Yzahnum

GM Derek's page

5,166 posts. Alias of DEREK LANE 127.


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Hollow Mountain Roll20 |Magnimar Pics

With no recourse, with no way to attack outside the circle, it simply turns into a statue of a gongorinan qlippoth and awaits its death.


Hollow Mountain Roll20 |Magnimar Pics

ROUND TWO

Ayita
Frantino
Ezranadir
Nasir
Doc

What do you want to do?


Hollow Mountain Roll20 |Magnimar Pics

ROUND ONE
Ayita is confused. Attacks Frantino. No hits.
Frantino saves and is not confused. Frantino takes a 5' step to try to block her path to the qlippoth. He drops Fury (still on its weapon cord) and readies a grapple
Ezranadir sees no magic, other than the magic circle against evil on the floor. Casts force missile. No effect on the qlippoth.
Nasir - raises shield to block line of site
Doc - casts Unbreakable Heart on Ayita


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

Ezranadir replies, "Ranged weapons will work. Nasir, that should work as well."

GM Derek, if it does not then correct me.

Perception DC16:
The magic circle is chiseled into the floor and will require more than stepping on it to disrupt it.

Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:
Not entirely sure that unbreakable heart will be effective here. Awaiting confirmation from Derek.

Yes, it works to ameliorate the Confusion.


Hollow Mountain Roll20 |Magnimar Pics

THE MISTS OF TIME SPLIT OPEN... we are seeing Ayita and Frantino look at the horrible thing. Ayita succumbs to its terrible, gross, horrific visage.

ROUND ONE
Ayita is confused. Attacks Frantino. No hits.
Frantino saves and is not confused. Frantino takes a 5' step to try to block her path to the qlippoth. He drops Fury (still on its weapon cord) and readies a grapple
Ezranadir sees no magic, other than the magic circle against evil on the floor. He notes that the qlippoth is really disgusting to look at and doesn't really think he wants to look at it any closer. Perception DC10 Ayita is under the effect of something. She's confused. Her eyes spin with mental anguish and disgust. Maybe her Shoanti stomach can't handle how horrid the qlippoth is. What does Ezranadir want to do?
Nasir - what do you want to do?
Doc - what do you want to do?

The qlippoth is supernaturally disgusting when looked at closely because it is a demon-like creature from the planes of the abyss. It is not casting a spell or a spell-like ability or any type of magic to look gross. Detect Magic does not see any aura of grossness.

One post per day. I'll wait for everybody to post before proceeding.


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

It's not what he wants to do. It's about 3 other PCs not even given the opportunity to act during those 4 rounds. His Detect Magic was still up so he should have been able to detect the spell or ability being done or counteract them. No perception checks given. He would have immediately gotten away from the affected confused PCs. Gotten off ranged spell attacks on the Qlippoth, etc. Let's just continue on. Are you going to implement the 1 post per day before moving on or just whatever/whenever like it currently is?

"Doc, can I please get some healing?" Ezranadir is down to almost half his HP from that 1 hit.

No. I think we should rewind everything. You've suffered HP damage and offer some good points. Let's do this again.


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

Ezranadir yells, "Attack the Qlippoth not me! Just do not cross or disrupt the circle or look at it!"

GM Derek, so what, 4 rounds have passed where the rest of us cannot act?

What would Ezranadir like to do?


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:
Unless moving takes him out of the zone and he is no longer confused...

Frantino shakes the confusion from his brain. His back is to the qlippoth, his eyes focused on Nasir.

He realizes... Ezranadir, Doc, Nasir and Ayita are not confused.


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:
Geez, gone for a few days and all hell breaks loose. I did not see anything about rounds being posted. Multiple characters pulling off multiple rounds, attacks & moving around. Are we doing it like this now???? Sometimes it takes a week just to get through a door!

LOL. It seems better to do it this way, since I can't imagine we'll stay in rounds after the confusion wears off, which it now has.


Hollow Mountain Roll20 |Magnimar Pics

Once Ayita backs away, her confusion seems to subside.

FRANTINO:

@FRANTINO Will Save DC20 vs Horrific Appearance: 1d20 + 11 ⇒ (5) + 11 = 16

Confused for: 1d4 ⇒ 2 rounds

A few seconds later, Frantino glimpses the thing again and becomes confused. This is an ability where a save doesn't grant ongoing immunity. Save each round. It's bad.

For expedience's sake, why don't you roll two confused rolls and then roleplay it. After that, we'll assume you figure out how to move away from the thing (Ayita is far enough away that she is no longer affected). If you get too close you can see icky horrific stuff and become Confused again.

