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12,284 posts. Alias of DBH.


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Are you sure you want to do that?

You still have D2 & D3 to investigate.


Are you sure you want to do that?

Bharak sees that The serpentine door periodically shudders and
hums softly, and radiates an aura of conjuration magic.

Axton easily identifies the magic school.

Spellcraft DC35:

With a successful DC35 Spellcraft check made while studying this aura, a PC can correctly identify the door as a portal that's malfunctioning, likely because of the destruction of the portal at the far end, and suggests that opening the door is extremely dangerous unless the magic is disarmed.

Bharak just manages to disable the magic! The door is now stable.

Opening the door without disarming it blasts the room with a 60' radius explosion for 10d6 sonic & 5d6 force damage :).

What's on the other side?:

When the trap is successfully disabled, it actually resets the portal
and transforms it into a one-way link to a crumbling cliff side in the Fogscar Mountains where a single 20-foot-tall menhir perches above a 200-foot-tall cliff.

This is all that remains of the ring of standing stones, and characters who open the door can look through the door as if standing on the edge of the cliff looking out over the Varisian Gulf.

There is no ground to stand on, for the portal is about 10 feet from the edge of the cliff-characters who cannot fly and who step through fall to
the rocky surf below. This one-way portal cannot be used to return to Windsong Abbey, which lies about 65 miles to the southwest of the portal's destination.

Where to now?


Are you sure you want to do that?

Brigita, Ariadne & Emi still to act.


Are you sure you want to do that?

Vibenia & Zelera. You with us?


Are you sure you want to do that?

Good to have you back with us. I hope things pick up for you.


Are you sure you want to do that?

Rhialla & Cassiopeia both miss with their spells.

Esmeralda comes close to disarming him.

Percy hits The Eel in the chest with a Hydraulic push. knocking off the mast as he's distracted by readying a bomb.

He thumps to foredeck again and he is promptly...

longsword: 1d20 + 15 ⇒ (14) + 15 = 29

hit by Avimar Sorrinash, who is as pleased by someone trying to blow up his ship as you would expect.

Damage: 1d8 + 6 ⇒ (3) + 6 = 9

No falling damage thanks to fluid form. Sorrinash moved to reach him so only the one attack.

Hissing with bitter rage The Eel pulls out another bomb and smashes it into Sorrinash

bomb: 1d20 + 18 ⇒ (16) + 18 = 34

AOO Sorrinash: 1d20 + 15 ⇒ (3) + 15 = 18 Miss.

damage Bomb: 7d6 + 4 ⇒ (4, 3, 3, 5, 2, 2, 4) + 4 = 27

Sorrinash howls in rage and pain as flames wash over him.

ref save: 1d20 + 12 ⇒ (11) + 12 = 23

Sorrinash does not catch fire :(.

The party can now act, except for Ashlei, who is already going down in flames :).

His sheet says the Eel fights to the bitter end. That Hydrophobia spell really f~#@ed him! He'd be gone by now without it.


Are you sure you want to do that?

And here we go!

Welcome to 2026, who is ready to go?


Are you sure you want to do that?

The party moves to the west, reaching...

D1. WOODLAND ROOM
The walls of this room are partially covered with decorative slabs of pale green marble carved with intricate bas-reliefs depicting a tangled forest populated by all sorts of beasts. What appears to be a door made of a massive block of serpentine stands in the middle of the north wall. A skull-shaped lock adorns the door.

What are you doing now?


Are you sure you want to do that?

And here we go! Welcome to 2026.

Red scrambles across to swing at Brigita.

Battleaxe: 1d20 + 9 ⇒ (15) + 9 = 24

damage: 1d8 + 3 ⇒ (1) + 3 = 4

The other guards ready themselves.

The party can now act!


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Are you sure you want to do that?

The New year has been busy for me.

Regular posting will start on the 8th.


1 person marked this as a favorite.
Are you sure you want to do that?

