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72 posts. Alias of Keekles.


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It seemed to happen all at once.

As the sun began to set on the horizon, it was difficult for Drubbus to notice the two figures standing on the upper deck as he climbed the mast.

So it was Medge who first noticed them. As she made her way up the ladder to the Upper Deck, she saw Vorka standing at the other end grinning a sharp toothy grin. The goblins were expecting to find Vorka, but they were not ready for dog sitting next to her.

The hound was not like anything beast they've seen before - at least in size. Sitting on its hindquarters, the hound was taller than Vorka herself.

Unlike the mangy hounds the goblins fought earlier, this beast sat calmly with dark gray eyes and several strings of slobber dripping from its mouth.

Medge calls back to Poog and Rita. The three climb the ladder to the Upper Deck ready to face to horrible cannibal Vorka, while Drubbus remains in the crows nest of the aft mast.

Vorka, who seems to be chewing, tosses a bloody leg of sorts off the banister of the Upper Deck.

She pulls out her scimitar and points it at the group: "You stoopid little goblins try to steal for Vorka. Vorka will burn your bones and drink your ash!"

Cue big boss battle music

Initiative
Rita 1d20 + 3 ⇒ (3) + 3 = 6
Poog 1d20 + 6 ⇒ (3) + 6 = 9
Medge 1d20 + 4 ⇒ (7) + 4 = 11
Drubbus 1d20 + 2 ⇒ (6) + 2 = 8
Vorka 1d20 + 2 ⇒ (13) + 2 = 15
Cuddles 1d20 + 4 ⇒ (1) + 4 = 5

Order: Vorka, Medge, Poog, Rita, Drubbus, Cuddles

Round 1

Active Effects: None

Vorka closes her eyes and begins to mumble what seems to be a spell of sorts but the goblin party is unable to hear the exact words. Within seconds, the party begins to hear the sound of scratching and scuttling below deck. To their surprise, they see a squirming, roiling mass of squeaking rats climb over the railings.

The rat swarm separates the group from Vorka and Cuddles leaving no way to get to the other side save the rigging between the two masts. Think quickly though because the swarm has a mind of its own and will move on friend and foe.

VORKA FIGHT MAP

Up Next: Medge, Poog, Rita, Drubbus, Cuddles, Rat Swarm


Sorry guys, I was out of town but plan to do a big update tonight


Rita approaches the red chest, which looks to be made of thick and heavy wood. She's surprised to find that the chest is unlocked and opens it up.

Jackpot!

Inside, she finds:


  • 14 Desnan candles
  • 20 Paper candles
  • 7 Skyrockets

The loot seems to be enough to satisfy the chief.

Desnan Candle (5 gp): When lit, this foot-long wooden tube launches a flaming pyrotechnic “candle” every round for 4 rounds. Each projectile deals 1 point of nonlethal damage and 1 point of fire damage if it hits; on a critical hit, the target is also blinded for 1 round. The projectiles shed light as candles for 1 round and have a range increment of 5 feet. Attacking with a Desnan candle is a ranged touch attack and always has a –4 nonproficiency penalty.

Paper Candle (1 gp): This finger-sized explosive detonates noisily 1 round after lighting. Anyone in the same square as a paper candle when it explodes must make a DC 15 Fortitude save or be dazzled for 1d4 rounds.

Skyrocket (50 gp): When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving in a straight line with a fly speed of 90 for 1d6 rounds before loudly exploding in an burst of light and sound, dealing 2d6 points of fire damage in a 10-foot burst (DC 15 Reflex save for half ). If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it detonates prematurely at the point of impact. Anyone who takes damage from the explosion is either blinded or deafened (a 50% chance of either) for 1 round.

Meanwhile, Drubbus keeps an eye on the door, but doesn't see any movement outside the cabin...


What's the plan now? We moving inside and opening the chest?


Both Drubbus and Poog take the time to see if they can detect anything out of the ordinary.

And they find nothing that seems odd.


All right, let's get this show on the road.

Last week on We Be Goblins!

The party defeated an onslaught of foul dogs and slimy toads while the Goblin cannibal Vorka taunted them from above.

With the dogs and toad dead, the goblin heroes last remember seeing Vorka on the Upper Deck but haven't heard from her for the past few minutes.