But Frantino...


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino is surprised when Ayita attacks him. The second swing comes uncomfortably close, but both attacks miss.

"The creature used some kind of mental attack on us, making Ayita confused. Don't attack her, that'll force her to attack you back."

Frantino takes a 5' step to try to block her path to the qlippoth. He drops Fury (still on its weapon cord) and readies a grapple if she should start to move toward the summoning circle. He wants to make sure she isn't further controlled and might try to break the circle, freeing the creature.

Mental attack? Can I help it if mortals' minds are so weak that they cannot stomach gazing upon perfection?


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Rolls are in Roll20.

OK. Do me a favor and roll them here. EAsier to keep track that way.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Ter is shocked...

(does this identify the spell?)

Not a spell, so no, it doesn't.

AYITA:
Next round, please roll 1d100 and match your result to the Confusion table. That is what Ayita ends up doing for that round.


Hollow Mountain Roll20 |Magnimar Pics

Frantino is disgusted by this thing. Looking at it, this close, is just... BLECH. Was that an egg sac he just saw? Or maybe some wretched internal organ? He wants to avert his gaze, it is so horrible. Who knows what its shifting, horrific, qlippoth body will do next?

FRANTINO ONLY:
FYI you saved against its horrific appearance. Its a gaze, mind-affecting thing. I rolled in the previous spoiler post for Ayita. She failed, so expect her to do some Confused thing in her next post. For this, I would argue that Frantino can/will realize what's happened to her, since he could almost feel/do the same thing as a result of looking at this disgusting thing. He gets where Ayita's comin' from. ;)


Hollow Mountain Roll20 |Magnimar Pics

AYITA ONLY:

@AYITA Will Save DC20 vs Horrific Appearance: 1d20 + 8 ⇒ (11) + 8 = 19
@FRANTINO Will Save DC20 vs Horrific Appearance: 1d20 + 11 ⇒ (9) + 11 = 20

Ayita is confused for : 1d4 ⇒ 4 rounds

CONFUSED TABLE
1-25 Act normally
26-50 Do nothing but babble incoherently
51-75 Deal 1d8+Str mod damage to self (or familiar) with item in hand
76-100 Attack nearest creature (for this purpose, a familiar counts as part of yourself)

@AYITA - I leave it to you to roll a d100 on the above table and then roleplay it.

The gongorinan is SO disgusting, so horrific-looking at it has addled your brain for a bit. The eyestalks ugh. The pinchers ugh. The idea of eggs BLECH. It is nightmarish thing from the Lower Planes, a disgusting monstrosity haunting your nightmares and now it is HERE, in real life, not in your dreams. You cannot wake up from it. Your brain is short circuiting!


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

[dice=Knowledge-Planes]1d20+17

What does Ezranadir know about Gongorinan Qlippoth's?

DR10/Lawful

Immune cold, acid, mind-affecting effects, polymorph effects
Resist acid 10, electricity 10, fire 10
SR 22

The gongorinans are the spawn of a nascent qlippoth lord, although one could be forgiven for thinking them of them less as offspring and more as parasites. Gongorinans are an industrious and intelligent breed of qlippoth, and where they find themselves, they invariably form hive-like complexes to live in. These gongorinan “cities” are labyrinthine affairs with plenty of chambers for their transformed children to live in. In the Abyss, gongorinan hives can grow truly immense, with populations in the thousands, but even the Material Plane is no stranger to gongorinan hive cities.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Is there any oath that could bind such as this? What deities do they follow? It looks more chaotic than lawful...

No deity can bind me. Our Lords offer no obeisance to anything, especially not late-coming outsider upstarts dependent on the likes of you for power.

It clicks all its claws simultaneously.

All you have is my word and my desire to leave this wretched plane.


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:
"Yer plan makes sense. Is there a less painful way ta send 'em back?"

Pain? says Og-Zeugus to Doc. What does pain mean, after thousands of years trapped here in isolation? Thrice-foolish Thassilonians. I understand they brought their doom upon themselves and left me here in this shattered place... forever.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Ayita quietly asks Ter, You know the lore of Arcana and the Planes well. Is it bound to do as it promises if we free it here? (Ayita sounds dubious to Ter.) Does killing it in the circle send it back, alive, to its home plane?

If it was called into a summoning circle turned inward to imprison it, Ter says into Ayita's brain, then, no, killing it won't send it back.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

He calls the rest of the party forward, keeping his distance from Og-Zeugus.

