Kaiju, Mogaru

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Loot sheet No plunder, no pay Battle map--Misc info slides

The goblin took some, yes.

She gives an appreciative nod.
"Thanks, sister. The way of the Lady of Healing is done proud. Unless i wore my armor, chances are low for others to heal a random goblin woman."

The cleric shrugs.
"Who's to say. But if he sought to cause instability here, perhaps consider whose lives or what regions, aside from these lands' inhabitants, are more troublesome by it."

He looks slightly between Daniel and Severa.


@ Blodeuwydd Wynn, on languages in this setting, i'm a bit particular in that if you choose a savage language (goblin, orc, gnoll, giant etc..), it has to make sense. The countries with those languages, are beyond the borders of Avlee and the Contested lands. Write the background with the reason/source who would have taught you and why they'd have taught you.

@ Malinor, not rolling, the usual half+1 HP on lvl up.

@ Lapyd, stone lord's fine. But there is no Adamantine in this world.
Reflavor it to the material 'Deepsteel' and all good. Instead of divine intervention, i'd rather toss it on an alchemist having you handed a stone skin potion that was 'experimental', or that direction.

Revolving door alternative wrote:
Not sure I understood the specialization points section very well. So if I understand correctly, I have 8 points since we are 4th level. I could put 4 in Comp Long Bow to have weapon focus in that for free. (Can I still put more points into Comp Long Bow for greater weapon focus?) I can also put 4 points into Body Magics but won't gain a benefit until 9th level. Is that correct?

Correct, no more than 4 points per character level can be assigned to a skill.

@ Everyone, here is the chart with the bonuses acquired to the particular skills.


Hello, thanks for the interest.

@ Malinor, that can work. The deity suitable for it would be Erathia's "The Radiant One".

@ Kydeem, core classes only. This game holds a particular world setting.
All specifics are in the link "Players Guide", a bit up in my previous post.

@ Revolving door Alternative, depending on what nation you come from, mostly. Avlee holds any you'd logically find in plains and woods, for example. Brief descriptions of the nations are in the players Guide. But dinosaurs are not on this world.


Blodeuwydd Wynn wrote:
Have to alter her, but here is Blodewydd Wynn WOod Elementalist

Ah, i didn't specify lvl. Start at lvl 4.


But no, necromancer PCs aren't suited for this game, sorry. Necromancers are impopular across the continent to put it lightly. They were part of the aggressors just a few years ago in the setting's war.


Critzible wrote:
Idea for an Elven Necroancer

If you meant Necromancer, necromancers are an evil faction on the continent. The players' guide has the details.


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Loot sheet No plunder, no pay Battle map--Misc info slides

Happy new year everyone!


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Good day everyone,

Our adventurers have gone down to 2 still walking the road of the Contested Lands. As such, we're looking for 2-3 players.

Might & Magic contested lands player's guide link

Might & Magic wiki for world lore

World timeline events

At present we have an archer bard, and a cleric.
-------------------------------------------------

Character creation:

18 point buy. Preferably no scores above 18 or below 8 after racial modifiers.
2 traits, no drawbacks.

Classes: Core, minus barbarian. People are very wary of barbarians and their ogre warlord.

Archetypes subject to approval.

There is no orient continent, thereby excluding eastern armor and weapons, as well as eastern themed archetypes.

Races: Dwarf *, Elf, Goblin *, Half-elf *, Human

When you choose a race, you have an origin or ties in a nation of your choosing, that has them as a population. The nations and their inhabitants, along with pantheons, are described in the Players Guide linked under the header.

* Dwarves are devided into 2 categories. Avlee born dwarves, and born in Stone City, the semi-city state of the dwarves of the Barrow Downs.

While the Stone City dwarves are your average dwarf, their AvLee cousins have slightly less hardy bodies, from the less burdensome life in the forests and hills.
However, from being around elves and other forest dwelling creatures, their social mannerism are considered better, but are somewhat less driven than their Stonecity brethren. AvLee dwarves get a +2 to Wisdom and Charisma, and take a -2 to Dexterity, instead of the usual dwarf modifiers.

* Goblins are medium sized humanoids, with green skin in a variety of shades. They are native to Deyja and Krewlod. Outside of Deyja and Krewlod, some end up as bodyguards or mercenaries.
The males especially, often have more rough looks, like humans, while females can sometimes look like slightly more muscular green elves with sharp features.
Lupine affinity: Goblins have a +2 bonus to checks when interacting with wolves.
Versatile: Like humans, they are a flexible race, and get a +2 bonus to a single ability score.