Our heroes take a moment to rest, and decide to take a peek inside the ship's Main Cabin, which is also the resting place of the evil Vorka.

Opening the door, the goblins see...

The air in this cabin is thick and close, stinking of swamp and sweat, with a thick, glistening layer of mud on the floor and swaths of oily fungus clinging to the walls. Even more dangling decorations of goblin bone and animal-part fetishes hang from the ceiling on lengths of sinew here, and what appears to be a nest made of rags, sticks, mud, and castoff bits of clothing lies against the westernmost wall. But scattered amid the filth and clutter are several exotic-looking man-made objects—including a tantalizing red chest.


All right, let's do a roll call before we start.

Poog - Check
Rita - Check
Medge - ?
Drubbus - ?


How's it going Rita? Are you back?


Taking a break until the next week when two of our players return.


Rita, Medge and Drubbus watch Poog stand on his tippy toes as he tries to get a good look at the Upper Deck. Unfortunately, Poog is only a few feet tall and ends up just looking at the wall of the Main Cabin.


I think Poog is going out of town for a few days too. Might be best to put this on hold until next week. Meanwhile, please be detailed in where you want to go and what you want to do on the ship.


Poor Drubby

Frustration gets the better of him and Drubbus' swing goes no where.

The giant toad, bleeding from a large wound, croaks weakly and slowly slumps to the floor, dead.

COMBAT ROUND OVER

The orange sun nearly gone on the horizon gleams a ray of warm light across the moss-covered deck. Pools of blood left by the two dogs and the giant toad begin to puddle around the feet of the adventurers. A 20-foot wooden ladder is laying on the floor nearby.

The entrance of the main cabin remains wide open and dangling decorations of goblin bones clink together in the breeze coming off the nearby ocean.

As you all catch your breath, you all feel an eerie calm before you come to realize that it's been a few minutes since you've seen the cannibal Vorka.


The Mangy Hound growls at Poog who managed to sneak away from him. He moves to follow the little goblin, but Rita steps in the way.

The hound paces back and forth on the edge of the Upper Deck, barking at the goblins below. Lead by anger, the dog decides to jump over Rita.

Seeing the dog about to jump, Rita swings her sword at the hound right as he's over her.

Attack of Opportunity: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The aptly named dogslicer cuts deep into the stomach of the mangy hound, ripping open its entrails all over Rita. Eww.

ROUND 5

Active Effects:
Lord Longtung: Bleed

Order: Vorka, Drubbus, Giant Toad, Medge, Poog, Rita

Since all the goblins are on the Main Deck with Lord Longtung, you all have lost sight of Vorka, who was last seen behind the central mast of the Upper Deck.

Up Next: Drubbus, Giant Toad, Medge, Poog, Rita

SHIPWRECK MAP UPDATED


Where did you get the other dogslicer? I don't remember seeing another one in your inventory

As Medge pushes off the ground, Lord Longtung finds it an opportune time to strike.

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The giant toad's teeth goes deep into Medge's shoulder, but she manages to stand up.

Meanwhile, on the Upper Deck, Poog takes a step back from the battle. As he is makes his way back down the ladder, the mangy hound see a perfect opportunity to get a bite in.

Mangy Hound gets an Attack of Opportunity during your withdraw because you crossed a threatened square

Bite: 1d20 + 2 ⇒ (14) + 2 = 16

Poog jumps off the bottom rung of the ladder at the last moment as the mangy hound comes in for a sharp bite.

Up Next: Rita, Mangy Hound


Drubbus steps up to the giant toad and swings his hammer and misses.

Lord Longtung, bloody and bruised, takes his chances by trying to bite Medge.

Bite: 1d20 + 5 ⇒ (6) + 5 = 11

Even though Medge is lying on the ground, the giant toad's weak attempt at biting her doesn't even come near.

You guys are the luckiest group since apparently I can't roll above a 10 ever.

Up Next: Medge, Poog, Rita, Mangy Hound


ROUND 4

Active Effects:
Lord Longtung: Bleed, flank
Medge: Prone, disarm

Order: Vorka, Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

Vorka squeals with delight as the mangy hound runs toward Poog.