The New year has been busy for me.

Regular posting will start on the 8th.

@Mouse. Yes you can get things upgraded.


3 people marked this as a favorite.
Are you sure you want to do that?

The New year has been busy for me.

Regular posting will start on the 8th.


Are you sure you want to do that?

The New year has been busy for me.

Regular posting will start on the 8th.


Are you sure you want to do that?

A couple of hours to go down here. So happy new year to everybody.


Are you sure you want to do that?

A couple of hours to go down here. So happy new year to everybody.


1 person marked this as a favorite.
Are you sure you want to do that?

A couple of hours to go down here. So happy new year to everybody.


3 people marked this as a favorite.
Are you sure you want to do that?

A couple of hours to go down here. So happy new year to everybody.


Are you sure you want to do that?

perception Red: 1d20 + 9 ⇒ (17) + 9 = 26
perception Orange: 1d20 + 9 ⇒ (10) + 9 = 19
perception Yellow: 1d20 + 9 ⇒ (6) + 9 = 15
perception Green: 1d20 + 9 ⇒ (15) + 9 = 24

Despite your attempts to be stealthy you are detected by the guards lounging around in C2. They scramble clumsily to their feet and start shouting.

What are you doing now?


Are you sure you want to do that?

So, not touching the jars. Where are you heading now?


Are you sure you want to do that?

OK. New map up top. Claiming land.

I've said a while ago that you weren't claiming hexes anymore but complete regions. So I stole a map from the Kingmaker computer game.

Not the greatest but it will do until I can track down a better one.

Currently you kingdom has the Shrike hilla. the Outskirts, Kamelands, North & South Narlmarches & the Varnhold.

You'll need to claim the Dire Narlmarches to reach Fort Drelev.

For some unknown reason the computer game didn't have the Hooktongue slough or Lake hooktongue? It is in the Glenebon area.

So the search continues for a clearer map.

How is your shopping going? Everyone ready to start doing some kingdom building after you clear the last areas?


Are you sure you want to do that?

will save vs Curse: 1d20 + 6 ⇒ (18) + 6 = 24

The Eel ignores Rhialla's spell.

He leaps onto the foremast.

acrobatics: 1d20 + 29 ⇒ (12) + 29 = 41

No AOO for Esmeralda.

And then he scuttles up the mast rapidly, obviously using Spiderclimb.

It's so obvious so I'm not making you roll for it.

He's now 20' up the mast and readying a bomb.

The party can now act.


Are you sure you want to do that?

No updates until the 27th and it will be slow until after the New year.

Happy holidays to everyone and wishing you all a good new year.


Are you sure you want to do that?

No updates until the 27th and it will be slow until after the New year.

Happy holidays to everyone and wishing you all a good new year.


2 people marked this as a favorite.
Are you sure you want to do that?

No updates until the 27th and it will be slow until after the New year.

Happy holidays to everyone and wishing you all a good new year.


Are you sure you want to do that?

No updates until the 27th and it will be slow until after the New year.

Happy holidays to everyone and wishing you all a good new year.


Are you sure you want to do that?

The door is not trapped, it is locked but the lock isn't difficult enough to make you roll for it.

D11.
This room seems to contain only old empty crates, folded sacks, and upturned clay vases of various sizes and shapes. Sitting on a table near the northeast corner are several strange jars containing what appear to be coils of blue mist.

No peeking:

random: 1d100 ⇒ 67

There seems to be no one here.

What are you doing?


Are you sure you want to do that?

You can easily hear that there are guards in C2.

Stealth rolls if you're sneaking please.

What are you doing now?


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Are you sure you want to do that?

Yes you can. Since we haven't done any for sometime I would make a list of what you think was needed, including claiming hexes.

Claiming hexes will be cheap so you can expend to the west easily. There isn't anyone who would protest your expansion towards Fort Drelev.

