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I have finished the main quests that came with the game, so this morning my DM gene kicked in and I decided to try creating a custom adventure. This is the first scenario.
I am trying to create scenarios using only the cards in the game, so no custom made cards at this point. I have tested it with two players solo and won, though Merisiel was down to four cards.
I would love feedback on how it looks here, as well as if anyone decides to give it a play.
Thanks in advance for all feedback!
Zombies?
Players Locations #Allies to defeat
1 Town Square
1 The Rusty Dragon
1 General Store 8
2 Glassworks 10
3 Academy 12
4 Waterfront 14
5 Sandpoint Cathedral 16
6 Village House 18
As night falls the people of Sandpoint begin to transform. With no warning people’s eyes glaze over and they begin attacking, each assaulted citizen turning into a mindless zombie. Or are they? Father Zantus disagrees with the zombie hypothesis and believes the citizens of Sandpoint are under a spell. Defeat the brainwashed citizens of Sandpoint without hurting them, and return normalcy to the town.
Villain: None
Henchmen: Add one random ally per location
During this Scenario
Replace all monster cards with Ally cards (allies in location decks count as banes)
When encountering an Ally use the higher check value as the combat value for that Ally. Use only your base strength or dexterity check (no spells, no weapons, no bonuses, you don’t want to hurt them) to defeat each ally. Place defeated allies in an "Ally pile" not your hand.
Victory: Defeat X Allies to break the spell and save the people of Sandpoint (X= value in table above)
Reward: each character selects a random ally from the "saved ally" pile