* Half-elves, aka half-bloods. Half-elves are an uncommon sight. Their ties would lie with Avlee or the Contested Lands.

Gods & domains
Each nation has its figures of worship, but that does not exclude clerics undevoted to a particular deity.

Wealth: 4k.

Questions
1) What did you do during the conflict?
2) Name one specific person from your past, you have lost contact with during the conflict.
3) Quirks to be aware of?
4) What unsettles your PC?
5) Particular goals in life?

I'll leave this open 2 to 3 weeks.

And in advance happy new year everyone!


Loot sheet No plunder, no pay Battle map--Misc info slides

Merry xmas everyone.


Loot sheet No plunder, no pay Battle map--Misc info slides

Reopening public recruitment, i'll toss a line in a game i play in as well.

But i would reject specific people if they apply. Bad experiences and all.


Loot sheet No plunder, no pay Battle map--Misc info slides
Sister Seska wrote:

Since I played M&M 7 25 years ago and I joined this campaign partway in, I have lost track of what I am supposed to know as a player:

Are we aware the invaders are from/ordered by Deyja, or is this a new revelation and we should be concerned this is a potential act of war?

Can you remind me what I should be reading to refresh my memory on what my character should know about the ongoing situation? I read various materials before joining the game but I'm not remembering things clearly.

Back in M&M 7, the player doesn't find out it is Deyja orchestrating trouble, or rather 1 particular individual, unless they find a specific letter much later in the game.

Hence here, i keep it to a single rogue lord. In M&M 7, there had been no explanation how or why the goblin raiders pillaged and roamed.

Deyja just got beat back after the Restoration Wars, a war is something they have no large masses for right now.


Loot sheet No plunder, no pay Battle map--Misc info slides

The cleric considers his phrasing at Astella's question.

"The Robed One offered freedom, from the system of blood formed servitude."

The goblin woman rubs her wrists.
"What the goblin is leaving out, is that such servitude is a method of these lands' neighbor. Of Deyja."

Severa chimes in: "She's correct. Just as a noble or wealthy lord or lady have their own troops, so do ones in Deyja. Holding blood of an individual keeps them 'loyal', in that they can't act against their masters. And if the blood servitude doesn't take hold, well holding dear ones is a favorite 2nd method."

The cleric frowns with utter contempt.
"Exactly. If one says 'go trouble there', we must follow instructions. The *how* is open unless specified, just *that it happens*. Our lives are our own, as long as orders are followed, and outcomes do not conflict with the wishes of our 'employer'. The Robed One offered Grakk and the troops freedom."


Loot sheet No plunder, no pay Battle map--Misc info slides

The cleric considers his words in responding, "Our leader is named Grakk Bushak, or 'Brutish Grakk', among the men."

Sense Motive 20:

He's holding back on something. Truth, own suspicions, 'something' is kept close to his chest.

"More or less half the army is his own, the rest are or were pressed along the way, he'd not have caused as much havoc with only half the numbers."

"Threaten? No, he offered freedom, but the idea of a kingdom of his own, was too good for Grakk to pass up on."


Loot sheet No plunder, no pay Battle map--Misc info slides

The cleric drops his weapon, and Daniel frees a torture victim from her shackles. A goblin woman, toned muscles, tortured by defiant.

The cleric: "The leader was in these lands to distract, not originally to plunder. He decided since he came here, he would make this fort his base for raiding. Order to distract came from a rogue traveling spellcaster, powerful, pale, sharp features, wears a navy-blue robes at all times. I was not let in on his name, the leader referred to him as 'The robed One'. But that spell caster must have had interest in anarchy or instability in these lands."


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella casts gravity bow.

Severa, the spiritual weapon blocking the way through the door, moves slightly east and casts minor image of an agry baker holding a large rolling pin.

Xander passes, the spiritual weapon blocking the path.

Seska's strike flies past the spellcaster.

Daniel heads towards the spellcaster, Wolf aoo: 1d20 + 2 ⇒ (9) + 2 = 11Dmg: 1d6 + 1 ⇒ (3) + 1 = 4, the bite misses, Daniel's too quick.

Daniel himself swings his sword at the evil cleric.
Longsword, inspired, bull strength, PA: 1d20 + 7 + 1 + 2 - 1 ⇒ (7) + 7 + 1 + 2 - 1 = 16Dmg, inspired, bull strength, PA: 1d8 + 3 + 1 + 2 + 2 ⇒ (7) + 3 + 1 + 2 + 2 = 15

He lands a grievous wound.
================================

The spellcaster lieutenant, round 5

The spellcaster (-15), in rough accented common, lowers but not drops his weapon. [b]"I'll surrender, you spare me? I'll give information."

