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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Mimi is able to open both doors with relative ease. The both lead into worked stone passages. The northern door leads into a long passage that ends at a door, and the southern a short passage that makes a hard turn. As for the odd sentence, none of you are familiar with it, but:
Linguistics, DC 15: You figure it's some kind of thieves's cant, and means something along the lines of "Don't go the way of the mark."
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Taking this out of initiative. Everybody piles into the passage, searching around for the secret door Klendan mentioned. As of yet, nobody has found it. Perception DC 20:
You find two separate secret doors, both of them 5 feet off the ground. One is on the northern side of the passage, the other on the southern side. Separate Perception check, DC 18: You hear some words coming from the east: "Wasing the way of notting the mark."
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Before moving forward, I'll try to clarify the map. There's a central chamber into which you descended. When you first entered, it had some small pools of water scattered about. A largish pipe (around 2' in diameter) is coming out from the unworked stone wall to the east, and a passage exits the chamber to the west. Shortly after you entered the room, water started pouring out of the largish pipe, and a crocodile came rushing from the passage. While the party was fighting the crocodile, several crossbow shot out of the northern wall of the chamber (also unworked stone). The shots were angled down. As combat progressed, bolts also started flying from the eastern wall, angled down. The water level in the chamber and passage is rising - right now, it's around 2 inches deep. Now that the crocodile is dead, Arya has moved deeper into the passage and been unable to find any secret door, if one exists. It looks like Arenel, Elaina, and Valghaz are all heading that way to search as well. Meanwhile, crossbow bolts are still firing at anybody in the large chamber. As of yet, none have fired at anybody in the passage. Hope that helps clarifies things.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Combat, round 3 wrote:
Arya moves further into the passage, but doesn't find a secret door. Combat Rolls:
Crossbow bolt on Mimi (Flat-Footed): 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5 (MISS)
Crossbow bolt on Elaina (Flat-Footed): 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 (MISS) Meanwhile, two more crossbow bolts fly out of the walls. One from the north splashes into the rising water next to Mimi, and one from the east striking the wall next to Elaina. Party's turn. Though there are no visible combatants, we are still in initiative. GM: LDT1: 11/11, in D11, in combat
LDT2: 11/11, at eastern junction, in combat LDT3: 11/11, moving to the south, will join combat in round 5 Water level at end of this round: 1.8 inches.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Valghaz Ironhammer wrote: Can I VMC Wizard? If so then I can get a valet familiar with cooperative crafting. Seems necessary to actually make anything using crafting Sorry, forgot to reply to this. I'm not familiar enough with VMC, so I'll say no. However, I agree that crafting mundane items is not done well in Pathfinder. I've used in the past rules that when crafting mundane items, you craft in gp rather than sp - so if the rules say your check would craft 7 sp worth of the item, you actually craft 7 gp worth of the item. I'm perfectly fine with using those rules in this campaign.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Combat, round 2 wrote:
Elaina's dancing lights reveal nothing but the cistern wall. Mimi isn't able to make out a source of the crossbow bolt and instead shoots at the crocodile. Unable to target well around Valghaz, however, the shot misses (-4 to attack from melee, -4 to attack from cover by Valghaz). The crocodile snaps at Valghaz's leg, but its teeth clang on the dwarf's armor ineffectually. Meanwhile, another crossbow bolt flies out from the north, narrowly missing Elaina. Elaina:
It looked like the crossbow bolt came through the wall! Party's turn. Combat Rolls:
Crocodile bite attack on Valghaz: 1d20 + 5 ⇒ (5) + 5 = 10 (MISS)
Crossbow bolt attack on Elaina (flat-footed): 1d20 + 4 ⇒ (5) + 4 = 9 (MISS) GM: LDT1: 11/11, in D11, in combat
LDT2: 11/11, moving to the east, will join combat in round 3 LDT3: 11/11, moving to the south, will join combat in round 5 Water level at end of this round: 1.2 inches.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Combat, round 1 wrote:
As the party moves forward, Arya looks down the tunnel, and sees a crocodile moving towards them! The crocodile rushes forward and bites Arya, it's jaws clamping down on her legs with force and holding on tightly. Meanwhile, a crossbow bolt flies out somewhere from the north and sinks into Valghaz's shoulder. Party's turn. FYI, stats in the combat summary above are not adjusted for the conditions. Also, feel free to look at the Combat rolls spoiler, but please refrain from looking at the GM spoiler. :) Combat rolls:
Enemy initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Party initiative: 1d20 + 3 ⇒ (13) + 3 = 16 Crocodile charging bite attack on Arya: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 (HIT) for 1d8 + 4 ⇒ (1) + 4 = 5 damage.