"Leave some tasty goblins for me, doggie!" she says.

She grips her scimitar tight and runs toward Poog ready to strike.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15

The blade comes close to Poog's face but he moves at the last moment.

Up Next: Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

SHIPWRECK MAP UPDATED


Poog's bolt of fire engulfs the mangy hound for a few seconds before quickly burning out. The dog yelps in pain as the smell of burnt skin wafts through the ship.

--

Instead of coming down hard on the toad with her dogslicer, Rita goes in for a sharp stab. The stab goes in deep, leaving a bloody wound just below the neck.

Bleed: 1d4 ⇒ 4

With blood gushing out the side, Lord Longtung croaks weakly, but he still remains standing.

Meanwhile, on the upper deck, the mangy hound, now free of its chains, rushes toward Poog barking loudly.

It jumps a few feet off the ground and tries to land its sharp teeth in Poog's arm.

Bite: 1d20 + 2 ⇒ (6) + 2 = 8

Poog quickly moves his arm, narrowly avoiding the hound's bite.


The giant toad's eyes move back and forth nervously now that its being surrounded by Rita and Medge.

Rita and Medge get a +2 attack bonus while flanking the giant toad

Medge swings her dogslicer at the toad but through the excitement she slips on the mossy deck and falls to the ground, dropping her weapon in the process.

Medge is now lying prone on the ground. She takes a -4 penalty to attack and a -4 penalty to AC. Standing up is a move action that provokes an attack of opportunity. Picking up her dropped weapon is also a move action that provokes an attack of opportunity.

Up Next: Poog, Rita, Mangy Hound


The giant toad croaks (almost as if it was laughing at you) as Drubbus' bolt flies widely away.

He happily tries to take a bite out of Medge, now that she's in range.

Bite: 1d20 + 5 ⇒ (2) + 5 = 7

Medge easily dodges the bite and the toad almost takes a piece of the wooden mast out with its teeth.

Up Next: Medge, Poog, Rita, Mangy Hound


Rita takes a swing at the toad with her dogslicer but misses.

Strength check: 1d20 + 1 ⇒ (1) + 1 = 2 :(

The mangy hound weakly pulls on his chain.

Drubbus peeks around the corner of the main cabin and fires a crossbow bolt toward Lord Longtung. The bolt grazes the toad leaving a light cut on his oily skin.

ROUND 3
Active Effects: None
Order: Vorka, Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

Vorka watches as Poog climbs the ladder to the upper deck and grins a sharp toothy grin.

"Mmm, Vorka loves good floppy goblin ears to eat. Me thinks liver be good too!"

She raises her scimitar high in the air and smiles. The blade comes down hard on the rusty chain that restrains the mangy hound.

The chain cuts clearly in half.

Up Next: Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

SHIPWRECK MAP UPDATED


A bright flame engulfs Poog's hands as he prays to the god Zarongel. He harnesses that power and pushes the flame toward the mangy hound, still chained to the central mast.

The dog yelps as the flame singes its fur.

Up Next: Rita, Mangy Hound, Drubbus


The toad croaks in pain after it's stabbed with Medge's dogslicer. The attack draws a deal of blood after Medge removes her sword.

Up Next: Poog, Rita, Mangy Hound, Drubbus


I guess we'll delay Drubbus' move.

Lord Longtung hops into the air and comes down on Rita with a powerful bite.

Power Attack Bite: 1d20 + 4 ⇒ (9) + 4 = 13

The frog's teeth scratches Rita's leather armor, but otherwise doesn't hurt her. Tis a scratch afterall.

Up Next: Medge, Poog, Mangy Hound, Drubbus


Rita's own joke catches her off her game for only a second, which was enough time for Lord Longtung to move an inch to the left, dodging the strike.

Hearing all the commotion on the main deck, the mangy hound pulls on his rusty chains.

1d20 + 1 ⇒ (8) + 1 = 9

But the chain doesn't break.

ROUND 2
Active Effects: None
Order: Vorka, Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

Vorka stands on top of the central mast platform and hurls taunts to the party below.

"Goblin legs for Goblin stew, I'll tear apart each of you!"

She cackles loudly from atop her perch. "Doggy wants to play with gobbies. But Lord Longtung takes all the fun!"