Fight concludes if yes, otherwise it's a beatdown with his last turn taken.


Loot sheet No plunder, no pay Battle map--Misc info slides

Fort: 1d20 + 6 ⇒ (12) + 6 = 18
The rough looking cleric snarls after shaking it off.
======================================================

The spellcaster lieutenant, round 4

The cleric finishes casting his spell, and a wolf appears before Astella.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5Dmg, smite good: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
He himself walks towards Seska.
Morning star, bless: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13Dmg: 1d8 + 2 ⇒ (8) + 2 = 10, but Seska sees the trajectory, and sidesteps it.

The spiritual weapon floats to Daniel, swinging again.
Swing: 1d20 + 6 ⇒ (6) + 6 = 12Dmg: 1d8 + 1 ⇒ (4) + 1 = 5, Daniel casually leans to his left to avoid it.
--------------------
Astella (6 dmg)
Severa
Xander
Daniel & Seska (post ahead)


Loot sheet No plunder, no pay Battle map--Misc info slides

Yep, the evil cleric.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sorry for the delay...

Astella gives green a solid whack, leaving him unsteady on his feet.
--------------------
Blue guard swings his sword at Astella.
Sword: 1d20 + 4 ⇒ (3) + 4 = 7Dmg: 1d6 + 2 ⇒ (3) + 2 = 5, and he was so caught off guard by Astella's attack, that he outright screws up his own attack. (good times)
---------------------
Severa passes for now.
Xander flurries at green.
Flurry punch, inspired, hard cover: 1d20 + 8 + 1 - 4 ⇒ (17) + 8 + 1 - 4 = 22Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Flurry punch, inspired, hard cover: 1d20 + 8 + 1 - 4 ⇒ (8) + 8 + 1 - 4 = 13Dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Green is sent flying onto his back, clearing up the way.

Daniel moves forward, swinging his sword at blue.
Sword, inspire, bull strength, PA: 1d20 + 7 + 1 + 2 - 1 ⇒ (14) + 7 + 1 + 2 - 1 = 23Dmg, inspire, bull strength, PA: 1d8 + 3 + 1 + 2 + 2 ⇒ (8) + 3 + 1 + 2 + 2 = 16.... and he 1-shots blue to the ground.

Seska


Loot sheet No plunder, no pay Battle map--Misc info slides

By the words and placing of a guard blocking the door, that looks like trying to force through an occupied square.

Daniel gets some beefed up muscles, from Seska's Bull's Strength spell.
================================================

The spellcaster lieutenant, round 3

The spell caster starts casting a spell.

Spellcraft 17:

Summon monster II

The spiritual weapon switches targets to 1 Daniel, 2 Seska: 1d2 ⇒ 1 Swing: 1d20 + 6 ⇒ (1) + 6 = 7Force dmg: 1d8 + 1 ⇒ (1) + 1 = 2

The green guard (6 dmg) leaves Astella to his buddy, and swings his sword at Daniel.Sword: 1d20 + 4 ⇒ (4) + 4 = 8Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
But Daniel casually raises his weapon to let it bump off.
--------------------
Astella (6 dmg)
--------------------
Blue guard
--------------------
Severa
Xander
Daniel & Seska


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella manages to surprise the two guards, by pushing her way past them through the door, however this incurs attacks of opportunity from them both.

Aoo Blue: 1d20 + 4 ⇒ (9) + 4 = 13Slash: 1d6 + 2 ⇒ (1) + 2 = 3
Aoo Green: 1d20 + 4 ⇒ (1) + 4 = 5Slash: 1d6 + 2 ⇒ (2) + 2 = 4
Astella narrowly avoids blue's sword, but her own attack is blocked by green's shield when she swings at him.
----------------------
Blue guard steps 5ft to behind his comrade, swinging his shortsword at her.
Shortsword Blue: 1d20 + 4 ⇒ (2) + 4 = 6Slash: 1d6 + 2 ⇒ (3) + 2 = 5
But she sees it coming easily, and ducks aside.
----------------------
Severa tries to shoot a blinding ray at green. Touch, inspire, cover, into melee: 1d20 + 4 + 1 - 8 ⇒ (2) + 4 + 1 - 8 = -1 It misses.

Xander throws two punches at green.
Flurried punch, inspire, cover: 1d20 + 8 + 1 - 4 ⇒ (7) + 8 + 1 - 4 = 12Dmg, inspire: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Flurried punch, inspire, cover: 1d20 + 8 + 1 - 4 ⇒ (7) + 8 + 1 - 4 = 12Dmg, inspire: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Alas, both miss.

