fairly spoken, we agree, though some we know may well object,
Now take your coin and drink your mead and let us hear what you say next!"

As Byggvir returns to the throng, a tall shield maiden, blonde and muscular, puts aside her shield next to the table with a loud clang, and look at the you levelly in the eyes. "Tell us now, then, bold adventurers, since you think that you know everything …
My patroness, the illustrious Freyja
though strong as any warrior known
is not averse to using pleasure
if you have something she would own.
She has no shame, should her desires
on your possessions fasten on
and if she doesn’t wish to kill you,
she’ll bed you till you pass them on.
It’s said that those who give their sex
for riches, lose the world’s respect.
So tell us now, what’s your position?
Is she disgraceful or correct?"


Oh, and just to clarify because I mentioned the whole half party consensus rule in recruitment - this is a case where I want individual answers from everyone which can certainly be contradictory.


No worries, come join the fun!


The crowd cheers and all around you money begins changing hands. It appears the onlookers are making friendly bets on the kinds of answers you'll give. Byggvir steps up as if to formally take the stage. "Tell us now then, bold adventurers, since you think that you know everything...

You may have heard how Freyr desired
the beauteous Gerd for his bed
but lest he fail to win her hand
he sent his servant there instead.
Who offered Gerd gold and youth,
and even Freyr’s own magic sword
but when she constantly refused,
he used dire threats to get her word.
So Freyr obtained his lovely bride
with curses, surrogates and threats.
Should he be proud of such an act?
Or is it one he should regret?"


The crowd bristles with amusement at Ynjan audacity but Byggvir acquiesces, "Very well, how's this then - every time one of us gives you a riddle, you give them a riddle in return. Fair?"


Byggvir chuckles and shakes his head. "The riddles of this game are not puzzles meant to stump you, but rather...parables, of sorts. We only play with newcomers as there are many here who believe that the word of men and women who are as yet unsullied by the experiences of the world is a word worth hearing. If you wish for a more competitive riddle game I'm sure there are more than a few who'd be happy to indulge you afterwards."


We clearly have a party of very great magicians.

"A challenge?" By now most of the inn has gathered to watch your antics and from the mass steps forward a hearty but pleasant peasant-like fellow.

"A hunter who acts more like a wolf. A little wolf who can juggle. A faerie trickster. And I'm not quite sure what you are other than cunning and drunk. The winds must have been truly strange to blow you four to our doorstep." He turns to the golden-haired barmaid who's been serving you all night. "Hlin, bring out the mead." As Hlin disappears into a back room somewhere, excited murmurs rise through the crowd. You hear the word 'riddle' mentioned more than once.

"My name is Byggvir. I've never heard of this god of drinking of yours, but I nevertheless challenge all four of you to the riddle game!"

Hlin returns to set four medium sized cups down in front of you. The mead inside sparkles gold in the light of the inn.

"The rules," Byggvir continues, "Are simple. We ask you eight riddles made to test your wisdom and learn of your character. Answer the riddle then down the mead in one swig. There are no right or wrong answers and each riddle will earn you gold - assuming you can stay in your chairs. Fall down and you stop getting paid, but you can of course continue to answer the riddles. So, what say you?"

The entire inn waits expectantly for your replies.


As you trickle in, the existing tavern-goers are quick to flock to you with questions.

A group of burly, axe-clad warriors gather around Sven and quickly put a mug into his hands. "Those thick arms of yours mark you for a fighter, but I can't spot a weapon on you. Are ye a blacksmith perhaps?"

At Faolan's promises of entertainment a grey bearded man makes a show of setting a gold harp down. "Finally, something else for you louts to focus on," he says to his table with a grin. His companions shout back mirthfully, "We asked you to stop playing hours ago!"

Ynjan finds his (her?) table filled almost immediately after sitting down. "Don't think you'll be hiding off in the corner, this is a place of merriment! Yer looking thin as a sapling. This'll put a beard on your face." A massive platter of some sort of roast meat is set on the table and the men and women all begin pulling bits off to eat. You're not quite sure what kind of an animal could produce so large a cut, but it smells heavenly.


It was a long and brutal process in which I had to cut many fine characters out of the mix, but the final roster is:

Everyone!

Thanks to the five of you who applied, the gameplay thread is up, and I'll have some more stuff for you in the discussion in a pinch.


The cold's stiff as corpses and the only thing stiffer than corpses is the door to the inn. Between the pounding gale and the slightly warped doorframe, it takes all your strength just to get it to creak.(visual)

Suddenly, the door gives way, announcing your presence as it slams open. All conversation ceases and you're met with a long stare from from all the inn's occupants. All of them are of remarkably Ulfen persuasion and not the kind of men and women you'd want to to cross. The stares begin to linger on just a little too long...

Until a tall, middle-aged woman with golden hair calls out, "Shut the damn door, this cold's stiff as corpses!" Instantly, the vikings spring to life, jovially ushering you in and relieving you any wet coats and the like. Promises of hot food and drink are made while a place is cleared by the fire. And before you can take even another step towards the warmth, the inn is already filled once again with laughter and conversation.

Welcome to World's End.


Yes, it is short. It's my first time GMing a game over forum and I want to test the waters. Who knows, I may run some epic length adventure in the future, but for now it is what it is.


None too busy over here, so recruitment will close (and the game will commence) on Monday.