"Looks like we found Og-Zeugus, turns out it's a qlippoth. The notes from the cult said they were harvesting eggs from it, didn't they? It's trapped in a summoning circle and is asking us to free it so it can leave. Can we just kill it in the circle, won't that send it back to its home plane with no risk of it getting loose here?" Frantino looks at Ezranadir and Doc to see if they can confirm if this plan makes sense. Does his knowledge check allow him to determine this?

No, killing me here will simply kill me, half-elf. I am no summoned ally, brought here temporarily to spend my blood in service. I was called here in ages past and trapped by these damned Thassilonian magics.

Nothing it has said seems untrue to you, although how well do you know the facial tells of crab-like qlippoth hellbeasts?


Hollow Mountain Roll20 |Magnimar Pics

Knowledge (planes) DC21:
The creature is a gongorinan qlippoth. Obviously summoned here into the circle.


Hollow Mountain Roll20 |Magnimar Pics

The passageway, actually a room that has collapsed over time, curves a bit around. Only the northeastern portion intact. The collapse has shattered and cracked the floor, breaking up several magical circles that had been carved into the floor. Only one circle, located in the room’s easternmost corner, remains intact, its runes still flickering and glowing.

Inside the circle stands a human-sized statue of a weird crab-like creature. It has a dozen eye stalks and four arms.

The statue turns towards Ayita and Frantino and walks to the edge of the magic circle. As it does, it becomes more fleshlike, abandoning its rocky statue-like appearance.

I am Og-Zeugus and I command you to free me, mortals. No harm shall come to you. I simply wish to be gone from this wretched plane of existence! it says directly inside Ayita and Frantino's head.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:
Ooh, where to this time?

VEgas for Consumer Electronics Show. NOt fun.


Hollow Mountain Roll20 |Magnimar Pics

Ayita and Frantino's careful perception find nothing new in this room.

The northeastern corner of this otherwise empty room has collapsed, resulting in a jagged tunnel winding to the east.


Hollow Mountain Roll20 |Magnimar Pics

Traveling for work. Should be posting once per day.


Hollow Mountain Roll20 |Magnimar Pics

The earth elemental returns through the wall and tells Ter that beyond the wall is a small platform and then nothing. Open air.

The elemental has difficulty explaining something it has never encountered: it is high up in a tower, far far from the earth it is used to. It has exited the official entrance to the Gecko and looked down the pillar to the earth far below.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Ayita also asks the elemental to note any creatures Ter's size or larger, let her know.

Do you speak Terran?


Hollow Mountain Roll20 |Magnimar Pics

Happy new year!


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

"I know wood shape but cannot cast stone shape. I wonder if this leads to another room or stairwell or if this is a way to restrict outside admittance to the tower? Ezranadir, you probably know more about construction than I do, what do you think? Given our observation of the size of the structure as we entered, do we think this would open to an outer wall or landing, or is it still reasonably within the size of the tower to lead to another room beyond? We entered from that direction," Frantino waves to the west "does anyone remember if there was anything on the southern side even higher up on the tower?"

[dice=Knowledge engineering]1d20 + 10 + 2 + 1d6

"If we assume that the deep pit is in the center of the tower, is this about equidistant from that as the other secret entrance is?"

This is possibly the primary entrance to the Gecko facility.


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:
Detect Poison in the area in general and then concentrating on the fonts.

No poison in the area.


Hollow Mountain Roll20 |Magnimar Pics

As you ascend the stairs, you see a pair of shallow alcoves to the east and west that contain what appear to be long-dried water fonts, each of which seems to have been scraped numerous times by sharp objects.

As you approach the end of the entryway, passing the last alcoves, you examine the wall at the end. The stone has a softly rippled surface, giving it the impression of a swiftly solidified wall of mud.

Knowledge (arcana) DC23:
The wall has been opened and closed several times with stone shape.

No traps; no magic


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Ayita will spend more time searching for secret doors in all the rooms here. She uses Guidance. (Since GM Derek did a lot of rolls for her, maybe we can assume she finds nothing... just in case, here are a few more rolls - I count 12 doorways.)

Anita’s extensive intensive search reveals nothing more of interest. The rooms seem to be just sleeping quarters for the cult. Gross that they would sleep so close to the experimentation area. Ugh.

No secret doors.


Hollow Mountain Roll20 |Magnimar Pics

Happy Holidays, everybody.


Hollow Mountain Roll20 |Magnimar Pics

Neither Frantino, nor Ezranadir find any magic or traps.

Ayita, carefully searching the small room, spies several ledgers on the table. JACKPOT!