Crossbow bolt attack on Valghaz (flat-footed): 1d20 + 4 ⇒ (13) + 4 = 17 for 1d4 + 1d6 ⇒ (1) + (2) = 3 damage. GM: Croc: 3d8 + 9 ⇒ (7, 1, 8) + 9 = 25
LDT1: 11/11, in D11, in combat LDT2: 11/11, moving to the east, will join combat in round 3 LDT3: 11/11, moving to the south, will join combat in round 5 Water level at end of this round: 0.6 inches.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Descending down a rope, you find yourselves in a circular cavern consisting of a large pool of brackish-looking water, its surface greasy with filthy and rotting seaweed. Dripping lead pipes protrude from the walls of the twenty-foot-high cavern, including one that's nearly two feet in diameter to the east. To the west and south is a five-foot-wide beach of grit and gravel. A narrow tunnel leads up at a shallow angel to the west and out of sight. As the last of you drops in, you hear two ominous things - the sound of water rushing, and the roar of some bestial creature from the west. Water begins pouring out of the large pipe. You each have time for one action before more happens.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X "Vanthus had me climb down a rope. He didn't follow me, though. He said this would be the test to see if I could join the Lotus Dragons. I climbed down the rope to a large chamber partially filled with water. I think it was sewage. There were several small pipes and one larger one in the walls, and a small strand of dry land next to a tunnel." "I was hanging on the rope, looking around, when I fell, the rope coming with me. Just as I splashed into the water, the large pipe started spewing more water into the room. I swam for the dry land and went down the tunnel, but it just lead to a dead-end. The water was rising at that point, and I made my way back to the large chamber, having to swim to make it in. I started looking around the walls more carefully, and finally found a secret door. It was totally submerged by that point, but I managed to open it and get out. I was greeted by Vanthus. He smiled and slapped me on the back, and said, "Welcome to the Lotus Dragons!""
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Klendan heaves a sigh. "I don't think this is the only entrance. It's where Vanthus led me and a couple other recruits, but the other day I heard him refer to it as 'the rubes' entrance,' and he mentioned how unwelcome visitors would regret using it." His eyes nervously dart over your faces. "But I don't know where the other entrance is."
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Klendan leads the party to Dead Dog Alley, a plaza in Sunrise at the junction of Crown Street, Monkey Street, and Water Street - very near the Taxidermist's Guildhall, actually. In the center of the plaza sits a well, which Klendan points to. "We climbed down there to get to the guildhall." You all sense that Klendan is deliberately holding something back. GM: Klendan: 1d20 + 3 ⇒ (2) + 3 = 5 Mimi: 1d20 + 1 ⇒ (9) + 1 = 10
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Klendan seems to deflate at Arya's declaration. "I'm new to the Dragons. When he recruited me, Vanthus said they have big plans for Siren's Bay, and I'd be well rewarded for joining. I don't know what the plans are. I swear! I've only been to the..." He cuts himself off before saying anything further. GM: SM: 1d20 ⇒ 12
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X "M...my name is Klendan. I'm from here. Siren's Bay. Tarq..." his eyes dart to the pile of gore resulting from Valghaz's hammer, "was our squad leader. Said he received orders to dissuade a group of nosy adventurers from looking into our dealings."
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X The tile looks beautiful - much better than the ugly laminate that was in the house when we bought it. Now we just have the carpet in the living room to get installed, plus a couple minor fixes, and we should hopefully be done.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Combat, round 3 wrote:
After seeing one of his comrades turned into a bloody pile of goo, the thug atop the western building turns around and runs across the rooftop out of sight. The other thug blinks his eyes, trying to clear them and swaying slightly. Party's turn.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X We're getting tile installed in several rooms of our house, so I don't have access to my main PC for a few days, and the idea of doing a combat post from my phone makes me physically ill. I'll get a post up probably around Wednesday, maybe Thursday, depending on how long the tile takes.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Combat, round 2 wrote:
#1 Will save vs DC 13: 1d20 ⇒ 10 (FAIL) The volley of attacks from the party all miss their targets, while Arenel's magic causes one of the thug's eyes to cross as a vague look crosses his face. #2 hand crossbow attack vs Arya (FF while climbing): 1d20 + 3 ⇒ (1) + 3 = 4 (MISS) for 1d4 + 1d6 ⇒ (2) + (2) = 4 damage.