In a quick motion, Vorka descends the central mast without any help of a rope or ladder. She crawls down the pole on all fours and lands squarely on her feet behind the mangy hound - who is too busy barking at all of you to notice her.

She raises her scimitar and brings it down hard on the rusty chain.

Break: 1d20 + 3 ⇒ (9) + 3 = 12

Still the chain doesn't break and Vorka goes into a fit of rage.

Up Next: Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

SHIPWRECK MAP UPDATED


Lord Longtung tries to hop over the javelin, but the thin spear connects, leaving a deep cut on the side of the toad's right leg.

Up Next: Rita, Mangy Hound


After Medge removes the patch, she drops it on the floor and almost instantly the patch poofs into a 15-foot wooden ladder. The ladder tilts back and she catches it with her hands.


Yep, drinking potions are standard actions

Lord Longtung hops in place and furiously croaks when he sees Rita approach him. He shows her his teeth, which are oddly sharp for a toad - as if he's been eating nothing but meat.

He lunges at Rita with his mouth wide open.

Bite: 1d20 + 5 ⇒ (3) + 5 = 8

But misses. Poor toad can't bite anything

Up Next: Medge, Poog, Rita, Mangy Hound


Poog prays to Zarongel and his hand becomes engulfed in flames. He harnesses that power and pushes it toward Vorka, but the crows nest provides too much cover for him to hit her.

Rita's mole-sewn rope lands squarely in front of Medge as she passes.

Rita: Correct, except dropping an item is a free action. So you're good.

Round 2
Active Effects: None
Order: Vorka, Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

"Ha Ha Ha, Vorka eat dead doggy later with dead gobbies stew."

Vorka nimbly crosses the rigging between the two mast platforms and positions herself in the crow's nest above the mangy hound on the upper deck. She grabs a Desnan candle that was laying on the platform and points it downward, ready to attack.

"Those ears might taste fine stuffed with eyes," she calls out to the party.

Up Next: Drubbus, Giant Toad, Medge, Poog, Rita, Mangy Hound

SHIPWRECK FULL UPDATED

I updated the map so that you can see all three levels of the ship. Here's a little explanation:
Main Deck: This is where all of you are right now. You can climb the aft mast, enter the main cabin, leave the ship via the gangplank, or climb the ladder to the upper deck from here.
Upper Deck: This is the top level of the ship. From here you can climb the central mast, climb the ladder down to the main deck, or climb the ladder up to the galley.
Rigging: This shows you the mast rigging of the shipwreck. On this level, you can use the ropes to move between the two platforms on top of the ship masts. The crow's nests and rigging are 15 feet above the main deck and 10 feet above the upper deck.

NOTE: When you move, please say which level you're moving to along with the coordinates. For example: Upper Deck A11


The crooked-tail dog is too busy dry heaving to notice Medge's dogslicer come down on its body.

The blade cuts deep into the hound's back, dropping him to the floor and leaving him motionless.

Up Next: Poog, Rita


Crooked-tail dog: 1d20 + 4 ⇒ (3) + 4 = 7

Drubbus opens his mouth wide and lets out a wretched burp in front of the crooked-tail dog's snout. The dog reels back in horror, dry heaving.

Active Effects
Crooked-tail dog: Sickened

Lord Longtung hops his way outside the main cabin as Drubbus positions himself at the lower side of the ship. The faint smell of Drubbus' foul belch lingers.

The toad lunges at Poog trying to bite him.

Bite: 1d20 + 5 ⇒ (9) + 5 = 14

But misses.

Up Next: Medge, Poog, Rita, Crooked-tail dog


Rita attempts to strike the porthole window with the blade handle but misses completely, hitting the wooden panel of the main cabin with a loud bang. The portholes are on the side of the cabin instead of near the door where you and Medge moved. So I'm putting you on the north side.

In Drubbus' attempt to break inside the main cabin, he halfheartedly swings his handaxe at the wooden door, hardly scratching it.

Medge tries to clean the grime off the porthole, but most of the dirt is on the other side of the window. With some vigorous scrubbing, all she can see is two blurs moving about in the cabin.