Daniel swings his sword at green. Sword, Power attack, inspire: 1d20 + 7 + 1 - 1 ⇒ (11) + 7 + 1 - 1 = 18Dmg, PA, inspire: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Daniel lands a hit, slashing green for 6 dmg.

Seska


Loot sheet No plunder, no pay Battle map--Misc info slides

Great, congratulations.


Loot sheet No plunder, no pay Battle map--Misc info slides

Daniel steps 5ft to his left to where Astella was just prior. He swings his sword at the green guard.
Sword, inspire, PA: 1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 19Dmg, inspire, PA: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

Daniel's attack is blocked barely by the guard having his shield raised.
Seska steps up and tries swinging her own weapon despite the cover from the doorway.
Battle Aspergillum, inspire: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6Dmg, inspire: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4, her swing bumps against the wall.
===============================================================

The spellcaster lieutenant, round 2

The spell caster casts a spell, conjuring forth a shimmering morning star in the corner between Seska and Astella.
1d2 ⇒ 1Astella., the weapon swings at Astella, Swing: 1d20 + 6 ⇒ (8) + 6 = 14Force dmg: 1d8 + 1 ⇒ (5) + 1 = 6, and it manages to hit Astella on the shoulder.

The green guard now swings his sword back at Daniel.
Sword: 1d20 + 4 ⇒ (14) + 4 = 18Dmg: 1d6 + 2 ⇒ (1) + 2 = 3, Daniel however quickly blocks this attack by raising his own sword.
--------------------
Astella (6 dmg)
--------------------
Blue guard
--------------------
Severa
Xander
Daniel & Seska


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Loot sheet No plunder, no pay Battle map--Misc info slides

Astella, i'm moving you 5ft step back, to have the melee members access to the door's bottleneck.

Astella starts a song about the potential follies of evil, when taking prisoners.
---------------
The blue goblin guard heads over towards his buddy, and too assumes a defensive stance raising his shield.
---------------
Severa casts a glitterdust into the room.
Will goblins DC 16: 2d20 ⇒ (20, 18) = 38, both of them look sparkly, but are unaffected.
Xander throws 2 punches.
Flurry, cover: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Flurry, cover: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5Dmg: 1d8 + 3 ⇒ (8) + 3 = 11
But the wall makes hitting difficult right now. He looks to Daniel and Seska.

Daniel & Seska


Loot sheet No plunder, no pay Battle map--Misc info slides

You can open the door, but combat kicks off at that moment.

Before the evil voice can continue any more dialogue, Astella shoves open the door, drawing attention.

Inside, 2 goblin guards and behind a spell caster near his table of items. To the northern part of the wall, in shackles, hangs a goblin woman with toned muscles. Defiant despite looking worn and injured.
===================================================

Init:

Astella: 1d20 + 2 ⇒ (12) + 2 = 14
Daniel: 1d20 + 2 ⇒ (1) + 2 = 3
Seska: 1d20 + 1 ⇒ (2) + 1 = 3
Severa: 1d20 + 3 ⇒ (9) + 3 = 12

Xander: 1d20 + 2 ⇒ (5) + 2 = 7

Blue: 1d20 + 2 ⇒ (11) + 2 = 13
Green: 1d20 + 2 ⇒ (15) + 2 = 17
Spell caster: 1d20 + 2 ⇒ (17) + 2 = 19

The spellcaster lieutenant, round 1

The spell caster mutters something in goblin, his weapon glowing briefly.
The green guard moves up to the door and takes a defensive position raising his shield.
--------------------
Astella
--------------------
Blue guard
--------------------
Severa
Xander
Daniel & Seska


Loot sheet No plunder, no pay Battle map--Misc info slides

Best of luck Severa.

That leaves us with a question.

We can do a few things, while we finish the keep botting Severa.

I was considering increasing the point buy stats to 20, toughness feat to compensate for a 3 players party.

Alternatively, i'd like to do a private recruitment for a 4th instead of public.


Loot sheet No plunder, no pay Battle map--Misc info slides

Which a decision reached, the infiltration team leads you to the outer courtyard of the keep. They themselves take an arc outside, heading towards their encounter with the hound master.

You yourselves in the meantime ascend the winding stairs. What sentries were guarding the stairs have been beaten by the freed spouses, lying clobbered on the floor.

Loot:

2d50 + 40 ⇒ (9, 28) + 40 = 77 gold.
2 mwk chain shirts

The ground floor held the immediate rooms and kitchen to receive guests, guards' quarters and a meeting room.

