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![]() Ok yes you have all dreamed about this so here it is, the game you have always dreamed of playing
Know as "Soon to be gods" The setting - For 50,000s years the Ziggurat of the God Games as not been seen,
making you PC/ Soon to be GOD PC hehe. 1: 25 Point Buy
NOTES: My spelling suck as I am dyslexic, sorry nothing I can do but I do try. If good spelling means more to you than fun, then this is not the game for you. In this game there will be a kind of PvP but through the proxy's of cohort's, and followers, this game will be as much about politics as it will be about killing stuff. Take your time and work to make your little army well. Your very lives may depend on it. I will keep this open for 4 weeks, because this is going to be a lot of work for you guys. Closing date, 10-11-2014. Wile you build I would like players to check and help each others Builds.
What I am like as a GM, I get spelling wrong, rules wrong now and then and may have to take a short brake from time to time because of RL.
HOW the game will start: One of your followers comes to you, They have found it, the Ziggurat before any other, your going to be 1st, you will be arriving at a large plain, hot with all manner of world wound things in it. And there a mile high is the gold Ziggurat of the God Games glinting in the sun.
About Rodney LashAL log sheet:
AL #9318762885
Rewards Module Name: DDEP 10-01: Terror in Ten Towns
Bracers of Archery: Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. Headband of Intellect: Wondrous item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it.
Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.
Thank you all for playing! Loving this group! Module Name: Dungeon Craft 1-04: We’d like to make a return, please.
The dwarven hospitality is an experience that Rodney has never experienced. Hot roasted meats and warm ales, singing and dancing, tales and history galore. He spends much of his time learning lore and tales of Stokley's boys, committing them to memory. Rodney, make a note that you have advantage on any History or Religion checks regarding dwarves and their enemies (namely Duergar) for the next adventure. Walloping Arrow (ammunition) Masquerade Tattoo Grey Bag of Tricks |