===================================================================

As for Niadroub starting an academy, that idea is very popular! An actual place where people can learn is attractive not just in your kingdom, but the surrounding areas as well.

Arcanists, Wizards & Sorcerers are all delighted to have somewhere they can study and learn. Many churches also are interested and offer to sponsor seminaries.

So you can build your academy for half price and there are many people presenting themselves for employment.

The plan would be the main academy with a large library and wings for the various schools and traditions of magic. The buildings for the various church seminaries. Currently the churches of Adabar, Erastil, Shelyn & Sarenrae are happy to supply gold and building materials.

Plus for students you'll need dorms and taverns. :)


Are you sure you want to do that?

An Efreeti would have been summoned or called by a spell to be here. As she spoke of leaving it is most likely she was brought here to forge the weapon and armor. Once completed she can leave.

Which she seems eager to do. Bharak would say she looked bored more than anything.

The secret door at D8 requires a DC40 perception check. We'll say you spotted it eventually. Of more concern are the two Gongorian Qlippoth posing as boulders in the corners.

Gongorian

You've fought them before so know about them.

What now? You are next to D11 as well remember?


Are you sure you want to do that?

Bharak enters the room to the sweltering heat of a forge in full operation. A nasty looking Halberd has been completed and sits to one side while the Efreeti is working on a suit of full plate.

She turns to look at Bharak giving a tired sigh and she waves you off. saying in Common, "I've only got one more day here. Leave without a fuss and I won't be forced to burn you alive."

Not attacking. Working on a suit of armor. What are you doing now?


Are you sure you want to do that?

Pilt's palace map updated.

C1 Palace Entrance
The interior of this home has been gutted. A huge mound of rubble—broken timbers, bits of wall, ruined furniture, and other debris—lies heaped in the center of the room. Rickety wooden stairs wind up to a splintered hole in the wall near the roof above.

The only way up is the rickety staircase.

Party order please?


Are you sure you want to do that?

With a role like that you can learn a lot.

Wracking his brain Axton realizes that the jars with the glowing blue mist sound like the soul jars used by the Night hags

What now?


Are you sure you want to do that?

will save vs Glitterdust: 1d20 + 6 ⇒ (17) + 6 = 23

The Eel isn't blinded but is now outlined in glitter.

Rhialla?


Are you sure you want to do that?

The party moves cautiously to D10 without encountering any trouble.

To the north there is the door to D11 which Silviana reported as empty.

I missed this room when Silvania did her dream walking so here it is.

D11.
This room seems to contain only old empty crates, folded sacks, and upturned clay vases of various sizes and shapes. Sitting on a table near the northeast corner are several strange jars containing what appear to be coils of blue mist.

To your east is the door to the forge.

D12. SACRED FIRE
Four pillars support the vaulted, forty-foot-high ceiling of this large chamber. Each pillar is decorated with flame-like carvings and stylized images of phoenixes. A low, two-stepped platform in the middle of the floor surrounds a diamond-shaped fire pit in which a forge sits.

Silviana reported there was an Efreeti and 3 Salamanders working here. You can faintly hear the sounds of hammer on metal through the door.

The door is not trapped or locked.

What are you doing now?

Use the Abbey forge map up top for this.


Are you sure you want to do that?

No update today sorry. The usual pre-Xmas jam.


Are you sure you want to do that?

No update today sorry. The usual pre-Xmas jam.


Are you sure you want to do that?
Elena Neidhardt wrote:

Hey everyone,

I hope everyone is doing well. I apologize for dropping out on everyone as I ended up doing; a lot of things have happened. I came back here mostly to apologize and announce my official retirement from PBP, so no one has to wonder, if anyone was wondering, what happened.