The next floor sees some more organized structure.
It is deserted, save for some muffled sounds from behind a closed door.

Perception 18, conversation in the next room:

Voice #1, (cruel): "You two, there is nothing to fear. Let them fight it out outside, our leader will bring what remains back in order. The beast will make sure of it."

Voice #2, a woman (tired & defiant): "You underestimate their resolves. Neither the men nor the women will easily back down."

Voice #1 : [b]"Oh? Well we will see about that when he throws the corpse of your initiate into their midst, and yours, when i am thoroughly done with you. You are an ideal specimen, you seasoned types can take much more before dying." (cruel laughter follows)


Loot sheet No plunder, no pay Battle map--Misc info slides

Xander nods. [b]"Alright then. Let's proceed with ending this plunderous reign of terror."

With Xander in tow, the team makes their way past more fighting, distracting some enemies with a sound sometimes, giving the 'unchained' opportunity to get a few strikes in. With the 'unchained' fiercely fighting for life and reunions with their spouses, said spouses are making quite a racket up ahead, as they surround a handful of guards.

Whatever of the women are injured by weapons, are healed by the few clerics among the rest of the woman. The guards are beaten, stabbed, and clubbed into submission. The women hold knives, sticks, chair legs, and an assortment of improvised weapons.

They make their way towards the next part of the fort, a mob of angry women out for reunion and retribution.

You make your way to the infiltration team, who sit in hiding behind a small wall. The guy you spoke with earlier motions you to come over.

[b]"Glad you could make it. So here's the situation, in order to avoid either of their leader's lieutenants from joining on his side in a fight, we've got to take them out both at a time. Out there is his hound master, a brute of very sadistic caliber. Inside the keep is a shaman or mage of sorts, rumored to be the torturer of the two. Take a pick which one you want to take care of, we'll handle the other one."


Loot sheet No plunder, no pay Battle map--Misc info slides

Xander shrugs slightly. "Depends on the circumstances. I wouldn´t mind beating up as many of them as i can. By Gralkor, many of the others share the sentiment. Let's say i'd offer to tag along until the fort is safe. Is that fine with you?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"I tag along, if you need to urgently go somewhere and would otherwise be delayed, i introduce my boot or fist to the obstruction, buy you time otherwise spent on your own."


Loot sheet No plunder, no pay Battle map--Misc info slides

Xander nods. "Yes, about half the goblins are pressed through coercion regarding the safety of their spouses. But if hearing serves me well, i heard vaguely a lot of angry women from the direction of the keep. Hostage party is over."

He rubs the last bit of numbness from his wrists. "Since you did so for me, i'd like to return the favor, occupy some of your own enemies."


Loot sheet No plunder, no pay Battle map--Misc info slides

Let's handwave these 2 mooks.

The 2nd mohawk and the final goblin get dispatched with a few solid hits.

Loot:

Between mohawk duo:

2 chain shirts
300 gp
2 morningstars
4 red potions
2 yellow potions (DC 11 Int, or DC 16 perception to identify)
10 trail rations

Between regular goblins
2 studded leather armors
180 gp
2 shortswords
2 wooden shields
8 trail rations

The goblin named Xander, an athletic brawler about the age of Zoltan, according to Astella & Daniel, rubs his still slightly numb wrists.

"I don´t know who you are, but your intervention was very welcome, thank you. My name is Xander, and i take it you have something to do with the sudden chaos in the ranks?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Guys, sorry for the lapses between my posts. I did not get an extension of contract into a steady job, and got even cut short a month on contract by the employer, so they could save money for other expenses.

So my mind hadn't been very much on the boards the past weeks. I'll try get it back on track properly. Thank you for your patience.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sorry for the delay.

*UGH*

Green mohawk takes an arrow in the flank, and is now looking very unsteady on his feet.

Daniel swings his sword at red gob,
Sword: 1d20 + 7 ⇒ (2) + 7 = 9Dmg: 1d8 + 5 ⇒ (3) + 5 = 8
Unfortunately it isn't quite close, as the goblin notices the swing and ducks under the sword.

Xander throws a set of punches at orange.
Punch 1: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Punch 2: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
His double attack knocks the goblin square off his feet and onto the ground.
-------------------------
Green (-17, blind 1 round) attempts to hit Seska.
Morningstar: 1d20 + 6 ⇒ (5) + 6 = 11Dmg: 1d8 + 3 ⇒ (8) + 3 = 1151+ hits: 1d100 ⇒ 86

Seska sees this coming, and casually leans aside.
--------------------------
Seska & Severa
--------------------------
Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

The mohawk enforcer gets a hit in return, definitely breaking a rib in there. As he regains his footing, he is hit and blinded by Severa's blinding ray.