While one thug reels from Arenel's magic, another moves to get a better angle on the climbing Arya, but his bolt clinks harmlessly against the wall. The last continues attacking Elaina, his bolt plunking home into her leg. Party's turn. Please remember that I post the ACs, saves, etc. in the header of the posts so that you can include the results of your attacks in your descriptions, as well as roll saves for the enemies as needed. Also, Arenel, please update your HP.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Combat, round 1 wrote:
Arya chases after the pickpocket. When she turns into the alley, she spies him duck around a corner after some crates. Perception DC 24
Focused on the chase, nobody notices the three figures clad in leather armor atop the nearby roofs. Until, that is, they open fire on the party with their hand crossbows. Surprise round
A bolt each hits Arenel and Elaina, the attacks precisely placed to inflict the most possible pain. A third bolt badly misses Arya. Initiative
Party's turn In case it comes up, the DC to climb the side of a building is 15, and the roofs of the building are approximately 12 feet up.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X As the party is heading back to the Islaran Estate, hoping to stir up trouble, their goal seems to find them - Arya feels a slight tugging at her coinpouch, and looks to see a street urchin running away from her, directly into an alley 20 feet ahead! GM: 1d20 + 6 ⇒ (10) + 6 = 16
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X The night passes uneventfully, with some finding beds nearby, others going to their homes, and at least one making his bed where he stopped drinking. The following morning, everybody meets back up at the tavern, some more worse for wear than others.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Jaxon looks over at Arenel and returns her grin. "Yeah, I gotsh lotsh of shtoriesh. Now, you di'nt hear thish from me, you know?" He lowers his voice. "Couple monthsh ago, we wash invetes-invetsig...looking into the death of a little girl. Looked like she wash mauled by shome kind of animal. I mean, she wash tore up real good." He shudders at the memory and takes another drink. "Turnsh out a maid saw the attack and said it wash shome kind of giant lizzhard. We ended up tracking it down to the Kellani Eshtate. Sheemsh like it wash the pet of Rowyn, the eldesht daughter." He pauses for another drink, but ends up frowning at the empty mug. Drunkenly waving at the bartender, he continues. "Any of you ever met her? Nashty piece of work. Had a way of looking at you ash if you di'nt even exisht! Right pretty, but it'd be like beddin' a viper, ya know?" The bartender brings another mug of ale. "Last one, Jaxon. I'm not dealing with you passing out here again, or with cleaning after you sick up everything." Jaxon attempts to nod and take the mug with a dignified air, but the effect is ruined as he spills a third of the ale on the table. Without a glance at the spilled ale, he takes a drink and continues his story. "Well, an'way, Rowyn'sh pet, which wash illegally imported, by the way, should've been put down. Inshtead, the Kellanish paid the parentsh of the little girl a fortune to hush it over. The Guard got a big donation to keep quiet, too. That'sh the way this city worksh, you know? Money buysh you anything." Jaxon drains the last of his ale and stands up. "I'm off for home. 'Member to keep that shtory to yourshelvesh. And keep your noshesh out of the Ishlaran murder. None of your bushinessh." With that, he heads for the door in a slow shamble. GM: 1d20 - 1 ⇒ (20) - 1 = 19
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X As the barkeep brings another ale, Jaxon looks at the group suspiciously. "Sho why didjall come over here anyway? Jusht to poke at me and ruin my chancesh with Beal...Beilla...the prieshtessh?" It seems Belianna discreetly slipped away at some point.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Jaxon responds to Arya, words sloshing together, "'m a memb'r of th' Ashure Guard. 'm a corp'ral." Sense Motive DC 10, -2 penalty if you're drunk:
You feel like Jaxon is lying about his rank, probably hoping to impress Belianna. Belianna also replies. "I am a priestess of Istanu, the Light Above." Her voice is only slightly marred by the rum. She collects Valghaz's gold with a smirk. "Thank you for your donation."
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X The young guard looks surprised at Valghaz's approach, but a smile creeps onto his face. "Deal, old man. Bartender, another ale!" His grin is replaced by a look of shock as the girl sitting across from him slaps the table and adds, "I'm in, too. Spiced rum, neat." If others in the party want to join in, feel free. The first four drinks go down easily for all contestants. After that, however, you'll need to start making Fortitude saves to avoid becoming drunk. The first Fort save is DC 10, and each drink after cumulatively increases the DC by 1. So the second Fort save is DC 11, the third DC 12, etc. Jaxon Wanderly, the guard, starts showing the effects of the drink after six ales. The girl he's with - Belianna Crowley - however, puts down an impressive 11 spiced rums before she begs off anymore drinks. GM: Jaxon Wanderly
1d20 + 3 ⇒ (16) + 3 = 19 (10) 1d20 + 3 ⇒ (1) + 3 = 4 (11) Belianna Crowley
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X The bartender provides drinks as ordered, and seems about to reply to Elaina's chiding when Arya answers for him. The drinks are stronger than they are good. Arya: You see one guard you recognize, a young man with the kind of scruffy beard that indicates he can't truly grow a full one, sitting with a young woman at one of the tavern's few tables.
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Later that evening, the party arrives at The Cracked Mast, a tavern in Azure popular with off-duty guards. When you enter, you see that, true to its name, the tavern's bar is crafted from an large mast with a crack running down the side. It's a small and fairly quiet place, half-full with about a dozen patrons. The bartender, a male half-orc by the name of Dreb, looks you over when you enter. "Aren't you a ragtag group of driftwood to float into my bar all together. What're you swilling?"
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Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X Arya: The only thing of interest you find in the bedroom is a book inscribed with mystical symbols, curious diagrams, and notes scribbled across the pages, some in Common, some in a language you don't recognize. You think it's a spellbook.
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