For those that are wondering: I'm basically recovering from burn-out after a very rough three or four months consisting of a legal battle vs a fraudulent tax-enforcement agency I *eventually* won, a period of very high work load of work and the daily tasks of having to take care of two small children by myself. In between everything I just had no more time for a lot of things, including PBP. While I do enjoy PBP, I've slowly been forced to realize I simply don't have the required time for it anymore like I used to; it had become another obligation of which the time investment didn't weigh up against the fun and relaxation I experienced for doing it. This isn't anyone's fault; it's just life critting me in the face I suppose. You're all great writers and I wish you all the best; thanks for having me in this campaign, especially you DBH. I apologize for the trouble my absence has caused and hope the rest of the campaign goes smoothly to everyone.

Kind regards,
Trevor/Elena

Thanks for the update. As I said in my PM I hope things improve for you.


Are you sure you want to do that?

No update today sorry. The usual pre-Xmas jam.


Are you sure you want to do that?

No update today sorry. The usual pre-Xmas jam.


Are you sure you want to do that?

The Emperor of Old Korvosa’s palace is located at 11 Silk Street in Old Dock, a collection of tenements and abandoned stores that barely escaped destruction during a recent fire that consumed much of the city block to the west. The palace consists of six buildings, the lower floors
of which have been gutted and destroyed by mob violence.

Only the upper floors of the northern buildings remain intact; to the south, the roofs alone remain, leaving hollow shells of buildings below.
Other than this, all of these wood buildings are stable and in no danger of collapse, despite the large amount of cosmetic damage the mob has inflicted on them in the form of graffiti, scorch marks, and weapon play.

C1 is the only ground level entrance but climbing to the rooftop is easy. C7 has occupants but there are plenty of other spots you could reach.


Are you sure you want to do that?

Soft reboot. The entrance is 25' above and a DC20 climb.

Vedika realizes the the scrap of ledge she's balanced on isn't that stable and that entering the room means fighting the Chokers.

She climbs back down and joins the party again.

What now? Fight your way in main entrance, or find another way inside.


Are you sure you want to do that?

Rhialla arrives on deck to see Percy wound The Eel slightly and Esmarelda missing.

Cassiopeia & Rhialla to act.


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Are you sure you want to do that?

Waiting on Bharak to regain his health then. I will say the smithy will be interesting... :)


Are you sure you want to do that?

What balcony or ledge? Look at the map. You climbed up to where the building had collapsed away.

Read the room description at the top of the campaign page. To get to a stable section of floor you would have had to cross the unstable floor. There is nowhere on the outside to hook a rope safely.

If you're saying you're in the room then make a Ref save and we'll have you fighting the Chokers by yourself as they attack you before you can lower a rope.


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Are you sure you want to do that?

Sorry to hear that Grumbaki. Hoping for a speedy recovery for you and your daughter.


Are you sure you want to do that?

The Eel bolts for the foredeck stairway. Trying to get uncover and hide below deck.

AOO for Percy and anyone else there with a melee weapon out.

Everyone can now act

Spellcraft DC21:

This is the real problem at the moment. Get rid of that and he'll be much easier to kill.

Fluid form


Are you sure you want to do that?

Yeah, Kingdom building has been forgotten about for a long time. :(

I've made found a hex map that shows the full range you can spread to. This is the republic of the Kamelands map up top.

You have Varnhold to the east and Fort Drelev to the west. While you control them you don't have the hexes between you and them claimed yet.

Added a few of your settlements and other areas of interest.


Are you sure you want to do that?

So what are you doing now?


Are you sure you want to do that?

When Vedika casts her spell the Chokers stir and one of them scuttles forward. It reaches out and starts testing where the rope is hooked on.

Size small but they have 10' reach. It's freaky!.

What are you doing now?

The rope isn't being pushed off just yet, but they seem to be thinking about it.


Are you sure you want to do that?

Thanks to teleportation magic clearing up the Bog mummies and the refugees will take you less than a week.

Then you can take a couple of turns to set up your own lands while the kingdom turns take place.

I would like to know what happened to the map that showed the claimed hexes?

Shapechangyfightyman has not participated in any online campaigns.