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Ok, I won't waste time trying to beat that will save. Barbarians now very angry and out for revenge the on Giants. Didn't take much to get them fighting and now two armies are off the board. L. Hemlock Island (Landmark)
The only denizens of this scenic, beautiful island are brightly colored rainbow egrets that scream like human women when slain. A large pool of water sits at the center of Hemlock Island—a deep spring from which a swift-moving
Nice scenery, nothing else here. Where to now? H or K are closest.
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init:
red: 1d20 + 10 ⇒ (20) + 10 = 30 Axton: 1d20 + 10 ⇒ (8) + 10 = 18 Bharak: 1d20 + 2 ⇒ (11) + 2 = 13 Lt. Vhane: 1d20 + 7 ⇒ (11) + 7 = 18 Ryn: 1d20 + 4 ⇒ (1) + 4 = 5 Silviana: 1d20 + 7 ⇒ (15) + 7 = 22 The door opens. D11. GATHUSPIAS DEN
When the door opens Gathuspia casts Confusion on the party. Will save DC20 or confused. Confusion:
01-25 Acts normally 26-50 Does nothing but babble incoherently 51-75 Deals 1d8 points of damage + Str modifier to self with item in hand 76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self) The party can now act!
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Vedika & Araidne both miss their attacks, Ariadne bounces off when she tries to bullrush the Rakshasa. Kukri AOO on Ariadne: 1d20 + 16 ⇒ (2) + 16 = 18 Emi hits twice, with one being especially damaging. Brigita hits once. Kayleigh drips water on him but he's more concerned with the amount of blood he's losing. All who hit notice their weapons aren't doing as much damage as they should? The Rakshasa takes a 5' step away from the three attacking it and bolts for the door! AOO for Ariadne & Kayleigh. His movement ends as the doors are shut and he has to open them. Everyone can now act! I'm taking it Kayleigh shut the doors when she moved to guard them.
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will save vs Glitterdust: 1d20 + 8 ⇒ (18) + 8 = 26 Emi feels her blade hit. Vedika outlines the Rakshasa in glitter. He is now visible. Red takes a 5' step towards Vedika. "Pathetic pest!" He snarls, lashing out at her. kukri: 1d20 + 16 ⇒ (7) + 16 = 23
kukri Critical?: 1d20 + 16 ⇒ (19) + 16 = 35 damage Kukri: 1d4 + 4 ⇒ (2) + 4 = 6
27 damage total to Vedika. The party can now act!
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Emi finishes off Yellow with her first strike, then steps 5' to be beside Red. Her second strike misses him. Red also takes a 5' step away from those around him and then casts invisibility. 'X' marks the square you saw him move to. Ariadne, Brigita & Kayleigh can now act. Then back to Vedika & Emi.
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Ariadne casts a spell and advances to stand beside Emi. I'll let Ariadne's player tell me what spell she would have used when they rejoin. Yellow coils in furious rage and lashes out at Brigita. bite: 1d20 + 10 ⇒ (5) + 10 = 15 Don't need to roll a miss chance for that. :( Emi & Vedika can now act.
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The other thing you got from Tessa's note is that Harrigan wants his former first mate Scags Rotgram declared outlaw and hunted down. It might be useful for you to find Rotgram and see why Harrigan wants him taken out? Port peril is a metropolis so you can buy an item up to 16000gp in value.
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Emi finishes off the wounded Orange with a pinpoint stab. Red takes 5' step backwards and casts Lightning bolt at Emi & Vedika! damage: 7d6 ⇒ (5, 1, 1, 2, 2, 3, 1) = 15 Oh come on! A line through Emi & Vedika. DC16 Ref save or take 15 damage. :( Ariadne, Brigita & Kayleigh can now act!
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The High priest listens to Silviana and nods approvingly. "I thank you for your honest words." He waves his hand and the door to the next room opens, within 4 Mummies stand ready to attack. The Priest speaks to them. Thassilonian:
"Your services to our lord are no longer needed." He repeats this in the other two rooms that were guarded. 10a, 10b & 10c. He then leads you though the rooms, disabling the Guardians until you reach the stairs up. Some nasty undead with no loot, so I handwaved them for you. :) There he nods to you politely and returns to his chamber to resume his watch over the temple. What are you doing now? A couple of areas left to explore on Abbey level 3 if you wish? Notably the Hag in D11.