The orange and red goblin attack Xander and Daniel respectively.
Orange sword vs Xander: 1d20 + 4 ⇒ (18) + 4 = 22Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Red sword vs Daniel: 1d20 + 4 ⇒ (5) + 4 = 9Dmg: 1d6 + 2 ⇒ (1) + 2 = 3

Orange lands a hit on Xander.
===============================================

Round 4

Astella & Daniel
Xander (-6)
-----------------
Green Mohawk (-12, blind 1 round)
-----------------
Severa
-----------------
Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

The goblins are spared a few more moments, as they manage to dodge arrow and sword.

The liberated Xander throws two punches at the goblin next to him.
Flurry punch: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Flurry punch: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

The strain on his wrists still leavin numbness, his current attacks both fail.
----------------------
Green Mohawk (-6) swings his morningstar at Seska. Swing: 1d20 + 6 ⇒ (12) + 6 = 18Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
The goblin manages to land a solid attack on Seska.
-----------------
Severa & Seska
-----------------
Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

So sorry for the delay.

Seska and Green mohwak start exchanging swings between them, eager to make the other fall. Severa aims her finger, then has to aim again, then again. Damned be it, and she just shoots at a moment she feels is right.

Unfortunately it was too late, and the ray flies past the goblin instead.
---------------------------
Orange goblin, having seen the enforcer just drop like a bag of potatoes, turns to swing his sword at the brawler named Xander.

Short sword: 1d20 + 4 ⇒ (7) + 4 = 11Dmg: 1d6 + 2 ⇒ (3) + 2 = 5, but the surprise element from just before makes him fumble this attack.

Red goblin swings his sword at Daniel.
Short sword: 1d20 + 4 ⇒ (10) + 4 = 14Dmg: 1d6 + 2 ⇒ (4) + 2 = 6, but it just bounces off Daniel's sturdy armor.
===============================

Round 3

Astella & Daniel
Xander
-----------------
Green Mohawk (-6)
-----------------
Severa
-----------------
Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

Daniel nods in appreciation at the solid punch taking out one of the mohawk enforcers.

He himself swings his sword at orange.

Sword: 1d20 + 7 ⇒ (15) + 7 = 22Dmg: 1d8 + 5 ⇒ (7) + 5 = 12
And he instantly cuts the guy to staggered condition with a vicious slash.
-----------------
Green mohawk swings his weapon at Seska.
Morningstar: 1d20 + 6 ⇒ (5) + 6 = 11Dmg: 1d8 + 3 ⇒ (2) + 3 = 5, and he sorely misses, Seska easily sidestepping the attack.
-----------------
Seska & Severa


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella's arrow flies true, and pierces the bindings holding up the goblin brawler.

His feet back on the ground, he wastes no time at all and charges at the target of his anger.
Charging punch, power attack: 1d20 + 8 + 2 - 1 ⇒ (18) + 8 + 2 - 1 = 27Unarmed: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Cyan mohawk's eyes look cross-eyed, after a loud sound of something hard hitting his head, and he drops down onto the ground.

Daniel
-----------------
Green Mohawk (-6)
-----------------
Severa
-----------------
Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

Seska smacks the green dude on the shoulder with some solid force, him gritting his teeth at the impact.

Severa's beam flies away, but flies over the guy's head.

The 2 'Rams' goblins advance, swinging their short swords at Daniel.
2d20 + 4 ⇒ (14, 12) + 4 = 30Dmg: 2d6 + 2 ⇒ (1, 4) + 2 = 7, neither of them land a hit though.
============================================

Round 2

Astella & Daniel
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Cyan Mohawk (-10) & Green Mohawk (-6)
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Severa
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Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella quickly lands an arrow in the mohawk bearing goblin's leg.
Something nasty is said in goblin, as he points to you.

Daniel moves to in front of Astella, preparing a swing for the 1st goblin coming into range.
"If the tied up brawler is as useful as that Garreth fellow said. Maybe shooting the rope bonds keeping him up could be useful."

Prepared swing: 1d20 + 7 ⇒ (10) + 7 = 17Dmg: 1d8 + 5 ⇒ (2) + 5 = 7
------------------------------
The mohawk boys advance upon the party.
Daniel lands a hit as well, taking a good chunk of HP away, before the goblin swings a morningstar at him.

