Seeds of a Homebrew Campaign Exrelia
TN Small City
Corruption -2; Crime +1; Economy +2; Law +4; Lore +2; Society +1
Qualities Academic, Artist's Haven, Majestic, Mythic Sanctum, Wild Magic Zone
Danger 5
Government Military
Population 10000 people (1000 human, 500 half-elf, 200 elf, 300 other)
Notable NPCs Headmistress Relanna Tyreth TN Ifrit Elf Druid (Dragon Shaman) 16 / Hierophant 4 (only 6th level caster)
My Character Marketplace Base Value 4000 gp; Purchase Limit 25000 gp; Spellcasting 6th
Minor Items 11; Medium Items 6; Major Items 13
Other +Economy to all Craft checks
Exrelia is the only avian academy in the world, and the main reason Cremelid is the current world superpower, and they fiercely guard that advantage. Thus, there was an uproar when Relanna, as someone whose parents both hailed from the neighboring country of Melreth, was appointed as headmistress.
Racial discrimination is almost nonexistent in Exrelia, on account of the country's great diversity. Planetouched are rare, but just about every race can be found within its borders to some extent, a result of its great aerial reach, and a general longing by all to be among the elite avian corps. Of all the races of Altheria, the Strix and Wyvarans are the most hated, their ability to fly without a mount declared unnatural by the church.
Character Creatuon Guidelines
Class only divine casting allowed is nature magic (classes that would normally be divine casters but have an archetype that trades out the spellcasting will be considered (only such I know of is a dwarven paladin archetype that I remember thinking was pretty cool); basically, I don't want the existence of gods in this world to be provable. These are my only definitive ruling in that regard, but keep it in mind.
I'm willing to consider Path of War and Spheres of Power, but no psionics. You are welcome to apply with other 3pp classes, but understand I will prefer paizo/the aforementioned classes.
Races All core and featured races except for planetouched (aasimar, tiefling, ifrit and friends) are a common sight. Aasimar are practically unheard of, and the rest of those are uncommon. Sylphs are regarded in a similar manner to aasimar in Golarion, they are considered to be blessed by The Wind Mother herself. The opposite is true of oreads, in all respects. Strix and Wyvarans are barely tolerated, and will be subject to constant abuse from most characters.
All that said, all Paizo races 15 RP or below are open, but like with the classes, keep those things in mind when creating characters.
Rider Type These are archetypes available to all classes that replace no abilities, but you can only pick one, and unless you give a very good reason for not doing so, you must choose one. They also all grant an extra skill point that may only be used on Perception. If you multiclass, you must pick the same archetype, and the levels stack.
Dragonrider Dragon
Soarer on Silent Wings Giant Owl
Scout Giant Eagle
Traits 1 trait, but have a second in mind
Optional Systems/Other Things Automatic Bonus Progression; Background Skills; and magic items will be significantly rarer than normal. They won't be things you can buy, and likely won't give bonuses at all, but rather will have various properties.
Automatic Bonus Progression is a natural outgrowth of your growing skill and experience, and thus doesn't grant special abilities to weapons or armor, simply a straight enchancement bonus.
Everyone has an extra skill point per level that may only be put into Perception
Feel free to argue your case on anything, I will consider your arguments.
Plot Stuff: Potential Players Do Not Read!:
Have them end up fighting against Cremelid. Maybe supporting a prince's claim to the throne. End up fighting an invasion from the Elemental Plane of Air.
Companions
Dragons:
STARTING STATISTICS
Size: Large; Speed: 60 ft., fly 60 ft. (clumsy);
AC: +2 natural armor
Attack: bite (1d8), 2 claws (1d6)
Ability Scores: Str 19, Dex 14, Con 17, Int 10, Wis 11, Cha 10
Special Attacks: breath weapon, 1d4 fire, 30 ft. line;
Special Defenses: immunity to fire, paralysis, sleep;
Special Qualities: darkvision (60 ft.), low-light vision, scent.
8TH LEVEL ADVANCEMENT
Size: Huge; Speed: 60 ft., burrow 10 ft. fly 60 ft. (clumsy)
Attack: bite (2d6, 10 ft. reach), 2 claws (1d8)
Ability Scores: +4 Str, +2 Con, –2 Dex
Special Defenses: DR 5/magic;
Special Qualities: darkvision (120 ft.), gust of wind 3/day
16TH LEVEL ADVANCEMENT
Size: Gargantuan; Speed: 70 ft., burrow 20 ft., fly 70 ft. (clumsy)
Attack: bite (2d8, 20 ft. reach), 2 claws (2d6)
Ability Scores: +4 Str, +2 Con, –2 Dex
Special Defenses: DR 10/magic;
Special Qualities: sleep breath (counts as two uses of breath weapon and uses same area, targets failing a Fortitude save are asleep for 1d6 rounds, and may be awoken using the same methods as targets of the sleep spell)