The morning air is still. People flow like life blood through the city streets, carrying on about their lives. Most are too busy to notice the warm sun rising over the sea that holds Korvosa. Fishermen unload their hauls at the docks while gulls swoop and caw for scraps. At the Acadamae, students studying magic have been up all night practicing summoning rituals, trying to stay ahead of the curve. Castle Korvosa and the heights slumber still, unconcerned with the daily grind of the common folk.
It is Desnus of the year 4708, and the summer is just getting under way. Under King Eodred Arabasti II’s twenty-two year reign, Korvosa has known a relative peace and prosperity. However, the King is growing older and has no true heir to the throne, only a young wife of Chelaxian descent, Queen Ileosa Arabasti.
To five strangers with grand destinies, this day begins like any other. However, a portentous storm cloud hangs on the distant horizon. Korvosa teeters on the edge of anarchy, her people just don’t know it yet.
Please use this thread for character creation and general discussion, and when ready post as your character for DM review. You can also dot in on the gameplay thread with your character of choice once they are finalized.
1) Please try to maintain a posting rate of 1+ post/weekday, and 1+ post/weekend. If you post more frequently I will do my best to keep up.
2) Please list important information about your character in the Classes/Levels section of your stat block. Please also have your full character sheet available in your character's profile. If you're at all unsure what I'm talking about, feel free to take a look at my PFS characters for some examples.
3) I'll roll initiative for combats, perception for potential surprise situations, and some save rolls. I'll also provide information for knowledge checks in spoilers with the DCs listed. Please refrain from reading the spoilers unless you make the DC with the appropriate skill check.
4) Spell casters, please provide the entire description of any spells you cast within your character’s profile, or provide a hyperlink to the Paizo or d20pfsrd.com spell site for quick reference.
5) In pathfinder, tanks and healers don’t really exist. There is no reliable way for a tank to hold aggro, so the best one can do is build a character with high AC and saves. As for healers, in-combat healing is very inefficient. Better to deal big damage and heal after the fight – monsters can almost always out-damage healing. *That doesn’t mean healing potions, spells and wands are useless.
6) Melee classes start and stay strong, full spell casters start weak but are gods at high levels.
*If you’re not enjoying the game, tell me and I will make adjustments.
Character Creation Rules:
•*Every player must read the Curse of the Crimson Throne Player’s Guide*
•Characters start at level 1
•Average starting wealth (page 140 of the Core Rule Book)
•20 point ability buy
•Characters with ability dump stat scores 8 and lower must have:
-Serious RP character flaws based on their low stat score
-Background story explanation for low stat
•Starting HP = max HD (1d8 = 8) + constitution modifier + favored class bonus (if applicable)
•Background skills required
-2 at 1st level, +2 points/level
•Feat taxes system (http://michaeliantorno.com/feat-taxes-in-pathfinder/)
•Select favored class and apply bonus at creation and each level gained
•Characters can select two traits
-1 general trait, one Curse of the Crimson Throne Player’s Guide campaign trait
•Must use Unchained rules for Rogue and Monk classes
•Characters must have background tie to the city of Korvosa and a reason to defend it
•Characters must have a strong reason to work with others – no “lone wolves”
•No evil characters
•Core races preferred
-“Featured” races allowed on case-by-case basis with good reason and background
•Must have 10 minute background
•Must select a character portrait
Gameplay Rules:
•No skill checks during combat (i.e. don’t game the system).
-To make a skill check in combat, make an OoC note in your post and I will roll it.
•No player vs player combat allowed
•Characters can fight and argue, but in the end they must find a way to work together.
•Actively seek ways to work together and build relationships through RP
•No metagaming
-(Ex. You might know a troll is vulnerable to fire, but an 8 intelligence barbarian does not)
•Keep Gameplay thread out-of-character discussion to a minimum
-Use it primarily for specifications, etc.
-Keep general discussion or strategy in the Discussion thread