| Gоldoth |
As promised, I present: Goldoth.
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v
Submission:
Basic
- Race: Orc
- Creature Type: Medium Humanoid (Orc)
- Character Level: Barbarian (Invulnerable Rager) 1
- Ability Scores: 22 STR; 18 CON; 9 DEX; 5 INT; 5 CHA; 8 WIS
- Senses: Darkvision 60ft
- Languages: Orc (Racial), Taldane (Racial)
Defense
- Health: 1 HD; 16 HP
- Armor Class: 14 Total; 9 Touch; 15 Flat-Footed; 16 CMD
- Saves: +7 Fortitude; -1 Reflex; -1 Will
Offense
- Speed: 30ft Land
- Attack: +7 Melee; -2 Ranged; +7 CMB
- Damage: 1d12+9 Slashing w/ Greataxe (1d12 base, +9 STR)
- Damage: 1d8+9 Slashing w/ Battleaxe 2H (1d8 base, +9 STR)
- Damage: 1d8+6 Slashing w/ Battleaxe 1H (1d8 base, +6 STR)
- Damage: 1d6+6 Slashing w/ Handaxe (1d6 base, +6 STR)
- Damage: 1d4+6 Slashing or Piercing w/ Dagger (1d4 base, +6 STR)
- Damage: 1d3+6 Bludgeoning w/ Unarmed Strike (1d3 base, +6 STR)
Adventuring Skill Checks
- -5 Acrobatics
- -5 Bluff
- +2 Climb
- -5 Diplomacy
- -3 Disguise
- -5 Escape Artist
- -5 Fly
- -1 Heal
- -3 Intimidate
- -3¹ Knowledge (Arcana)
- -3¹ Knowledge (Dungeon)
- -3¹ Knowledge (Local)
- -3¹ Knowledge (Nature)
- -3¹ Knowledge (Planes)
- -3¹ Knowledge (Religion)
- +0 Perception
- -5 Ride
- -5 Sense Motive
- -5 Stealth
- +4 Survival (+1 rank)
- +2 Swim
- ¹result cannot exceed 10
Background Skills
- -2 Appraise
- -3 Artistry (All)
- -3 Craft (All)
- +1 Handle Animal (+1 rank)
- -3¹ Knowledge (Engine)
- -2 Knowledge (Geography) (+1 rank)
- -3¹ Knowledge (History)
- -3¹ Knowledge (Nobility)
- -3 Perform (All)
- -1² Profession (All)
- -5¹ Sleight of Hand
- ¹result cannot exceed 10
- ²can only earn 1sp/day
Racial Features
- Orc [PRG:ARG] - Orcs are Humanoids with the Orc subtype, and are considered Medium creatures.
- Normal Speed [PRG:ARG] - Orcs have a Base Land Speed of 30 feet.
- Orc Languages [PRG:ARG] - Orcs automatically speak Common and Orc. Orcs may choose from Dwarven, Giant, Gnoll, Goblin, and Undercommon when selecting bonus languages due to a high Intelligence score.
- Dayrunner [PRG:ARG] - Some Orcs take a -2 penalty on all ranged Attack rolls. This racial feature replaces Light Sensitivity.
- Ferocity [PRG:ARG] - Orcs remain conscious and can continue fighting even if their Hit Point totals are below 0. Orcs are still Staggered and lose 1 Hit Point each round while their Hit Point totals are below 0. Orcs still die when their Hit Point totals reach a negative amount equal to their Constitution scores.
- Pariah [PCS:ISR] - Some Orcs gain a +2 racial bonus on saves vs [Emotion] and/or [Fear] effects, but take a -2 penalty on Bluff, Diplomacy, and Sense Motive checks. This racial feature replaces Orc Weapon Familiarity.
- Darkvision [PRG:ARG] - Orcs can see perfectly in Darkness up to 60 feet.
- Favored Class (Barbarian) [PRG:ARG] - Orcs that choose Barbarian as their favored class add +1 per Barbarian level to the number of rounds per day they can maintain Rage.
Traits
- Orphaned [PRG:UCa] - You gain a +1 trait bonus on Survival checks, and always treat Survival as a class skill.
- Resilient [PRG:UCa] - You gain a +1 trait bonus on Fortitude saves.
- Goblin Watcher [PAP:RotRAEPG] - You gain a +1 trait bonus on Appraise and Perception checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard.