They appear to be journals filled with notes recounting numerous failed attempts to craft the polymorph plague.

All written in Abyssal, it looks like an hour of reading through could reveal some important details.

Something quickly stands out to Ayita: "... new doses will require more eggs harvested from the prisoner, Og-Zeugus.”

Knowledge (planes) DC15:
Og-Zeugus is a name in Abyssal. Not in Common. And not a name that anybody on Golarion would use. Unless they are a fan of the Abyss, maybe.

Skimming the notes suggests to Ayita that an expert in necromancy could, in theory, develop a cure for the polymorph plague.

Elsewhere in the room... amid the scattered notes on the polymorph plague are three other noteworthy pieces of information.

The first is a report from an unsigned investigator who confirms to Leptonia that Clegg Zincher did indeed purchase three scrolls of true resurrection in the year prior, and that said scrolls are believed to be kept under lock and key somewhere in his tenement in Riddleport.

The second is a parchment bearing a list of prices offered by ships for passage for 21 people north to Riddleport. Leptonia underlined the least expensive option—passage on a ship called Sea Moth, which, according to the notes, was scheduled to depart for Riddleport the day before the heroes first entered the Gecko. Leptonia also jotted a date on the sheet, circled it, and labeled it “ZINCHER’S AUCTION.”

The third is a copy of a report from Pathfinder Society agents ripped from a volume of the Pathfinder Chronicles that details the results of a dangerous mission undertaken to defeat the return of Runelord Krune. Near the section that details the death of a newly arisen Runelord Krune, Leptonia has penned a disturbing gloss: “Dead for now, but if we can return him to life, a thankful Runelord of Sloth may just give us the support needed to bring the polymorph plague to the breath of every city it touches!”


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:
[dice=Targeted Dispel Magic check]1d20+8

Nice!

The faintly glowing line disappears.

Ayita, after listening again, carefully opens the door. Inside, a simple table stands in this room next to a bedroll on the floor. The walls are painted with horrific images of distorted, tentacled shapes feasting on hapless humans, although a closer inspection makes it apparent that many of the feasters are themselves partially transformed humans. A campfire, its ashes cold, once burned near the southern wall.


Hollow Mountain Roll20 |Magnimar Pics

Ezranadir, your Dispel check?


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:
Ezranadir comes over and casts Detect Magic first. "It may be a magical trap so do not read or look at it further. Let me detect its aura first. It could be Explosive Runes or some sort of Ward. I'd suggest stepping back a bit."

It is a faintly glowing line. No words.

Detect Magic suggests it is a moderate abjuration aura.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Ayita looks around the floor and walls for evidence of claw damage, scorch marks, or other indications of what the trap might do and where.

[dice=Ayita perception]1d20+19+2

Ayita and Ter find no evidence of damage or indications of what the trap might do.


Hollow Mountain Roll20 |Magnimar Pics

trap search: 1d20 + 19 + 3 + 2 ⇒ (19) + 19 + 3 + 2 = 43
trap search: 1d20 + 19 + 3 + 2 ⇒ (4) + 19 + 3 + 2 = 28
trap search: 1d20 + 19 + 3 + 2 ⇒ (4) + 19 + 3 + 2 = 28
trap search: 1d20 + 19 + 3 + 2 ⇒ (7) + 19 + 3 + 2 = 31
trap search: 1d20 + 19 + 3 + 2 ⇒ (5) + 19 + 3 + 2 = 29
trap search: 1d20 + 19 + 3 + 2 ⇒ (8) + 19 + 3 + 2 = 32

As Ayita opens each door, she finds more of the same. A pair of used boots, torn, lying on the ground. A comb. A small bit of trail rations, forgotten in a corner. The same corner, blank of dust, showing where a bedroll probably rested.

Continuing clockwise, while Frantino moves counterclockwise around the room, Ayita comes to the northwestern door. It opens on an empty hallway that ends in a collapsed roof, preventing passage.

On the northeastern door, Ayita is ABOUT TO OPEN IT and stops. A faint line, mostly obscured by the walls, glows around the edges of the door.

Ayita doesn't know what it is. Something magical.

Knowledge (arcana) with Read Magic DC13:
It is likely a Glyph of Warding set with a summoning spell of some sort.

@AYITA Disable Device DC31, required


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino follows Ayita and sees the two nearby doors on the south wall. He slides past Ayita to see if the doors are locked and/or trapped, or if there appears to be noise emanating from behind either.

[dice=Perception]1d20 + 21 + 2 +1 for traps

He also notices the patterns on the wall.