Morningstar: 1d20 + 6 ⇒ (8) + 6 = 14Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Cyan misses, and green double moves to get closer to the south.
------------------------------
Seska & Severa
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Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides

Someone can bot Daniel, otherwise i'll when home tonight.

Sorry for the delay.


Loot sheet No plunder, no pay Battle map--Misc info slides
Sister Seska wrote:
Seska's not in the initiative list; does she go alongside Severa?

Oops. Yes she does.


Loot sheet No plunder, no pay Battle map--Misc info slides

Just a hundred feet ahead, behind now unoccupied tents, are two circular tents with a campfire. Peeking around the corner of a tent, you see 6 goblins stand near the campfire talking to a goblin with a short mohawk. A 2nd mohawk goblin stands near a pole where a goblin in damaged blue shirt and bare feet hangs from a pole.
He hangs by the tied hands from a hook, just 2 feet above the ground. The ropes out in the open.

Cyan mohawk speaks in some mocking tone to the prisoner.

Goblin:

"A pity we've got no time to have some more 'fun'. I guess we'll warm up with the disobedient ones, then vent any excess on you."

Garreth and the others motion for you to wait, and behind the tents where you came from, makes a ruckus, drawing away 4 goblins into searching for the 'rebels'. The gravel in this area draws attention and turns heads south your way.

The green mohawk goblin points towards you.

Goblin:

"What're you two standing here for? Kill or capture them, now!"

===============================================
Init:

Astella: 1d20 + 2 ⇒ (16) + 2 = 18
Daniel: 1d20 + 2 ⇒ (14) + 2 = 16
Seska: 1d20 + 1 ⇒ (11) + 1 = 12
Severa: 1d20 + 3 ⇒ (7) + 3 = 10

Cyan mohawk: 1d20 + 2 ⇒ (10) + 2 = 12
Green mohawk: 1d20 + 2 ⇒ (13) + 2 = 15
Orange goblin: 1d20 + 2 ⇒ (4) + 2 = 6
Red goblin: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1

Astella & Daniel
-----------------
Cyan Mohawk & Green Mohawk
-----------------
Severa
-----------------
Orange goblin & Red goblin


Loot sheet No plunder, no pay Battle map--Misc info slides
Astella 1) wrote:
We have been working with other humans to protect our towns from some recent devastating goblin attacks.

Some uneasy glances. "Yeah we feel bad about the raids. Weak excuse, but we do. We too come from varied professions prior to getting thrust into the ranks. Ranging from combat trained to the mundane."

Astella 2) wrote:
Of course, the protection of our people isn't guaranteed, nor is your freedom I suppose, depending on whether you have a place to go to live in peace and protection from whoever kidnapped your family members, but perhaps if we talk together we can help each other further.

"Some would return home. Some were always on the road by profession.

Some would be seeking a new home due to personal circumstances."

The one talking introduces himself as Garreth, formerly an assistant foreman in a warehouse, in his mid-20s. The others likewise have names one could associate with names any guy from the lands populated by humans. After all, elven and dwarven names would sound very odd with their appearance. From their quick introduction, including Garreth, 4 were of mundane professions, including shopkeep and manual labor. Two were voluntary town watch prior to ending up in the raider ranks.
But all 6 agree mutual cooperation is a good prospect, assuming they survive this night. With still several dozens locked in infighting, the battlefield within the fort is still far from quiet.

Garreth: "Up ahead are tents of a couple of 'disciplinary enforcers' and Rams.", he pulls his own collar to show a hint of one of the animal tattoos. "Rams are the ones loyal to the commander."
"If they haven't killed him yet, a brawler by the name of Xander might be an asset, but he's tied up there. Hates them with a passion. His brother got beaten to death by them."


Loot sheet No plunder, no pay Battle map--Misc info slides

*Urk*, blue falls to the ground with an arrow sticking out of his chest.

Handwaving it from here, only red is standing.

The team mops up the red straggler, and the unconscious enemy goblins are disposed of as well.