DM rolls:
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (17) + 1 = 18

As Poog makes his way down to the main deck, the dogs bark and pull on their chains in a frenzy. With much force, the dog with the crooked tail breaks his rusty chain and leaps off the upper deck landing right next to Poog just as the goblin was reaching the main deck.

The sling and stones are still up top on the crow's nest

---
Drubbus lowers his handaxe and slowly twists the door handle and...

It opens.

A loud piercing laugh comes from within the main cabin.

"Muwahaha. Fried gobbies go good with dog legs!"

Before Drubbus can react, a medium-sized ball of flame comes flying out of the main cabin door.

Produce fire: 1d20 + 2 ⇒ (13) + 2 = 15 Hit!
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

The ball of flame hits Drubbus right in the chest, leaving burn marks on his studded armor. Drubbus takes 5 damage

After he put's out the flames, what he sees is particularly frightening. Inside the cabin is none other than the cannibal Vorka herself and her animal companion, a giant frog.

Vorka wears a bloody apron as if she had recently finished eating a meal, which could have been a dog, goblin or even a human. Her mouth is her most fearsome feature - it's a bit too wide, even for goblin standards, and you can tell that her habit of filing her already sharp teeth has resulted in a snaggletooth grin of mismatched teeth that leaves little doubt as her preference for tough, stringy meat.

She wears rags and bits of stained cloth - trophies harvested almost at random from her hapless victims - over her equally patchwork leather armor. On top of her head is a floppy, pointy leather hat that makes her appear to have a large, misshapen head.

Initiative:
Rita: 1d20 + 3 ⇒ (5) + 3 = 8
Poog: 1d20 + 6 ⇒ (2) + 6 = 8
Medge: 1d20 + 4 ⇒ (10) + 4 = 14
Drubbus: 1d20 + 2 ⇒ (16) + 2 = 18
Vorka: 1d20 + 2 ⇒ (18) + 2 = 20
Giant Toad: 1d20 + 2 ⇒ (14) + 2 = 16
Crooked-tail dog: 1d20 + 1 ⇒ (3) + 1 = 4

Order: Vorka, Drubbus, Giant Toad, Medge, Poog, Rita, Crooked-tail dog

ROUND 1

Active Effects: None

Vorka's eyes light up when she sees Drubbus shy away from the flames.

"Mmm. Burnt gobbie is good eats."

As Drubbus is putting out the flames, Vorka pushes past him and leaps for the aft mast, quickly climbing up to the platform. To the surprise of the party, Vorka doesn't seem to use the ropes to climb the mast, instead she is able to crawl up the pole like a large spider.

Once at the top of the mast, she calls down to her giant toad:

"Lord Longtung loves gobbie meat also. My sweet, kill gobbies for mommy."

The crow's nest that Vorka is in is about 15 feet above the main deck. It has decent cover that would make it difficult to hit her with projectile weapons from below.

Up Next: Drubbus, Giant Toad, Medge, Poog, Rita, Crooked-tail dog

SHIPWRECK MAP UPDATED


Poog climbs up the aft mast using the rope and find's himself 10 feet above the ship's deck. He can see the two dogs chained on the upper deck and a ladder leading to the galley just behind them. Attached to the platform is a set of ropes that lead to the other platform on the central mast. Climb check needed to cross

Inside the aft crow's nest, he sees a sling and a dozen stones stacked in a pile. Appraise to determine quality of sling

The dogs see Poog climb the aft mast and start barking and pulling on their chains.

DM rolls:
Dog 1 1d20 + 1 ⇒ (1) + 1 = 2
Dog 2 1d20 + 1 ⇒ (5) + 1 = 6

Medge: There are four patches on the robe that only you can see: a ladder, a three-legged turtle, a horseshoe and a bullhorn. You can detach one of the patches each round. Detaching a patch causes it to become an actual item. The items are what they say they are and nothing more.

Drubbus readies an attack with his handaxe.

Some info about the tindertwig that he dropped: The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Lighting a torch with a tindertwig is a standard action (rather than a full-round action), and lighting any other fire with one is at least a standard action.