[dice=Knowledge religion]1d20 + 13 + 2 + 1d6
Same bonus for arcana, dungeoneering, local, and planes. +16 for history.

No noise emanating from the doors Frantino examines. Both are unlocked. Inside can be found small remnants of life. Frantino guesses they were living quarters.

The patterns on the wall depict Yamasoth, the qlippoth lord, the Polymorph Plague.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Ayita and Ter enter once the rest of the group moves closer (please delay this until then), looking for signs of anything that might have been in here.

[dice=perception]1d20+19+2

Moved the others closer to keep things moving.

Ayita cautiously moves into the corridor. It turns left and the opens into a large hall.

The walls of this long hall have been decorated in a tangle of red-and-green swirling patterns. To the south, these patterns end in fanged mouths, while to the north they all converge into a single gaping fanged mouth within which leers a single bloated eye. Doors line the walls of the room, with one in the north set directly under the eye’s glare. Tables fitted with straps to restrain those lying atop them stand here and there in the room, while several empty crates and boxes rest stacked in an alcove to the east.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Sure. She goes over to the door Frantino is at, looking around its edges and mechanisms for traps. Ter casts Detect Magic to help.

[dice=Ayita checking door for traps w Ter]1d20+19+3+2

[dice=Ayita listening at door w Ter]1d20+19+2

No traps that either of you can find. Nor do you hear anything.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

With the door secure, Frantino sprinkles some talc and powdered silver in front of his eyes to recast see invisibility and eats a single coffee bean to further open his senses and memory with heightened awareness. Fury at the ready, he moves east. Then again, we've been standing out in that room for the last hour, we all would have seen the wide hallway with stairs going down to the south, and another set of small doors almost directly across the pit room from the monster room except the doors are on the south wall.

Frantino watches for the sneaky vampire while looking for hidden doors and traps.
[dice=Perception]1d20 + 21 + 2 +1 for traps

Wow, that spell REALLY works!

Nothing invisible that Frantino can see. Nor does he see hidden doors or traps.


Hollow Mountain Roll20 |Magnimar Pics

The wide hallway leads down two flights of stair to a platform. The platform ends in a wall. There's something weird about the wall, but Ter would need to be closer to examine it further.

The alcoves are former fountains, now long dry. They've been scraped repeatedly by sharp objects, likely to remove a precious metal from the stone work.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

He's suffering.

Ayita grits her teeth, takes the carpet down to the water, and with Ter's coaching picks a less grotesque body up onto the carpet; she brings it into the room and drops it. She'll get another and do the same thing, and again (there were a few people who died when we were in the room last, so (3?) bodies should be fairly intact.)

That should hold it for a while.

She examines the door, checking its locking mechanism, and will lock it behind the group if they will all leave with her. The creature should awaken eventually.

[dice= disable device to re-lock the door]1d20+19

This might take an hour or so; I'm assuming the creature will take many hours to awaken.

Ayita is, after some work, able to make sure the door is securely shut. The bodies and the unconscious monster remain inside.

The rest of the unexplored Gecko beckons!


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

On the way back, Ayita flies up and looks at the devices (were they chains?) that held the victims in the air, checking their length and setup. Could they be repurposed for the monster to climb up to a platform and down to the water? Did the monster look capable of that?

Ayita then reports the findings back to the group.

Well, there is plenty of food for him down there, but he'd need a way to get out of the water. There are those chains, if that could work.

The chains are too short to be used to escape the water in the pit.


Hollow Mountain Roll20 |Magnimar Pics

Ayita thinks Ter is on to something. The monster was really distracted by its hunger.


Hollow Mountain Roll20 |Magnimar Pics

Ayita, Ter and the water elemental scout the water pit. None of them find any outlet that would let the thing to escape. But it would probably drown.

What the elemental and Ter DO find below the surface is... bodies. Waterlogged bodies that appear drained of blood.

Well, if the monster is hungry, there are carcasses down here that it could eat and satiate its hunger, suggests Ter without batting an eye. Bodies of humans are still just bodies. Perhaps if they were dead faerie dragons, she'd feel differently.

Reminder: Ter has transformed (matured) into a faerie dragon recently.


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:
"While we have a minute, let's take a look around to see if our poor unconscious friend here has anything that can help us learn more about this plague or confirm what the vampire told us. Can't just take that one at his word!"

The room is full of rocky debris (the southeast corner has collapsed) and a smell of rotting food. There is no food, however. It has, you assume, been gobbled up by the terribly hungry monstrosity you see before you.

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