Suffice to say, now that combat is over, the friendlies (all of them!) pause momentarily.
"Thank you...but who are you, and why or how are you even in here?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Daniel unleashes a most accurate attack, instantly cutting down the 2nd archer. Red's eyes go wide at this attack's efficiency.
================================

Round 4

One of the blue friendlies advances towards the archers, only to make a sudden turn to flank the blue enemy goblin, while the other blue friendly swings his sword at cyan.
Swords, 1st flank: 2d20 + 4 + 2 ⇒ (11, 15) + 4 + 2 = 32Dmg: 2d6 + 2 ⇒ (2, 1) + 2 = 5
They both hit. Blue's looking woozy, barely able to stand now. Cyan falls to the ground after getting slashed.
-----------------------------
Red steps 5ft away, and drinks the red potion.
1d4 ⇒ 3
-----------------------------
Green friendlies join in attacking the blue goblin.
Swords, 1st flank: 2d20 + 4 + 2 ⇒ (1, 12) + 4 + 2 = 19Dmg: 2d6 + 2 ⇒ (2, 3) + 2 = 7, both miss, the 2nd though only just.
-----------------------------
Severa
Astella

Red friendly archers (KO from Severa's spell)
Seska
---------------
Blue (-11)
---------------
Daniel


Loot sheet No plunder, no pay Battle map--Misc info slides

Two ranged attacks fly towards the blue goblin, but him being between allied goblins, makes hitting him tricky.

Seska's swing is evaded, the goblin dodges.
----------------------
Blue (-7) swings his sword at the blue friendlies.
Shortsword: 1d20 + 4 ⇒ (13) + 4 = 17Dmg: 1d6 + 2 ⇒ (2) + 2 = 4, and hits one for a small wound. He then steps 5ft away out of flank position.
----------------------
Daniel


Loot sheet No plunder, no pay Battle map--Misc info slides
Daniel Cedric wrote:


No such luck it seems haha

Next time's a charm.

Daniel deftly swings his sword at the red goblin archer, which is enough to put him to disabled, as he now leans forward badly bloodied.
======================================

Round 3

Blue friendlies swing their blades again at the enemies again.
Swords: 2d20 + 4 ⇒ (2, 14) + 4 = 20Dmg: 2d6 + 2 ⇒ (6, 5) + 2 = 13
One misses, but the other lands a fair hit on Cyan, putting him on disabled as well.
-----------
Purple draws his shortsword and swings it at Daniel.
Swing: 1d20 + 4 ⇒ (13) + 4 = 17Dmg: 1d6 + 2 ⇒ (5) + 2 = 7, but Daniel's armor deflects the impact.

Red steps 5ft away and draws a small red potion.
----------
Green friendlies quickly reposition themselves into flanking positions.
Shortswords, flanking: 2d20 + 4 + 2 ⇒ (7, 12) + 4 + 2 = 25Dmg: 2d6 + 2 ⇒ (5, 5) + 2 = 12
Blue is spared a hit, but Cyan bites the dust, falling to the ground.
Green & Orange goblin are KO from Severa's spell.
-----------------------
Severa
Astella

Red friendly archers (KO from Severa's spell)
Seska
---------------
Blue (-7)
---------------
Daniel


Loot sheet No plunder, no pay Battle map--Misc info slides

Severa sends out a ray of sudden light, aimed at the hostile goblin's eyes. But the movement of combat between him and two friendlies, make it miss.

-4 for into melee.
Astella prepares a new gravity bow as she advances.
The 3rd who advances, Seska, lands a good hit on the archer goblin.
*profanity in goblin*
-----------------------------
Blue (-7) & Cyan (-5) swing their swords at the friendlies.
Shortswords: 2d20 + 4 ⇒ (2, 8) + 4 = 14Dmg: 2d6 + 2 ⇒ (4, 4) + 2 = 10
But with the increasing pressure of attacks against them, their accuracy falters.
-----------------------------
Daniel


Loot sheet No plunder, no pay Battle map--Misc info slides

With Daniel closing distance, the fight advances to the 2nd round.
-------------------------------------

Round 2

Blue friendlies swing their swords at the blue enemies.
Shortswords: 2d20 + 4 ⇒ (4, 5) + 4 = 13Dmg: 2d6 + 2 ⇒ (6, 1) + 2 = 9
But they both miss, the enemy goblins switching to cautious, now that more combatants are against them.
----------------------
The two archer goblins take shots at the arriving Daniel.
Arrows: 2d20 + 4 ⇒ (6, 2) + 4 = 12Dmg: 2d6 ⇒ (2, 4) = 6, however Daniel notices this, and manages to block 1 with his raised sword, the other bouncing off his armor.
----------------------
Green friendlies close in on Cyan.
Short swords: 2d20 + 4 ⇒ (14, 7) + 4 = 25+2 flank for 1st.Dmg: 2d6 + 2 ⇒ (3, 6) + 2 = 11, the friendly flanking Cyan lands a hit, cutting the flank of Cyan.

Green & Orange goblin are KO from Severa's spell.
-----------------------
Severa
Astella

Red friendly archers (KO from Severa's spell)
Seska
---------------
Blue (-7) & Cyan (-5)
---------------
Daniel

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