Sven, you'll have to change your background a bit, specifically the part about being a regular at the world's end. I should have made this more clear, but nobody's character has ever been to World's End, much less heard of it.


Just to clarify, despite the Norse flavor of the adventure, characters aren't required to be Nordic/Ulfen.


Traits are the standard 2 or 3 w/ drawback. Background skills are in effect.


Looks like I forgot to include that as well. First time for everything, eh?

I'd ideally like to close recruitment in a week, but if that's too much of a time crunch I can hold it open a little longer.


Absolutely yes.

I don't expect some epic backstory for a short low-level game like this but I'd definitely like to see something at least brief and interesting. Anything goes, the only common thread between characters is getting caught in the storm (which, to clarify, occurred in multiple disparate locations) and finding the World's End inn.


Oops, I forgot the link. Original post has been edited.

These ones: http://michaeliantorno.com/feat-taxes-in-pathfinder/


The cold's stiff as corpses and the only thing stiffer than corpses is the door to the inn. Between the pounding gale and the slightly warped doorframe, it takes all your strength just to get it to creak.(visual)

Suddenly, the door gives way, announcing your presence as it slams open. All conversation ceases and you're met with a long stare from from all the inn's occupants. All of them are of remarkably Ulfen persuasion and not the kind of men and women you'd want to to cross. The stares begin to linger on just a little too long...

Until a tall, middle-aged woman with golden hair calls out, "Shut the damn door, this cold's stiff as corpses!" Instantly, the vikings spring to life, jovially ushering you in and relieving you any wet coats and the like. Promises of hot food and drink are made while a place is cleared by the fire. And before you can take even another step towards the warmth, the inn is already filled once again with laughter and conversation.

Welcome to World's End.


The blizzard comes up out of nowhere, its storm clouds rushing overhead as if dragged over the sky by a chariot. One minute you’re travelling through open countryside with spring in the air and a spring in your step, the next you’re fighting for survival against cold, rain, sleet, snow and a howling gale that is threatening to flay the skin right off your body.

It seems like an inauspicious start to your adventuring career …

… or perhaps not. Who, in truth, knows how to interpret the omens of the gods. Just as all seems lost and you are certain you will freeze to death you spot a light up ahead which resolves itself into the upstairs window of an isolated traveller’s inn. The inn’s sign, swaying crazily in the wind, gives the establishment its name: “World’s End”.

Which given how you’re feeling right now seems eerily appropriate…

As a fresh-faced board member, I know that I need to kick off my first game with a fresh and exciting concept. That's why I'm recruiting a band of ragtag adventurers to meet up at an inn.

In earnest, I do have what I hope will be a very memorable little adventure in store. I'm new to this whole PbP gig, so you can expect this to be somewhat of a learning process for me. Even with a hiccup or two along the way, I still hope that you'll help me harvest one of life most valuable resources - fun!

About the Adventure:
World's End
written by Richard Develyn
Players: 6
Length: 1st level characters will be level 2 near or upon completion
Content Rating: PG-13
Combat: Light
Roleplay: Heavy
Structure: Episodic, order of episodes may change based on player choice
Environment: Frequently changing
Themes: divine comedy, mythic moral conundrums, Norse mythology
Other Notes: Although fans of Norse mythology should get quite a few kicks out of this adventure, such knowledge is by no means required for enjoyment.
About Me:
I'm starved for roleplaying and have decided to venture down the seedy alleyways of play by post.

3rd edition was my gateway drug, Pathfinder is my current substance of choice.

I play rules as intended, but I still interpret things wrong sometimes, so call me out if I do.

As soon as at least half the party agrees on a direction, I will move the party in that direction.

I don't care how strong or weak your character is when contributing to combat, as long as you can make a strong contribution to the story.

I think player vs player conflict (not combat) can be fun but not everyone does. As a player, my personal rule of thumb is that if I start a conflict I plan on my character "losing," unless I really know the other player(s) and what they're okay with. A#*+$&@ characters have potential to make for great stories, a&#~@+! players do not.

While I get the hang of things, I will ask for different formats for combat posts from time to time.

Same deal with maps, I'll be testing out different tools so be prepared to be flexible.

This info will also be found in my alias and periodically updated.

About You:
The best for last. Part of why I chose this particular adventure is the freedom it affords in creating characters. The blizzard that brings you together is no ordinary bout of weather (what a surprise) and just about anyone could have been caught in it, regardless of geographical location. The character's need not know each other prior to the start of the game.

As with any roleplay heavy adventure, I'm looking for awesome characters over awesome character sheets. My requirements for statblocks are thus:

1st level
20 point buy
Max HP
Background skills
Feat tax rules (I've never used them myself but they seem to be popular so let's give it a shot)
Due to how huge the system has gotten, ANY material outside the core Pathfinder line (big hardcovers, basically) needs to be approved by me and exist somewhere online (d20pfsrd, Archives of Nethys)
No third party

A posting requirement of at least once per day seems to be standard around here, so we'll go with that for now. I know that I personally could certainly move at a bit of a faster pace, but we'll see how it pans out. I'm also going to open the discussion thread for anyone who wants to do a bit of early roleplaying. Aliases or even fully formed characters are not at all necessary.

Credits:
These fantastic guides have greatly helped me. If you haven't read them, do.
DH's Guide to Play By Post Gaming
Painlord's Advanced Play-by-Post
Painlord's Guide to PbP GMing