Breaking windows/doors. I imagine if you are planning on tossing something into the main cabin, you're going to have to try to break one of the porthole windows or the main cabin door. The DC for each item is different but will require a strength roll. Since Goblins are small creatures, your roll takes a -4. If you use a weapon to break the window/door, you have to roll an attack (with -4 to strength) and damage. So that would be 1d20 + BAB + STR MOD - 4 for attack and then Weapon Damage + STR MOD - 4 for damage.


Poog Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Poog:
The portholes are so grimy that it's difficult to see inside the main cabin, but Poog can make out a small figure and a large blob moving about in the room. He's unable to determine exactly what he's looking at.

Rita:
As Rita is walking along the ship's deck, she hears a faint sound of talking coming from the main cabin. She's not sure, but she thinks she heard something say: "Beeeee ready, my pet." The voice sends a chill down her spine.

As Medge stomps around the main deck singing her song, an eruption of loud and fierce barking comes from the upper deck. While under the overhang, the group of goblins hear the scratching of feet above.

Drubbus makes his way to the ladder and quietly climbs the three rungs to take a sneak peek at the upper deck.

Slimy green algae seems to coat almost every surface of the upper deck, but the more interesting thing about the top side of the main cabin is the two half-starved dogs chained to the central mast.

One of the dogs is a mangy hound with one blue eye and one brown eye, and the other a scruffy mongrel with a crooked tail.

They're too busy sniffing the floor below to notice the goblin peeking up the ladder. Drubbus does notice that the dogs are attached to the mast by a rusty 10-foot chain.

As the goblins move to the rear part of the ship, they notice that the central mast on the upper deck and the aft mast on the main deck have two rickety wooden platforms - crow's nests - about 10 feet above the ship's deck. Each is linked by a pair of thick ropes, and additional ropes hang down from the platform on the aft-most mast to the deck.

Climbing the masts or walking across the linked ropes requires a climb check.


Don't forget to roll a critical check when you roll 20s. But either way, you're right - it doesn't take much to kill the horse.

Medge's dogslicer comes down fierce along the top of the horse's neck, cutting deep and almost slicing it clear off. Blood spatters over Rita and Medge in all its glory.

Just as a cautionary measure, Drubbus shoots a crossbow bolt at the dead horse, but misses.

With the threat of the dark gray stallion gone, you all manage to climb onto the main deck of the shipwreck using Rita's mole-sewn rope.

The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. The cabin has two portholes on each side, but dirt and grime makes it impossible to see through.

A flight of steps leads up to the roof of the ship's main cabin. The entrance of the cabin is blocked by a door decorated by a large number of rodent and bird skulls. A smoking stovepipe chimney extends up from the ship's highest point above.

Rita:
You pick up the scent of a dog above you, but you can't tell if it's one or many.

SHIPWRECK - MAIN DECK


Rita: Your attack with the Gorge of Glutton against a horse would be 1d20 + 1 BAB + 1 STR BONUS + 3 HORSE BANE. So 1d20+5. So I'll move that up to 23

Your damage is something we'll have to reroll because it's the Dogslicer damage + 3 + extra 2d6.

Damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (6, 2) = 15

Rita leaps off the banister of the ship and stabs the horse with such force that her dogslicer goes halfway through the its back, ripping a portion of its back clean off.

Rita Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

As the dogslicer is moving through the horse's body, Rita does a front flip and lands on her feet with dogslicer in hand.

Rita, you're now at P-11

Poog:
Horse: "AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!"

The horse's knees buckle and it falls face first in the mud, still breathing, but motionless.

Up Next: Medge, Drubbus, Horse


Moving for Drubbus since he's been MIA

Drubbus Reflex: 1d20 + 6 ⇒ (3) + 6 = 9 whelp

The muddy wasp's nests falls off the railing and through Poog's hands, Medge comes in with a dive trying to catch it, but it bounces off her hands before it hits Drubbus right in the chest and crashes to the ground.

A swarm of wasps emerge from the nest and begin to circle Drubbus, Poog and Medge.

Poog Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10: Fail
Medge Fortitude: 1d20 ⇒ 16: Pass
Drubbus Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10: Fail

The wasps sting the three goblins, leaving painful lump on Poog and Drubbus' bodies. Taking 1 Dexterity damage each

Wasp Poison:
This poison lasts 4 rounds unless cured by a Fort DC 13 save. The poison causes 1 dexterity damage each round. Every 2 points of damage equals -1 to all dex checks.