- Oblivious [PPC:QaC] - You take a -2 penalty on Sense Motive and sight-based Perception checks.
- Boon: Greed / Bane: Sloth - You gain a +2 bonus on saves relating to greed. You take a -2 penalty on saves relating to sloth.
Class Features
- Barbarian [PRG:CRB] - Barbarians have a Base Attack Bonus equal to their Barbarian level, a Base Fortitude Save equal to 2 plus half their Barbarian level (rounded down), and a Base Reflex Save and Base Will Save equal to a third their Barbarian level (rounded down). Barbarians use a d12 as their Hit Die. Barbarians gain 4 plus their Intelligence modifier skill points per Barbarian level, and treat Acrobatics, Climb, Craft (All), Handle Animal, Intimidate, Knowledge (Nature), Perception, Ride, Survival, and Swim as class skills.
- Barbarian Weapon and Armor Proficiency [PRG:CRB] - Barbarians are automatically proficient with all Simple and Martial Weapons, Light and Medium Armor, and Shields, but not Tower Shields.
- Fast Movement [PRG:CRB] - A Barbarian's Land Speed is faster than the norm for her race by +10 feet, provided she is wearing no armor, Light Armor, or Medium Armor, and is not carrying a Heavy Load. This bonus is applied before the Barbarian's speed is modified due to any load carried or armor worn. This bonus stacks with any other bonuses to the Barbarian's Land Speed.
- Rage [PRG:CRB] - A Barbarian can enter a Rage as a Free Action, and maintain this Rage for a number of rounds per day equal to 2 plus twice her Barbarian level plus her Constitution modifier; temporary increases to Constitution do not increase the total number of rounds that a Barbarian can maintain Rage per day. The total number of rounds of Rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. While in a Rage, a Barbarian gains a +4 morale bonus to her Strength and Constitution scores, and a +2 morale bonus on Will saves. In addition, she takes a -2 penalty to Armor Class. This increase to Constitution grants the Barbarian 2 Hit Points per Hit Die, but these disappear when the Rage ends and are not lost first like Temporary Hit Points. While in a Rage, a Barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill, except Acrobatics, Fly, Intimidate, and Ride, nor any ability that otherwise requires patience or concentration. A Barbarian can end her Rage as a Free Action, and is Fatigued for twice as long as the Rage was maintained upon the Rage ending. A Barbarian cannot enter a new Rage while Fatigued or Exhausted, but can otherwise enter a Rage multiple times per day. If a Barbarian falls Unconscious, her Rage immediately ends.
Feats
- Endurance [PRG:CRB] @ 1 - You gain a +4 bonus on Swim checks made to resist Nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid Nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid Nonlethal damage from starvation or thirst, Fortitude saves made to avoid Nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming Fatigued.
Equipment
- Scale Armor [PRG:CRB]
- Greataxe [PRG:CRB]
- Battleaxe [PRG:CRB]
- Handaxe [PRG:CRB]
- Dagger [PRG:CRB]
- Peasant's Outfit [PRG:CRB]
- Silver Earring
- Common Backpack [PRG:UE]
- Belt Pouch [PRG:UE]
- Canteen [PRG:UE]
- Waterskin x2 [PRG:CRB]
- Iron Cauldron [PRG:UE]
- Iron Pot [PRG:CRB]
- Blanket [PRG:UE]
- Soap [PRG:UE]
- Iron Fishhook x5 [PRG:UE]
- Hemp Rope 50ft [PRG:UE]
- Twine 50ft [PRG:UE]
- Flint and Steel [PRG:UE]
- Whetstone [PRG:UE]
- Firewood 1da [PRG:CRB]
- Trail Rations 2da [PRG:CRB]
- Cheap Deck of Cards [PRG:UE]
- Gold Piece x3 [PRG:CRB]
- Silver Piece x6 [PRG:CRB]
- Copper Piece x4 [PRG:CRB]
Appearance
- Gender: Male
- Age: 15
- Height: 6'11" (211cm)
- Weight: 314lbs (142kg)
- Skin Tone: Bud Green (#7bb661)
- Iris Color: Candy Apple Red (#ff0800)
- Hair Color: Bistre (#3d2b1f)
- Hair Length: 2"
- Hair Style: coarse and mostly matted down
- Facial Features: short, squashed nose; slight underbite with prominent lower tusks; scar along jaw from right cheek to chin
- Physique: thick and muscular