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You easily sway the votes to support Tessa. After Issue #5 is voted upon, Kerdak Bonefist's patience for bureaucracy wears out. Although a dozen topics were on the agenda, the fifth issue annoys Bonefist enough that he calls the meeting to a close, citing a desire to visit his lovely consort for some "comfort in arms." The other pirates, already feeling the effects of the food and grog, are for the most part eager to comply, and quickly vacate Fort Hazard, heading back to their ships to return home. When you reach your ship you find a Silver raven which bears a message for you from Tessa Fairwind. What are you doing now?
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Brigita gives Orange a solid thump. Emi advances to be beside Brigita. Vedika casts Glitterdust. Avoiding Brigita. Red: 1d20 + 8 ⇒ (6) + 8 = 14
Red & Yellow are blinded! Initiatives:
init Red: 1d20 + 8 ⇒ (10) + 8 = 18 init Yellow: 1d20 + 6 ⇒ (14) + 6 = 20 init Orange: 1d20 + 6 ⇒ (14) + 6 = 20 init Brigita: 1d20 + 2 ⇒ (10) + 2 = 12 init Emi: 1d20 + 6 ⇒ (14) + 6 = 20 init Ariadne: 1d20 + 2 ⇒ (1) + 2 = 3 init Vedika: 1d20 + 3 ⇒ (16) + 3 = 19 init Kayleigh: 1d20 + 4 ⇒ (3) + 4 = 7 Yellow & Orange attack Emi & Brigita. bite Yellow: 1d20 + 10 ⇒ (15) + 10 = 25
miss chance Yellow Below 50 bad: 1d100 ⇒ 8 bite Orange Critical?: 1d20 + 10 ⇒ (13) + 10 = 23 Yellow misses blindly. Orange bites Brigita. damage + poison: 2d6 + 9 ⇒ (6, 4) + 9 = 19 Brigita. Fort save DC17 of take 1d3 Con damage. Emi & Vedika can now act!
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The undead High priest studies you. "Answer my questions and we can part peacefully." He then asks you 5 questions. Each requires a DC30 Diplomacy roll to answer. You can aid another on these questions. 1. "What became of Thassilon after the end of the world?" What is the current political state on the world. No need for a detailed report, just roll for this one. 2. "What became of my temple of Groetus after the end of the world?" Windsong abbey built on top of it and his temple locked away. 3 · "Has the world recovered from the apocalypse that destroyed Thassilon?" Yes. 4· "Is my lord Groetus still worshiped in this day?" Yes. 5· "Do you accept the inevitable?" Do you accept that all things must eventually die?. He would have asked you a couple more but as you've come from the main temple you've already dealt with Ardathtantus and sealed the Doomsday door again Knowledge Religion DC20:
Priests of Groetus know that the world will one day end and the Doomsday doors will open. They don't need to force it to happen. What do you say to his questions?
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It was still very tricky yesterday, but it looks like things are getting steadier now. As I was saying this book was meant to be the mass combat book. Something fun when everyone is sat at the same table, PBP is something different. So I'm leaving the armies in the background. I, J & O are thePitaxian armies. Every other spot on the map is an area of interest and loot for you. What are you going to do now?