Medge, on the other hand, doesn't feel the effects of the sting.

After swarming the goblins, the wasps disperse and fly off into the swamp.

The gobbies' attempt to catch the falling wasp's nest alerts the curious horse who comes sloshing around the corner of the ship, ready to attack...

ROUND 1

Poison Checks - Round 2 of 4
Poog Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19 Pass
Drubbus Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11 Fail

Active Effects
Drubbus: Wasp Poison (2 Dex Damage = -1 to all Dex rolls)

Initiative
Poog: 1d20 + 6 ⇒ (16) + 6 = 22
Rita: 1d20 + 3 ⇒ (20) + 3 = 23
Drubbus: 1d20 + 2 ⇒ (14) + 2 = 16
Medge: 1d20 + 4 ⇒ (14) + 4 = 18
Horse: 1d20 + 2 ⇒ (2) + 2 = 4

Up Next: Rita, Poog, Medge, Drubbus, Horse

SHIPWRECK MAP UPDATED


Drubbus, mah man

The dark-gray horse continues its curious walk toward the front of the ship. It doesn't seem to have noticed the goblins...yet.

ROUND 2

As Rita is lowering her 20-foot mole-sewn rope down the gangplank, she notices something odd about the dried ball of mud on the railing - there's vines attached to it and a handful of black wasps are walking around it.

Before she can react, one of the attached vines suddenly snaps taut - a trap! - and knocks the muddy wasp's nest off the railing and down the gangplank toward Poog and Drubbus.

Poog and Drubbus make a Reflex DC 15 (1d20 + reflex save + dex modifier)

Up Next: Group, Horse (Rita, your move is already done, you'll be able to do an action in Round 3)

SHIPWRECK MAP UPDATED


I think Rita is right. The pre-generated character skills already have your modifiers in it. Don't forget to give me the coordinates of where you plan on moving to within the round, else I will just place you somewhere to my liking :)


She'll still move at half speed, but she might be able to make it up the gangplank before the horse gets to the front of the ship.

Shipwreck Map Round 1

Waiting on Drubbus, saving Rita's previous move for Round 2


Are you gonna move up at all Medge or staying by the gate?


Horse Perception: 1d20 + 6 ⇒ (16) + 6 = 22

As Rita, Poog and Drubbus make their way to the gangplank — some slopping through the mud a bit louder than others — Medge sees the horse's ear perk up and turn its head toward the bow of the ship. From its position, the horse isn't able to see any of the goblins but it begins to walk toward the front of the ship in two rounds if everyone stays quiet.

All actions for now will run in rounds without an initiative roll unless an NPC see you. I'll let the party move first (standard action, move action) then I'll run the NPCs. The rounds will end when either everyone is on the ship, outside the fence, or the horse is dead.

Round 1

Because the gangplank is so steep and covered in mud and vines, anyone trying to walk up it will have to roll a Climb DC 10. If you fail, you can try to catch yourself by rolling another Climb DC 20, if not, you slide back down to the bottom. You can't Take 10 since the horse is walking toward your position.

I'll roll for Rita since she already made the move to climb the gangplank, everyone else can roll their own checks.

Rita Climb: 1d20 + 1 ⇒ (18) + 1 = 19

Rita slowly walks up the gangplank, using the vines to stabilize her as she makes the climb. She doesn't notice anything out of the ordinary.

The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. A smoking stovepipe chimney extends up from the ship's highest point above.

Current locations: Rita (K10), Drubbus (K8), Poog (J8), Medge (K3), Horse (O17)
Up Next: Group, Horse

Updated map coming tonight


Ok, I'm going to put Rita at K-8. Does that look good to you?


Medge: The ship is in good shape considering it's grounded on the shore. You don't see any holes in the hull that you could possibly squeeze into. From your position, you can see two portholes on the cabin on the main deck of the ship, and you see another two portholes facing you from the galley on the upper deck.

Rita, Drubbus and Poog make it to the gate quietly without alerting the horse, who happens to have its head down while drinking swamp water. Because of the height of the ship's hull, no one can see if there's anything on the main deck.

