GMD's PBP Campaigns Rules Set's page

No posts. Alias of GM_Drake.


About GMD's PBP Campaigns Rules Set

The default PF1E rules set (including variant rules and home-brewed rules) that my PF1E PBP campaigns use are as detailed below. Any specific changes to the rules being used for a specific PBP campaign I run will be outlined at the start of the recruitment tab and/or in the campaign tab.

Advanced Player's Guide:

The new combat manuevers are being used.

Hero Points are not being used.

Traits are being used.

Advanced Race Guide:

Race Builder is not being used, unless specifically mentioned in a specific PBP campaign.

Game Mastery Guide:

Drunkenness is being used (though it only potentially comes into effect if a PC drinks enough to have an effect). Excessive drinking will not result in developing a (games-rules) addiction to alcohol.

Addictions are not being used. This covers any redlines potential players might have regarding addictions being included in a campaign.

Sanity and Madness is not being used unless indicated in a specific PBP campaign, and such campaigns use (modified) rules from Horror Adventures instead of from GMG.

Horror Adventures:

Levels of Fear are being used unless a specific campaign states otherwise.

Fear Immunity is converted to Fear Resistance for campaigns using Levels of Fear.

Sanity rules are not being used unless a specific campaign states otherwise.

Campaigns that use Sanity only cause PCs to gain certain Madnesses as follows, so PC agency is minimally affected.:

Lesser Madnesses: Night Terrors, Phobia
Greater Madnesses: Dissociated Identity*

The different personalities gained can be what the player wants, with GM approval. Different personalities do not gain feats, skills, class features, etc. that the PC's primary personality does not possess, though can be used as inspiration to shape the different personalites gained.

Corruption

Unless a PBP campaign states otherwise, the corruptions that are bieng used and not being used is as follows:

Corruptions being used: Ghoul, Lycanthropy, Vampirism
Corruptions not being used: Accursed, Deep One, Hellbound, Hive, Lich, Possessed, Promethean, Shadowbound

Inner Sea Gods:

Deific Obedience feat is allowed to be taken. The options from a deity's variant spellcasting section are in effect. All three prestige classes are allowed.

Mythic Adventures:

Mythic PCs are not allowed unless a specific PBP states otherwise.

Occult Adventures:

Occult Skill Unlocks are allowed unless a specific PBP campaign states otherwise.

Auras are allowed uness a speciffic PBP campaign states otherwise.

Chakras are allowed unless a specific PBP campaign states otherwise.

Pyschic Duels are not being used unless a specific PBP campaign states otherwise.

Occult Rituals are not being used unless a specific PBP campaign states otherwise.