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Your votes defeat Sorrinash's issue and he curses foully, glaring at you again. Something interesting now comes up. ISSUE #4: DECLARATION OF SCAGS ROTGRAM AS AN OUTLAW Knowledge local DC15:
Captain Barnabas Harrigan paid a hefty bribe to Hardluck Massey to have this issue brought to the table. It might pay to find out why Harrigan wants Rotgram made outlaw? Summary According to Captain Barnabas Harrigan his former first mate Scags Rotgram has been engaging in unsanctioned piracy against Sargavan vessels. He wants Scags and his ship, the Devilish Duchess, to be declared outlaw. Champion Hardluck Massey Opponent Kerdak Bonefist (regards this as merely the latest example of Harrigan's increasingly poor attitude and not worthy of the council's time) VOTING
Already failing so no need for you to roll on this one. ________________________________________________________________________ ISSUE #5: FUNDING AND SUPPORT FOR CHELISH INVESTIGATIONS Summary Tessa Fairwind reveals to the council the results of her research into the possibility that there's a Chelish sympathizer and traitor among the pirate lords, based in large part on the clues and intelligence you recovered for her previously. Champion Arronax Endymion (some might think he's a bit too quick to push for an increase in the funding and support for finding a Chelish spy, prompting several pirates to wryly observe, "Well , ain't that the pot calling the kettle black!" or " Don't they call Hell Harbor 'Little Cheliax'?" or the like-comments that put Arronax into a sullen and foul mood). Opponent Kerdak Bonefist Sense motive DC25:
(secretly would rather those funds go to building statues for him, or barring that, just padding his treasury- he refuses to entertain the thought that Cheliax honestly poses a threat to the Shackles) VOTING
Make your rolls.
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Sorry I've had trouble getting on the site the last two days. Hopefully things are returning to normal. ___________________________________________________________________________ One thing I should make clearer, there is little you can do against the armies. This book was supposed to use the army building and mass combat rules. Something that doesn't work very well in PBP. So I'm running the army battles in the background. Colwyn was ready and your Kingdom is handling things. :) My advice is to explore the map encounters and then head to Pitax city to spy out more information before going for Irovetti.
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Sorry I've had trouble getting on the site the last two days. Hopefully things are returning to normal. ___________________________________________________________________________ One thing I should make clearer, there is little you can do against the armies. This book was supposed to use the army building and mass combat rules. Something that doesn't work very well in PBP. So I'm running the army battles in the background. Colwyn was ready and your Kingdom is handling things. :) My advice is to explore the map encounters and then head to Pitax city to spy out more information before going for Irovetti. Hopefully this gets through whatever is wrong with the site.
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The door to the east is not trapped, but again the Doomsday keys are needed to unlock it. E11. KANDAMEREUS'S TOMB
Standing in the center of the room is a tall Mummy dressed in the robes of a cleric of Groetus. He turns to look at you and speaks. Thassilonian:
"Stop! I have questions for you." What are you doing? Map updated.
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The doors are not trapped or locked, they swing open to reveal. D24 Arkona Temple
Alcoves line these walls, six in all, inside of which stand human-sized statues of a tiger-headed man. To the south, a few steps lead up to a pulpit-like area with three more statues of the same figure—the central one being
The left is the flag of Korvosa, while the right bears the Arkona coat of arms. The temple is occupied however. This figure’s backward-bending fingers and its bestial, snarling visage leave little doubt as to its fiendish nature. Knowledge planes DC20:
The beast head man is currently tending his two pets, large Cobras! Surprise round then we go to initiatives. What are you doing?
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I'll count that Intimidate check from Percy, looks like you got the max anyway. With three votes swayed you move the count to 7 ayes/ 4 Nays. It is Bonefists vanity issue so has a lot of pressure riding on it to pass. Your opposition doesn't go unnoticed by Bonefist who glowers at you. _____________________________________________________________________ Issue three - Rights of salvage. Summary With all the whispering and stories being told of the Isle of the Black Tower and the magical sword Aiger's Kiss that is said to be lost inside , Avimar Sorrinash wants Ollo to be granted salvage rights over the island and its waters, as Ollo is the closest significant settlement to the isle in question. Champion Avimar Sorrinash (asks for a 20% tithe of all plunder taken from the isle over the next 12 months) Opponent Jolis Raffles DC20 6 Aye/ 5 Nay An easy one this time. It does mean pissing off Sorrinash if you vote nay. :) Make your rolls
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The doors to the south are locked but not trapped, the Doomsday keys open the doors without any problems. E12. FINAL GUARDIANS
A more serious problem is the two stone Golems set here as guards, they turn to face the doorway as you open it but don't advance. What now? Use the Abbey dungeon level 4 map.
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