There is a steep vine-choked gangplank with a mossy handrail that descends sharply from the ship's bow to the muddy ground below. The gangplank is about 20 feet away from the gate.

Rita, Drubbus Only:
You can see that one of the handrails seems to be encrusted with a large ball of dried mud. You will have to get closer to get a better look at it.

I'm going to give you guys a full Surprise Round, which will include a standard action and move action. We'll hold off on initiative for now in case you all don't want to tangle with the horse - you know, that dirthy filthy stinking horse that deserves to feel the blade of a dogslicer.

SHIPWRECK MAP


Without any rest you set off again through the marsh, following the creek toward the waning sun. Within an hour of slogging through the mud and checking the map time and time again, you begin to hear the sound of the Sog's Bay.

A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and wind chimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.

A gate into the yard is about 50 feet away.

Rita Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Poog Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Drubbus Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Medge Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Rita Only:
Rita spots a dark gray stallion within the fenced-in area at the far side of the wreck.

You'll get a map of the ship and the surrounding area later on tonight. So just let me know how you approach.


Poog says a little prayer to Zarongel and the vials begin to glow magically.

Poog Spellcraft, red vial: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19 potion of cure moderate wounds (CL 3)
Poog Spellcraft, red vial: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 potion of cure moderate wounds (CL 3)
Poog Spellcraft, yellow vial: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6 fail
Poog Spellcraft, orange vial: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3 fail


Drubbus only gets a -1 modifier to appraise because it's based off INT. So the roll would be 13. Still, he can't pinpoint the exact quality of the weapon but he knows its something more than just a common crossbow

Drubbus grabs the map from Rita and tries to locate their position. Unfortunately, the crude map isn't drawn to scale so it's difficult to determine exactly where the group is at, but based on Drubbus' vast knowledge of the Brinestump Marsh and the distance traveled so far, he figures that they only have an hour or so walk before reaching the X on the map.

He knows that if the group just follows the creek in a westward direction, sooner or later they will see their destination. The sun continues to set and you all figure that within the hour it will be night time.

We'll wait for Poog to do his thing before moving on


There's no need to roll a -2 on untrained skills.

You can calculate your skill check for untrained skills by rolling a 1d20 + ability modifier.

Trained = 1d20 + skill rank + ability modifier


Untrained Survival checks are allowed

Poog and Rita pick up on trail back to Lotslegs' lair, which wasn't hard to find since the giant spider left a trail of broken twigs and crushed marsh plants.

After walking about 300 yards to the west of the creek you were following, you come up to what appears to be Lotslegs' lair. The lair consist of a deadfall of several old trees. Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans.

Rita Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Poog Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Medge Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Drubbus Perception: 1d20 + 5 ⇒ (15) + 5 = 20

As Poog spends an inordinate amount of time looking at a common tree stump, the rest of the group search through the bodies to find the following items:


  • 24 gold pieces
  • a small light crossbow with 11 bolts
  • a single pearl
  • 2 vials of red liquid, 1 vial of yellow liquid, 1 vial of orange liquid
  • a wax-paper-sealed package containing six pieces of licorice-flavored taffy

Appraise DC 15, Crossbow:
The crossbow is of masterwork quality

Appraise DC 20, Pearl:
The pearl is worth 100 gold pieces


Drubbus moves closer to the giant spider and unleashes an arrow from his shortbow. The arrow strikes deep into Lotsleg's abdomen.

Attack roll for Medge 1d20 + 5 ⇒ (18) + 5 = 23

Medge whirls the whip straight into one of the spider's eight eyes. She reels back in pain...

and moves up to Medge.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Lotsleg lurches toward Medge trying to bite her with her mandibles but misses.

While Lotslegs is trying to bite Medge, Rita comes in swiftly, jumps into the air with a hiyaaa and plants the pointy-end of her dogslicer into the head of the spider.

Lotslegs crumbles to the floor as her legs begin to curl under her, presumably dead.

Well that didn't last long

While you all gather around the lifeless spider you notice that the trees aren't webbed, which must mean that Lotslegs was living somewhere else.

Survival check if you want to try to find her lair


Which square do you plan on moving to so that you can perform a melee attack? Also remember that you can only move 30 feet per round. If you do happen to be in range, please roll a damage dice to see how much you would do.

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